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Deeper eLearning Design: Part 6 - Putting It All Together | Learnnovators

Deeper eLearning Design: Part 6 - Putting It All Together | Learnnovators | Learnobytes | Scoop.it
This is the sixth and final post in a series of six that covers Deeper eLearning. The goal of this series is to build upon good implementations of instructional design, and go deeper into the nuances of what makes learning really work. It is particularly focused on eLearning, but much of what has been mentioned also applies to face-to-face or virtual instruction. We’ve covered objectives, practice, concepts, examples, and the emotional component. Here we’re talking about putting it all together.
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COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 2 - Learnnovators

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 2 - Learnnovators | Learnobytes | Scoop.it
This is Part 2 of Michael Sutton's compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.
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JANE BOZARTH - CRYSTAL BALLING WITH LEARNNOVATORS - Learnnovators

JANE BOZARTH - CRYSTAL BALLING WITH LEARNNOVATORS - Learnnovators | Learnobytes | Scoop.it
In this exclusive interview with Learnnovators, Jane Bozarth shares her insights for great learning design, and explains the thinking behind her unflinching focus on the learner as a key actor in the system. She also wonderfully elucidates her inspiration for writing the book "Show Your Work". Then she goes on to describe the strategies and tools she employs in her own work, and the reasons behind sharing them with the community on a regular basis.
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THERE AIN'T NO BETTER TEACHER THAN A MISTAKE - Learnnovators

THERE AIN'T NO BETTER TEACHER THAN A MISTAKE - Learnnovators | Learnobytes | Scoop.it
It was a series of online sessions on instructional design that I was facilitating. The audience was a smart group, comprising mostly of people from HR and talent development. Needless to say, the session was very interactive, and as I had come to expect during the series, they were questioning me and challenging me at every juncture.

I was extolling the virtues of well-designed multiple choice questions, and to make the point about options which are grammatically incorrect and aren’t parallel with each other, I had used a question from Cathy Moore’s blog post on MCQs, by giving full credit to Cathy, of course. Here’s how the question read, along with the options.
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LESSONS FROM CLARK QUINN ~ TAKE 1 - Learnnovators

LESSONS FROM CLARK QUINN ~ TAKE 1 - Learnnovators | Learnobytes | Scoop.it
The ‘Workplace of the Future’ project that we (Learnnovators and Clark Quinn of Quinnovation) recently launched has been received very well, and is getting praise from several quarters. In this post, Srividya Kumar shares her experience as well as the lessons she gleaned from working with Clark.
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LEARNING DESIGNERS! BORING BULLETS ARE NOT YOUR WORST ENEMY! - Learnnovators

LEARNING DESIGNERS! BORING BULLETS ARE NOT YOUR WORST ENEMY! - Learnnovators | Learnobytes | Scoop.it
Nobody likes boring page-turners. Granted. But what about that course clad in bells and whistles masquerading as an engaging piece of training? That’s the one we’ve got to watch out for. Here is how to avoid clicky-clicky bling-bling in learning design.
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ARUN PRADHAN - CRYSTAL BALLING WITH LEARNNOVATORS - Learnnovators

ARUN PRADHAN - CRYSTAL BALLING WITH LEARNNOVATORS - Learnnovators | Learnobytes | Scoop.it

In this exclusive interview with Learnnovators, Arun Pradhan explains why he believes in the benefits of visual learning, and shares his insights on neuroscience and its impact on learning design. A thought leader and a front runner in the use of 70:20:10 (or 'workflow learning'), he passionately advocates the need for L&D teams to employ the tenets of design thinking to build pragmatic solutions that work on the ground.

