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Rescooped by Ione Ituarte from Digital Delights - Avatars, Virtual Worlds, Gamification
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A 6-Step Process For Adding Gamification To Your Classroom -

A 6-Step Process For Adding Gamification To Your Classroom - | Learning | Scoop.it
A 6-Step Process For Adding Gamification To Your Classroom Gamification is the integration of game-like mechanics into non-game “stuff.” For years, schools have been gamified. Points for performance. Points accrue to earn “badges” (e.g., letter...

Via Ana Cristina Pratas
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Rescooped by Ione Ituarte from 21st Century Learning and Teaching
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Information security training for new employees | CyberSecurity | EDUcation

This animation was developed for partial fulfillment of MSc. computer science, systems security management (IS0729) module. This animation presents basic set...

Via Gust MEES
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Gust MEES's curator insight, December 5, 2014 2:54 AM
This animation was developed for partial fulfillment of MSc. computer science, systems security management (IS0729) module. This animation presents basic set...
elisajames's comment, December 5, 2014 2:57 AM
thanks for this sharing its really informative
Rescooped by Ione Ituarte from Learning
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Choosing the Best Technology | EDUcation

Choosing the Best Technology | EDUcation | Learning | Scoop.it

Choosing the Best Technology | EDUcation

 


Via Gust MEES, Ione Ituarte
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Carlos Rodrigues Cadre's curator insight, December 5, 2014 7:35 AM

adicionar a sua visão ...

Roberto Ivan Ramirez's curator insight, December 8, 2014 3:36 PM

No sólo se debe enfocar en la cantidad de herramientas tecnológicas o recursos digitales que los docentes de determinado nivel educativo puedan implementar en su práctica pedagógica, sin antes se reflexiona la manera como las tecnologías pueden ser de utilidad para generar aprendizaje de manera individual o colaborativo, todo depende del tipo de estrategia o técnica a ser empleada, si se va a centrar en resolver problemas o desarrollar proyectos. Es parte de lo que propone el modelo TPACK, integración de diversos conocimientos que atiendan de manera transversal la realidad cotidiana de los alumnos, de la sociedad y del mundo.

Ness Crouch's curator insight, March 13, 2016 1:51 AM

Choosing the Best Technology | EDUcation


Rescooped by Ione Ituarte from Games, gaming and gamification in Higher Education
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30 Facts About Gamification in eLearning Infographic - e-Learning Infographics

30 Facts About Gamification in eLearning Infographic - e-Learning Infographics | Learning | Scoop.it

Over 75% people are gamers (50% casually and 27% moderately to fairly often).

Learners recall just 10% of what they read and 20% of what they hear. If there are visuals accompanying an oral presentation, the number rises to 30%, and if they observe someone carrying out an action while explaining it, 50%. But learners remember 90% “if they do the job themselves, even if only as a simulation.

Almost 80% of the learners say that they would be more productive if their university/institution or work was more game-like.Over 60% of learners would be motivated by leader boards and increased competition between students.89% would be more engaged win an e-learning application if it had point system.


Via Kim Flintoff
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Tanyam's curator insight, December 8, 2014 8:22 PM

I am not sure about the trustworthiness of the statistics quoted in this scoop, or the reliability of the quoted study.  However, I was interested in the section  on favorite gamification techniques as compared to less favorite gamification techniques.  This is a commercial company, and it is in their commercial interest to understand their market, so I suspect at least this part of the scoop may have some validity and usefulness for us if we are considering using gaming as a learning technique. T

Tanyam's curator insight, December 8, 2014 8:25 PM

I am not sure about the trustworthiness of the statistics quoted in this scoop, or the reliability of the quoted study.  However, I was interested in the section  on favorite gamification techniques as compared to less favorite gamification techniques.  This is a commercial company, and it is in their commercial interest to understand their market, so I suspect at least this part of the scoop may have some validity and usefulness for us if we are considering using gaming as a learning technique. T

Rescooped by Ione Ituarte from (I+D)+(i+c): Gamification, Game-Based Learning (GBL)
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Compelling Reasons to Use #Gamification

