Week 4 Curated Resources
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Your Kid's School Is Missing the Tech Revolution, and It's All Your Fault | WIRED

Your Kid's School Is Missing the Tech Revolution, and It's All Your Fault | WIRED | Week 4 Curated Resources | Scoop.it
A few months ago, I got an email from a parent at my son’s San Francisco public school, asking if I was familiar with an app called Pencil. It seems that this was a messaging app designed for teachers to communicate with students and their families, and our principal had grown enamored of it. (I’ve…
Caroline Wang's insight:

Posted by Dasheng Zhang:

For ed-tech startups, the difficult part is more than just designing a good ed-tech product. There are tons of other issues (the hindrance from authorities, teachers and parents etc.) that need to be solved in order for the product to be really put into use.

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Annotating the Web

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Posted by Zhuo Wang:

A classmate mentioned this interesting product of crowdsourcing annotations. This is a great way to get deeper understanding, different side of opinions, and get expert opinion of things. Here is an example of a semi-legal document with annotation--"Know Your Rights When Taking Photos and Making Video and Audio Recordings".

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WNET & the Tenement Museum Celebrate Launch of “Mission US: City of Immigrants”

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Posted by Sawaros Thanapornsangsuth:

Mission US is an interactive game to learn about US history. They just launched mission 4 about New York immigrants in early 20th century!

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Google Expanding Its Kid-Friendly Educational Offerings

Google Expanding Its Kid-Friendly Educational Offerings | Week 4 Curated Resources | Scoop.it
A new acquisition by the search-engine giant could spell big changes for the company in 2015.
Caroline Wang's insight:

Posted by Diana Yung:

Just recently read how Google has collaborated with a toy company, LaunchPad, to make apps where kids are able to write and create their own TV show, equivalent to YouTube, but for kids. Another new set of creativity tools for both Google and Launchpad to introduce as a new product into the edtech sphere.

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SAMR Model - Technology Is Learning

SAMR Model - Technology Is Learning | Week 4 Curated Resources | Scoop.it

The Substitution Augmentation Modification Redefinition Model offers a method of seeing how computer technology might impact teaching and learning.  It also shows a progression that adopters of educational technology often follow as they progress through teaching and learning with technology. 

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Posted by Julia W

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How the Arts Unlock the Door to Learning

How the Arts Unlock the Door to Learning | Week 4 Curated Resources | Scoop.it
Thanks to a bold strategy -- integrating the arts into curricula -- the faculty, staff, and students of Maryland's Bates Middle School are crafting a whole new vision of school transformation.
Caroline Wang's insight:

Posted by Rachel Lew:

I've been looking at art eduction strategy lately and here is a good article about the how arts help kids learn.

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Because Slavery Should Not Be Edtech Gamified #slavesimulation

It's been four days now of complete and total commitment to bringing forth awareness about PBS affiliate, ThirteenNY's "game" on slaves escaping to freedom in which badges are awarded for risks alo...
Caroline Wang's insight:

Posted by Reshan:

There are some perspectives, interesting and strong, about what should and shouldn't be "gamified." In this case it is about a simulation about american slavery.

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What Students Really Think About Technology In The Classroom

What Students Really Think About Technology In The Classroom | Week 4 Curated Resources | Scoop.it
The grownups who make and debate education policy disagree about a lot of things, but they often take it as a given that kids love technology. And tapping into that love of gadgetry and games is a way to make students “more engaged” in le...
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Another point of view from student's perspective. 

Posted by Diana Yung:

I wonder seriously how it'd change the way I learn if technology use in class was prevalent during the time I was in school. Sometimes I feel it's a delicate divide between introducing technology vs using too much of it where some teachers may not like it/need to balance both. I went to an Edtech meetup previously and one of the founders of an edtech company told us about talking to a teacher who really despised using technology into her classroom. AND, she was a pretty reputable teacher in her school, and had some opinions about it. 

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A tenth-grader's lament: Classrooms need more technology, stat | Amplify

We live in the 21st century, but our schools are stuck in the 20th. I know how important technology can be in the classroom. It can speed up learning by making it more intuitive, interesting and, often, entertaining.

Caroline Wang's insight:

It's interesting to read from a student's perspective of how he uses tech to speed up the assignment. It also poses a question for teachers: are they still giving assignments which are out-of-date?

