Learning, Education, and Neuroscience
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Learning, Education, and Neuroscience
How meta-learning (information about learning) can improve learning, and related topics.
Curated by Pamela D Lloyd
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How Do We Define and Measure “Deeper Learning”?

How Do We Define and Measure “Deeper Learning”? | Learning, Education, and Neuroscience | Scoop.it
Flickr:Saxtourigr In preparing students for the world outside school, what skills are important to learn?
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Vagus nerve activation clue to empathy, compassion

Vagus nerve activation clue to empathy, compassion | Learning, Education, and Neuroscience | Scoop.it

"Our research and that of other scientists suggest that activation of the vagus nerve is associated with feelings of caretaking and the ethical intuition that humans from different social groups (even adversarial ones) share a common humanity."

 

Give Peace a chance.


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Five Technology Skills Every Student Should Learn| The Committed Sardine

Five Technology Skills Every Student Should Learn| The Committed Sardine | Learning, Education, and Neuroscience | Scoop.it

From having the courage to experiment with different technologies to possessing online literacy, readers said being a tech-savvy student in the 21st century is about much more than learning how to use a certain software program or device—it’s about being able to adapt to what’s constantly changing.


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Kinect in the Classroom

Kinect in the Classroom | Learning, Education, and Neuroscience | Scoop.it

One of the most interesting ways game-based learning (GBL) is being implemented is with the use of Microsoft’s Kinect. Kinect specifically is an accessory to the Xbox 360, where motion and gestures control game functions. From sports games, to “hack and slash,” the Kinect physically involves the player in gameplay. But why use it in the classroom? And how should you use it in the classroom? Today I present not only a great rationale for use the Kinect in the classroom, but also some specific ideas and resources for doing so.


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10 Free Tools for Everyday Research to Teach Search Skills

10 Free Tools for Everyday Research to Teach Search Skills | Learning, Education, and Neuroscience | Scoop.it

"As educators we are faced with the challenge of teaching students to efficiently use the Internet to find and use information. Searching for information and making sense of it is a process that involves critical thinking and it is an important skill. Fortunately, there are many free digital tools available to help students efficiently sift through an overwhelming abundance of web content to find the relevant and reliable information they need. This post will explore some digital resources to provide educators with tools to help all students become savvy searchers and independent learners."

 

Susan Oxnevad shares a wealth of other tools and resources to teach students how to search.

 

While this article is intended for teachers, intermediate students might also find useful information her that would help them take their research to the next level.


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Ken Morrison's comment, September 29, 2012 9:48 PM
HI Elizabeth. Thank you for the recent rescoops and for following my topic. I hope that it is helpful for you. Best of luck!
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How Computerized Tutors Are Learning to Teach Humans

How Computerized Tutors Are Learning to Teach Humans | Learning, Education, and Neuroscience | Scoop.it
Advances in computerized tutoring are testing the faith that human contact makes for better learning.
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Scientists Scan Children’s Brains for Answers to Mental Illness | Streams of Consciousness, Scientific American Blog Network

Scientists Scan Children’s Brains for Answers to Mental Illness | Streams of Consciousness, Scientific American Blog Network | Learning, Education, and Neuroscience | Scoop.it
In a room tucked next to the reception desk in a colorful lobby of a Park Avenue office tower, kids slide into the core of a ...
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Integrating Google Tools 4 Teachers

Integrating Google Tools 4 Teachers | Learning, Education, and Neuroscience | Scoop.it
A workshop presented Colette Cassinelli, Google Certified Teacher...

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MusingMedia's curator insight, June 14, 2014 5:48 PM

~One stop shopping for answering all those questions about utilizing various Google tools~

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Son of Citation Machine

Son of Citation Machine | Learning, Education, and Neuroscience | Scoop.it

Easy-to-use citation generator for any of the following citation formats: MLA, APA, Turabian, and Chicago.


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Omega-3s as Study Aid? DHA May Help Lowest-Scoring Readers Improve | Healthland | TIME.com

Omega-3s as Study Aid? DHA May Help Lowest-Scoring Readers Improve | Healthland | TIME.com | Learning, Education, and Neuroscience | Scoop.it
Supplementation with the omega-3 fatty acid DHA may help improve reading skills and behavior in kids who need help most — those whose test scores place them in the bottom 20% of their elementary school class — according to a new controlled trial.
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5 Facts Most People Don't Know About Learning Disabilities - Care2.com (blog)

5 Facts Most People Don't Know About Learning Disabilities - Care2.com (blog) | Learning, Education, and Neuroscience | Scoop.it
5 Facts Most People Don't Know About Learning DisabilitiesCare2.com (blog)A recent survey of 2,000 Americans by the National Center for Learning Disabilities (NCLD) reveals how very much most people still need to learn about learning disabilities.
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What We Learned: A 1:1 iPad Reflection

What We Learned: A 1:1 iPad Reflection | Learning, Education, and Neuroscience | Scoop.it

The reason for moving away from textbooks is that they offer a myopic vision of a world that is ever-changing. Simply viewing a textbook on an iPad does not change or innovate learning, nor does it use the iPad to its full potential. If your plan is to digitize a standard textbook, save your money and renew your textbook licenses.