Compelling Reasons to Use #Gamification | Learning | Scoop.it

Via ThePinkSalmon
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Rescooped by Ione Ituarte from in|gaming
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Cuando el examen se convierte en un videojuego

Cuando el examen se convierte en un videojuego | Learning | Scoop.it

El proyecto de Navarrete se enmarca en la llamada tendencia de juegos serios, destinada a utilizar el videojuego y su lenguaje para formar al alumnado en conocimientos de cine


Via Luz Castro
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Rescooped by Ione Ituarte from (I+D)+(i+c): Gamification, Game-Based Learning (GBL)
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Tendencias emergentes de e-learning: #MOOCs, #gamificación y datos masivos

Presentación en Expolearning 2014 Bogotá hablando de algunos conceptos claves y tendencias en educación como los MOOC, Big Data y gamificación.

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Rescooped by Ione Ituarte from Learning
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Google Drive now lets you edit Microsoft Office attachments right from Gmail

Google Drive now lets you edit Microsoft Office attachments right from Gmail | Learning | Scoop.it
Google today announced a very useful new addition to Gmail: editing Microsoft Office documents that arrive as email attachments. A new Google Drive edit icon has been added to Gmail attachments tha...

Via Tom D'Amico (@TDOttawa) , Ione Ituarte
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Robert Kisalama's curator insight, December 3, 2014 1:18 AM

this very important as we continuously move to just one platform while saving ourselves from a cognitive load

Rescooped by Ione Ituarte from 21st Century Learning and Teaching
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Choosing the Best Technology | EDUcation

Choosing the Best Technology | EDUcation | Learning | Scoop.it

Choosing the Best Technology | EDUcation

 


Via Gust MEES
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Carlos Rodrigues Cadre's curator insight, December 5, 2014 7:35 AM

adicionar a sua visão ...

Roberto Ivan Ramirez's curator insight, December 8, 2014 3:36 PM

No sólo se debe enfocar en la cantidad de herramientas tecnológicas o recursos digitales que los docentes de determinado nivel educativo puedan implementar en su práctica pedagógica, sin antes se reflexiona la manera como las tecnologías pueden ser de utilidad para generar aprendizaje de manera individual o colaborativo, todo depende del tipo de estrategia o técnica a ser empleada, si se va a centrar en resolver problemas o desarrollar proyectos. Es parte de lo que propone el modelo TPACK, integración de diversos conocimientos que atiendan de manera transversal la realidad cotidiana de los alumnos, de la sociedad y del mundo.

Ness Crouch's curator insight, March 13, 2016 1:51 AM

Choosing the Best Technology | EDUcation


Rescooped by Ione Ituarte from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Google Drive now lets you edit Microsoft Office attachments right from Gmail

Google Drive now lets you edit Microsoft Office attachments right from Gmail | Learning | Scoop.it
Google today announced a very useful new addition to Gmail: editing Microsoft Office documents that arrive as email attachments. A new Google Drive edit icon has been added to Gmail attachments tha...

Via Tom D'Amico (@TDOttawa)
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Robert Kisalama's curator insight, December 3, 2014 1:18 AM

this very important as we continuously move to just one platform while saving ourselves from a cognitive load

Rescooped by Ione Ituarte from K-12 School Libraries
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This Is Why You Should Use Infographics in Education

This Is Why You Should Use Infographics in Education | Learning | Scoop.it
December1, 2014
Today as I was curating  a list of tools to use for creating infograhics in class, I came across this interesting visual created by  Anethicalisland.  The visual...
....read more

Via Susan Grigsby @sksgrigsby
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Susan Grigsby @sksgrigsby's curator insight, December 3, 2014 9:06 AM

I absolutely LOVE a good infographic and Mia MacMeekin has created some of my favorites - this is no exception. This is begging to be a poster for the teacher's lounge!

Rescooped by Ione Ituarte from in|gaming
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Cuando el examen se convierte en un videojuego

Cuando el examen se convierte en un videojuego | Learning | Scoop.it

El proyecto de Navarrete se enmarca en la llamada tendencia de juegos serios, destinada a utilizar el videojuego y su lenguaje para formar al alumnado en conocimientos de cine


Via Luz Castro
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