(Article posted by Xintong Chen)

 

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Gameconfs

The world's most comprehensive directory of conferences, trade shows and events related to electronic games.
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Posted by Victoria Jones

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8 Tips and Tricks to Redesign Your Classroom

8 Tips and Tricks to Redesign Your Classroom | Week 4 Curated Resources | Scoop.it
David Bill, who's spent the past three years helping teachers redesign classroom spaces, offers eight tips and tricks to remake your room.
Caroline Wang's insight:

Posted by Odkhoi Bold: 

This is easy, useful classroom redesign process, ideas and before/after video. The classroom design that helps collaboration, peer to peer learning and easy flow of traffic in the classroom for both teacher and a student. 

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Personalized Online Education -- A Crowdsourcing Challenge

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Posted by Yiyun Ma:

Here is a link to a paper on personalized online education which I found pretty interesting.

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MIT App Inventor | Explore MIT App Inventor

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Posted by Siying Du:

Did you ever think of teaching a kid to develop an app that can actually work in the smart phone?

I find out this MIT App Inventor when I am struggling with my android app assignment :D
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What's Moving the Needle in Mobile Edtech? (EdSurge News)

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Posted by Shan Ding:

As one of the future eLearning trends, has mLearning transformed the teaching practices?

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Steve Leinwand || Publications

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Posted by Saliha:

Here is a website if you are interested in teaching math. The link called "great online math resources" contains a list of many websites. 

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Tuva Labs | Data Literacy Skills for a Brighter Future

Building for a data literate future. Making data exploration, analysis, visualization, and interpretation human and accessible to all.
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Posted by Fang Yi:

Is data literacy a new kind of literacy we need to teach? And how can we utilize it? 

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Leading The Future Of Learning Through Four Key Trends

Leading The Future Of Learning Through Four Key Trends | Week 4 Curated Resources | Scoop.it

1) The first is the unbundling of education. 

2) Second is personalization. 

3) Third is the emergent reality of continuous education. 

4) Fourth is a creativity orientation. 

Caroline Wang's insight:

Posted by Chris Doucet:

One of my favorite soap boxes to stand on as an IT person is #3.  If you're not open to continuous, life-long learning, you can't possibly understand technology.  Technology and tech trends move and change so fast, you constantly need to be learning in order to keep up and implement the current standard, while anticipating trends for the future.  

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Gamification in Education - YouTube

The Faculty of Education at the University of British Columbia gamified one of its online courses on adult education. Elements of the game included role-play...
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Posted by Judelaine Ramirez Catalano:

Apart from the inspiring speeches yesterday in the Oscars, I was inspired by the discussion posted by Professor Buckley and Reshan, I found this link interesting and in line with their discussion in the forum. It talks about  the impact of gamification in education in terms of engagement, interaction and learning.

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10 ways of using Nearpod in the Classroom

10 ways of using Nearpod in the Classroom | Week 4 Curated Resources | Scoop.it
Nearpod is an interactive presentation and assessment tool that can be used to amazing effect in the classroom. The app’s concept is simple. A teacher can create presentations that can contain Quiz...
Caroline Wang's insight:

Posted by me:

I find the real time quiz and assessment tool particularly useful for classroom. Those who are shy to speak publicly can now feel free to share their thoughts. And the large resource pool is also handy too. I just have one question in mind: how to prevent students from doing other things on iPad when using it in classroom? Is there some sort of control?

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YouTube Kids Is Google’s First App Designed for Children

YouTube Kids Is Google’s First App Designed for Children | Week 4 Curated Resources | Scoop.it
New app gives parents more control over their children's YouTube browsing.
Caroline Wang's insight:

With the app, it is much easier to filter those age- inappropriate contents, but I wonder if kids are still able to find and watch such videos in a browser, given that they are mostly tech natives? How are parents going to control that? 

 

Posted by Jennifer Deleon:

I found this interesting article on YouTube just for kids. I thought about how Netflix tailors to kids as well. I think this is a great idea since there are things on YouTube not meant for children to watch.

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A Hippocratic Oath for Ed-Tech

The History of the Future of Education Technology
Caroline Wang's insight:

Posted by Tyler Kusunoki:

While not an article on a new and inspiring way to use technology in the classroom, the questions raised as to how we operate in the edtech context is important. Doctors have a Hippocratic Creed in part because the work they do can directly and immediately impact a human life. Education, while often more abstract and long-term, is the same. With all this power and disruptive innovation there is also a need for some kind of code around its use. An important conversation to have with your teaching staff and admin. 

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