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The progression of learning « University Blog

Some weeks ago I was attending a workshop on secondary education, in the course of which I expressed my concerns that the learning methods encouraged and used in order to prepare students for final school ...

 

Should rote learning in early grades be reinstated, so that learning in higher education can focus on critical thinking skills?

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A Passionate, Unapologetic Plea for Creative Writing in Schools

A Passionate, Unapologetic Plea for Creative Writing in Schools | Learning, Education, and Neuroscience | Scoop.it
Some fiction and memoir programs are a waste of classroom time. Others sharpen students' thinking and provide them with unmatched insight. Good teachers know the difference.
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20 Augmented Reality Experiments in Education

20 Augmented Reality Experiments in Education | Learning, Education, and Neuroscience | Scoop.it
Second Life: Because it involves a Stephenson-esque reality where anything can happen, Second Life proved an incredibly valuable tool for educators hoping to reach a broad audience — or offering even more ways to learn for their own bands of students. Listing the numerous ways in which they utilized the virtual world means an entire article on its own, but a quick search will dredge up the online classes, demonstrations, discussions, lectures, presentations, debates, and other educational benefits.

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Myths About American Education « Authentically Wired

Myths About American Education « Authentically Wired | Learning, Education, and Neuroscience | Scoop.it
Contemplate this article … then read … Dumbing Us Down … by John Taylor Gatto … Shocking Report Explodes 5 Myths About American Education We're number one? Hardly. The entire idea of American exceptionalism ...
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Japanese Dream Recording Machine

Japanese scientists have created the first step toward a device that, by scanning people's brains, could record people's dreams and read their mind. A scienc...

 

"A science lab in Kyoto, Japan has developed a system of using MRI scanners to resolve images directly from subject's brains.

"The current experiments show a subject an image and then reconstruct that image based on scans of the brain's visual cortex."

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Flipped Classroom Model for Higher Education

Presentation by Jackie Gerstein for integrating the flipped classroom approach in higher education with a focus on experiential learning with videos and other content supporting not driving the instruction.

 

Read all the details of the experiential learning cycle and design using digital media on Jackie's blog here: http://usergeneratededucation.wordpress.com/2012/05/15/flipped-classroom-the-full-picture-for-higher-education/

 

And a video illustration in which she explains the design and cycle of learning can be viewed here: http://usergeneratededucation.wordpress.com/2012/07/

 

 


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Ken Morrison's comment, September 20, 2012 8:51 PM
Thank You for the retweet.
Ken
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Special issue on neuroscience: The autism enigma : Nature News

Special issue on neuroscience: The autism enigma : Nature News | Learning, Education, and Neuroscience | Scoop.it
Nature - the world's best science and medicine on your desktop...

 

From the article: "Everything about autism spectrum disorder conspires to make it hard to understand. It takes diverse forms, from profound communication and behavioural problems to social difficulties coupled with normal language and even precocious talents. (Here, Nature will refer to them all as autism.) The prevalence of autism is rising — by some counts, steeply — but the reasons for that are unclear. Causes of the condition include a complicated mixture of genetic and environmental factors, most unknown (see page 5). Its roots lie in the development of the human brain, a process that, despite huge leaps in neuroscience, remains mysterious. So as awareness rises and parents clamour for answers, scientists can offer few certainties. Hearsay and unsubstantiated theories sometimes fill the void."

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National Science Foundation Embraces Art Based Learning - Huffington Post

National Science Foundation Embraces Art Based Learning - Huffington Post | Learning, Education, and Neuroscience | Scoop.it
National Science Foundation Embraces Art Based LearningHuffington PostNSF funded the Art of Science Learning last year to produce three conferences -- in Washington, D.C., Chicago, Illinois and San Diego, California -- to look at what business, education,...

 

Increasingly, science is confirming what many teachers already know, the arts (visual, literary, and performing) are vitally important to the development of those thinking skills necessary to be successful in other academic endeavors, including the sciences.

