Learning Technology, Pedagogy and Research
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Learning Technology, Pedagogy and Research
Learning Technology, Pedagogy and Research
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Why do Universities use Social Media? – eLearning Blog Dont Waste Your Time

Why do Universities use Social Media? – eLearning Blog Dont Waste Your Time | Learning Technology, Pedagogy and Research | Scoop.it
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Quick Guide to Gamification » Online Universities

Quick Guide to Gamification » Online Universities | Learning Technology, Pedagogy and Research | Scoop.it
Game-based Learning (GBL) or gamification is one of the hottest topics in education because of the potential for learning that play has for students.
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Mobimooc Victor Alvarez on Augmented Reality and Ariane application

During this recorded webinar Victór Alvarez gives an overview of the existing options in Augmented reality (AR). At the end of the recording he also gives a ...
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Will Technology Make Face To Face Learning Redundant?

Will Technology Make Face To Face Learning Redundant? | Learning Technology, Pedagogy and Research | Scoop.it
By Bronwyn Stubbs. A student and his father sit at the table, each with a laptop. The father is doing some work, and the student has maths homework. The father is struggling, and the student is bor...
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Melding the Power of Serious Games and Embedded Assessment to Monitor and Foster Learning: Flow and Grow

Flow is conducive to engagement, and engagement is conducive to learning, yet immersive games lack the assessment infrastructure to maximize learning potential. . .  

This paper illustrates how elements of this approach have been applied in a nongame setting (i.e., Cisco network training simulation) and how it could be applied to an existing immersive game setting (i.e., Oblivion). Finally, the chapter offers suggestions for extending and applying this
approach not only for existing games but for the design of new games.

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digital digs: twitter, academics, and the public

digital digs: twitter, academics, and the public | Learning Technology, Pedagogy and Research | Scoop.it
Kathleen Fitzpatrick as a good blog post offering advice to junior faculty about using blogs, twitter, and related social media. I think the advice is very sound. And yet it also raises some questions I'd like to address.

Via Ana Cristina Pratas
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A Conversation with Michael Allen–ADDIE, SAM & the Future of ID | Kapp Notes

A Conversation with Michael Allen–ADDIE, SAM & the Future of ID | Kapp Notes | Learning Technology, Pedagogy and Research | Scoop.it
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Proof of Learning: Assessment in Serious Games

Proof of Learning: Assessment in Serious Games | Learning Technology, Pedagogy and Research | Scoop.it
'Serious games', like every other tool of education, must be able to show that the necessary learning has occurred, and Chen and Michael's article discusses how games that teach, from firefighting to business simulations, can demonstrate success.
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Critical Review of Connectivism: A Learning Theory for the Digital Age

Critical Review of Connectivism: A Learning Theory for the Digital Age | Learning Technology, Pedagogy and Research | Scoop.it

Via Dr. Susan Bainbridge
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Mobile Learning On The Interwebs

Mobile Learning On The Interwebs | Learning Technology, Pedagogy and Research | Scoop.it
Beginning with the ASCD SmartBrief. What you need to know about using iPads in the classroom Before using iPads in the classroom, there are a few seemingly little things you’ll want to know a...
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From Game Design Elements to Gamefulness: Defining "Gamification"

A shared presentation by Rilla Khaled, Sebastian Deterding, Lennart Nacke and Dan Dixon given at MindTrek'11.
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Games, Gamification, and the Quest for Learner Engagement

Games, Gamification, and the Quest for Learner Engagement | Learning Technology, Pedagogy and Research | Scoop.it
Game-based learning can turn disconnected, bored learners into engaged participants.
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Game Change: How Game-based Learning Helps Common Core - Getting Smart by Nigel Nisbet - EdTech, jijimath, STEM

Game Change: How Game-based Learning Helps Common Core - Getting Smart by Nigel Nisbet - EdTech, jijimath, STEM | Learning Technology, Pedagogy and Research | Scoop.it
One of the exciting things that leaps out to me when reading the new Common Core standards for Mathematics is that the spirit of inquiry and curiosity is back, hardwired into a document that will likely form the basis for mathematics teaching and...
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How Technology Is Powering Academic Success [Infographic]

How Technology Is Powering Academic Success [Infographic] | Learning Technology, Pedagogy and Research | Scoop.it
Device ownership continues to grow, but how are college students using that technology?
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TOP 5 tips to Convert your Traditional Course into an eLearning format

TOP 5 tips to Convert your Traditional Course into an eLearning format | Learning Technology, Pedagogy and Research | Scoop.it
the TOP 5 tips to Convert your Traditional Course into an eLearning format. How would you go about converting a face to face course to an elearning format?
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Mobile Learning - How to Launch a Successful BYOD Program

Mobile Learning - How to Launch a Successful BYOD Program | Learning Technology, Pedagogy and Research | Scoop.it
How we will learn...
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New directions in self-study e-learning: social interactions

The idea is that you present a question to the learner and then, once they have provided an answer, allow them to compare their response to those of other learners. This could work with a simple MCQ . . . .
It would also be possible for learners to leave comments to explain their selections, and these could form the basis for a more in-depth comparison of perspectives. . . 

 

Clive on Learning

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6 Mobile Learning Trends That Grew in 2012

6 Mobile Learning Trends That Grew in 2012 | Learning Technology, Pedagogy and Research | Scoop.it
Unless you’ve been living under a rock, you might have heard by now that mobile learning is no longer the next big thing – it IS the big thing.
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“Gamifying” Training [With The Cheesecake Factory]

“Gamifying” Training [With The Cheesecake Factory] | Learning Technology, Pedagogy and Research | Scoop.it
The Cheesecake Factory is using leaderboards to encourage sharing of problems and solutions between employees.  It also has an iPhone app for learning how to make “glamburgers.” via hre...
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Going the Distance - The Future and Online Learning

Going  the Distance - The Future and Online Learning | Learning Technology, Pedagogy and Research | Scoop.it

Trend-watching human resource professionals suggest that gaming and online learning will be the hot trends in training and development over the next few years.


Via Dr. Susan Bainbridge
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11 Reasons Every Educator Needs a Video Strategy

11 Reasons Every Educator Needs a Video Strategy | Learning Technology, Pedagogy and Research | Scoop.it
Any educator who wants to take advantage of the benefits video can have in the classroom needs to create and implement a video strategy.

 

Read more, very interesting...:

http://www.onlineuniversities.com/blog/2012/09/11-reasons-every-educator-needs-video-strategy/

 


Via Gust MEES
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Use gamification to increase employee engagement and improve feedback

Greg Greunke, president of Greunke LLC "Gamify your training: Use gamification to increase employee engagement and improve feedback" From Training Magazine Network, July 2012. Webinar recording handouts

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What research tells us about games, gamification and learning

Slides from ASTD Webinar on Gamification...
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