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E-LEARNING DESIGN: COURSE OBJECTIVES OR BUSINESS OBJECTIVES? ~ Learnnovators

E-LEARNING DESIGN: COURSE OBJECTIVES OR BUSINESS OBJECTIVES? ~ Learnnovators | Learnobytes | Scoop.it
Many a time, as learning designers, we tend to get into action without asking some basic questions. A simple but critical question can make all the difference to the solution we design: “What are the business objectives?”
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WHY I STILL LOVE BLOOM BUT NOT HIS VERBS - Learnnovators

WHY I STILL LOVE BLOOM BUT NOT HIS VERBS - Learnnovators | Learnobytes | Scoop.it

There is a tendency to either place too much focus on Bloom’s Taxonomy verbs, or to discard the taxonomy altogether as not being useful. However, there is a middle path, one that can guide your decision on what kind of intervention is useful, based on your goals and where learners currently are.

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THE BIG MISS AND THE BIG OPPORTUNITY IN GAMIFICATION - Learnnovators

THE BIG MISS AND THE BIG OPPORTUNITY IN GAMIFICATION - Learnnovators | Learnobytes | Scoop.it
This is the fifth and final post in a series of articles about gamification written by Karl Kapp exclusively for Learnnovators. The post discusses the big miss and the big opportunity in gamification.
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LEARNING TO LEARN - KEY TO BEING 'ALIVE'! - Learnnovators

LEARNING TO LEARN - KEY TO BEING 'ALIVE'! - Learnnovators | Learnobytes | Scoop.it
Arun Pradhan is currently developing an app entitled Learn2Learn which will support people to learn faster, smarter & deeper in the real world. It delivers the latest thinking on neuroscience and evidence-based learning. It also helps in exploring how to maximise experiential and social learning. As part of his research involves exploring ‘real world’ learning stories, I got an invite to answer four important questions. And, I did with great pleasure, being happy about playing a tiny part in the research. Here they are, my responses.
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MY TOP 10 TOOLS FOR LEARNING (2016) - Learnnovators

MY TOP 10 TOOLS FOR LEARNING (2016) - Learnnovators | Learnobytes | Scoop.it
For nine years now, Jane Hart has been compiling the list of Top 100 Tools for Learning. This is the 10th year (the list has now extended to the Top 200 Tools), and voting is currently on, where you name the top 10 tools that you think are valuable.
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AVOID THESE GAMIFICATION PITFALLS - Learnnovators

AVOID THESE GAMIFICATION PITFALLS - Learnnovators | Learnobytes | Scoop.it
This is the second in a series of articles about gamification and how it can be best leveraged within organizations. The first post in the series, GAMIFICATION FOR CORPORATE LEARNING, provided a definition of gamification, and further explained its two types. This post discusses the engagement aspects of gamification. The series then proceeds to cover the possibilities of gamification, and some mistakes often made by organizations attempting gamification for the first time.
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5 WAYS TO MAKE LEARNERS RECEPTIVE TO LEARNING - Learnnovators

5 WAYS TO MAKE LEARNERS RECEPTIVE TO LEARNING - Learnnovators | Learnobytes | Scoop.it
An important ingredient for a course to succeed is learners' receptiveness to learning. How can we get this right, opening up their minds for the possibility of learning, thereby making full use of what the course has to offer? Read on to find out.
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COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1 - Learnnovators

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1 - Learnnovators | Learnobytes | Scoop.it
This is Part 1 of Michael Sutton's compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.
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5 WAYS TO AVOID OVERWHELMING LEARNERS - Learnnovators

5 WAYS TO AVOID OVERWHELMING LEARNERS - Learnnovators | Learnobytes | Scoop.it
We constantly hear of people suffering from information overload on social media. But we don’t realize that this can happen in a controlled environment too. What happens when we throw too much content at learners? Information overload. In this article, we talk about ways we can avoid this.
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LESSONS FROM CLARK QUINN ~ TAKE 2 - Learnnovators

LESSONS FROM CLARK QUINN ~ TAKE 2 - Learnnovators | Learnobytes | Scoop.it
The ‘Workplace of the Future’ project that we (Learnnovators and Clark Quinn of Quinnovation) recently launched has been received very well, and is getting praise from several quarters. In this post, Srividya Kumar shares her experience as well as the lessons she gleaned from working with Clark.
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JOHN STEPPER - CRYSTAL BALLING WITH LEARNNOVATORS - Learnnovators