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The Awesome Science of Mindmapping | Visual.ly

The Awesome Science of Mindmapping | Visual.ly | Learning, Education, and Neuroscience | Scoop.it

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Plagiarism Game - Lycoming College

The Plagiarism Game is a simple game used by Lycoming College to help familiarize students with the basic concepts of plagiarism. Players are not required to submit any personal data—a name must be enterered at the start of the game, but no confirmation of identity is needed—so the game may be used by teachers and students anywhere.

 

Note that the game may seem childish, or to be talking down to its players, due to the simplicity of the approach, the choice to associate the problems presented by plagiarism as goblins, and the somewhat antiquated graphics. For these reasons, I feel this game is more suited to younger audiences, such as elementary and middle-school children, than to college students.


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What Is Competency-Based Education? - Huffington Post

What Is Competency-Based Education? - Huffington Post | Learning, Education, and Neuroscience | Scoop.it
What Is Competency-Based Education?Huffington PostCompetency-based education has become a hot topic in higher education circles these days -- it is becoming increasingly popular as the country searches for ways to improve college affordability and...

 

I have long held the belief that competency-based education at all levels, from primary through college, would improve the educational process for students, as well as improve outcomes.

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Educational Uses of Digital Storytelling

Educational Uses of Digital Storytelling | Learning, Education, and Neuroscience | Scoop.it

University of Houston provides an overview of digital storytelling techniques and tools.


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Konstantinos Kalemis's comment, September 5, 2012 12:29 AM
Digital Storytelling is the practice of using computer-based tools to tell stories. As with traditional storytelling, most digital stories focus on a specific topic and contain a particular point of view. However, as the name implies, digital stories usually contain some mixture of computer-based images, text, recorded audio narration, video clips and/or music. Digital stories can vary in length, but most of the stories used in education typically last between two and ten minutes. The topics that are used in Digital Storytelling range from personal tales to the recounting of historical events, from exploring life in one's own community to the search for life in other corners of the universe, and literally, everything in between. A great way to begin learning about Digital Storytelling is by watching the following video introduction to Digital Storytelling.
According to Bernard Robin, at the University of Houston, she states in her Power Point presentation that the educational uses of digital storytelling are immeasurable. She clearly shows that if this type of technology is used appropriately by classroom teachers its results will be effective in helping students with research skills, writing skills, organizational skills, technology skills, presentational skills, interviewing skills, interpersonal skills, problem-solving skills, and assessment skills. She also mentions that students will learn information from digital storytelling that will influence and improve their digital, global, technology, visual, and information literacy skills. The questions that arise around the practicality of using such technology have lead others to write about how digital storytelling can be integrated into the classroom to allow students to construct their own learning. In an article in Library Media Connection (2003) titled, What’s Your Digital Story? the authors explain that when we integrate digital storytelling into classroom projects we also enable students to construct their own stories. This pursuit requires students to become active participants instead of passive viewers. They further state that when students structure in narrative stories they are more likely to remember this information and commit it to memory as it is believed that our brains are wired in narrative stories and the construction of these stories help us to better cope with conflict and give us the ability to put incongruity into neat little packages we call stories. There is also reason to believe that by producing digital stories students become more critical when viewing media such as television, computers, and video games. They can now see how easy it can be to manipulate images and text to produce information that is less than truthful.
According to (Barrett, 2006) she sees digital storytelling as a means of creating a reflective portfolio that ties into a new type of learning environment whereas the instruction is student centered with multi-sensory stimulation. As students work collaboratively exchanging information in an active mode with real opportunity they develop and use critical thinking skills. The new learning environment has application because it is authentic and the learning is not isolated or out of context. She states that students will be able to:

• Communicate using a variety of media and formats
• Access and exchange information in a variety of ways
• Compile, organize, analyze, and synthesize information
• Draw conclusions and make generalizations based on information gathered
• Know content and be able to locate additional information as needed
• Become self-directed learners
• Collaborate and cooperate in team efforts
• Interact with others in ethical and appropriate ways

JoanneMorris's curator insight, August 25, 2013 10:14 AM

This could be useful for my afterschool program

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Crowdsourcing, Undergraduates, and Digital Humanities Projects

Crowdsourcing, Undergraduates, and Digital Humanities Projects | Learning, Education, and Neuroscience | Scoop.it
Crowdsourcing could be a silver bullet for integrating digital humanities methods into the undergraduate curriculum.  Why? Crowdsourcing means getting the general public to do tasks. Jeff Howe expl...
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