JOHN STEPPER - CRYSTAL BALLING WITH LEARNNOVATORS - Learnnovators | Learnobytes | Scoop.it
In this exclusive interview with Learnnovators, John Stepper reveals how the risk of lay-off inspired him to develop the practice of Working Out Loud and elaborates on psychological factors that create the initial resistance in us against working out loud. He then goes on to lucidly explain how we can successfully overcome this resistance by using conventional wisdoms and how we can cultivate our working-out-loud habits by gradually building on our relationships and making them mutually beneficial.
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BEYOND EFFECTIVE E-LEARNING: CHANGING HABITS, NOT JUST BEHAVIORS - Learnnovators

BEYOND EFFECTIVE E-LEARNING: CHANGING HABITS, NOT JUST BEHAVIORS - Learnnovators | Learnobytes | Scoop.it
An e-learning course, when designed well, can bring about behavior change in learners. However, for the change to sustain over a period of time, we need to focus on forming and strengthening habits.
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A USE FOR 3D PRINTING IN THE CORPORATE SECTOR - Learnnovators

A USE FOR 3D PRINTING IN THE CORPORATE SECTOR - Learnnovators | Learnobytes | Scoop.it
I’ve often wondered about the relevance of 3D printing in the corporate sector because we rarely produce a thing. Our products – such as bank accounts and insurance policies – are essentially 1’s and 0’s floating in the ether.
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POKÉMON WHOA! - Learnnovators

POKÉMON WHOA! - Learnnovators | Learnobytes | Scoop.it
When I was a teenager I was addicted to video games. Not stay-awake-for-three-days-and-die-of-starvation kind of addicted, but I would spend every conceivable moment playing.
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HELEN BLUNDEN - CRYTSAL BALLING WITH LEARNNOVATORS - Learnnovators

HELEN BLUNDEN - CRYTSAL BALLING WITH LEARNNOVATORS - Learnnovators | Learnobytes | Scoop.it

In this exclusive interview with Learnnovators, Helen Blunden shares her insights on the role of social learning and working out loud in the professional development journey of an organization and its workforce. Being a thought leader and an expert on various social tools, she espouses the need for L&D teams to let go of control and embrace the idea that people learn when they are empowered and connected.

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LEARNING DESIGN BEST PRINCIPLES - FROM THE LEARNNOVATORS & QUINNOVATION PROJECT

LEARNING DESIGN BEST PRINCIPLES - FROM THE LEARNNOVATORS & QUINNOVATION PROJECT | Learnobytes | Scoop.it
We, at Learnnovators, joined hands with Clark Quinn of Quinnovation to develop a course on ‘Workplace of the Future’, which we recently shared with the learning community free of charge. The links to the course, as well as a series of blog posts by Clark Quinn explaining the underlying process, are provided at the end of this post.
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GAMIFICATION IS ABOUT ENGAGEMENT - Learnnovators

GAMIFICATION IS ABOUT ENGAGEMENT - Learnnovators | Learnobytes | Scoop.it
This is the fourth in a series of articles about gamification written by Karl Kapp exclusively for Learnnovators. This post discussed the engagement aspects of gamification.
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THE LEARNING IN GAMIFICATION - Learnnovators

THE LEARNING IN GAMIFICATION - Learnnovators | Learnobytes | Scoop.it
This is the third in a series of articles about gamification written by Karl Kapp exclusively for Learnnovators. This post covers the elements of gamification that can make learning effective.
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3 USES OF VIRTUAL REALITY IN WORKPLACE EDUCATION - Learnnovators

3 USES OF VIRTUAL REALITY IN WORKPLACE EDUCATION - Learnnovators | Learnobytes | Scoop.it
Sure, VR is an emerging technology, but as 20 real-world examples of Virtual Reality can attest, early adopters are indeed putting it to use in the workplace.
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