Designing for Learning
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Design Thinking Can Work in Any Subject – The Synapse – Medium

Every day, I ask my kids, “What did you make in school today?” Too often, they can’t give me an answer. But on the days that they do, their eyes light up and they passionately describe their projects. It’s in those moments that I am reminded that making is magic.

Via John Evans
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Design thinking brings out the creativity in students
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10 Characteristics of Learner Centered Experiences via @katiemartinedu  

10 Characteristics of Learner Centered Experiences via @katiemartinedu   | Designing for Learning | Scoop.it
Education Reimagined defines the paradigm shift from teacher-centered to learner-centered as shifting how we see learners and their critical role in their own learning now, and throughout their lives. The critical shift is that “Learners are seen and known as wondrous, curious individuals with vast capabilities and limitless potential. This paradigm recognizes that learning is…

Via Tom D'Amico (@TDOttawa)
HCL's insight:
Placing the learner in the centre of their learning is the heart of learner-centred experiences
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DEGERT Louis's curator insight, October 11, 2017 4:30 AM
Inverted classroom - 
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Understanding how Design Thinking, Lean and Agile Work Together - Mind the Product

Understanding how Design Thinking, Lean and Agile Work Together - Mind the Product | Designing for Learning | Scoop.it
The real benefit comes when we bring all three mindsets together.
HCL's insight:
This article discusses the benefits of bringing three mindsets together: design thinking, lean and agile in delivering solutions.
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The Textbook Is Dying. Meet the Artificially Intelligent Software That’s Replacing It. 

The Textbook Is Dying. Meet the Artificially Intelligent Software That’s Replacing It.  | Designing for Learning | Scoop.it
This fall Pearson introduced an “immersive digital learning tool” called Revel that reimagines the textbook as a multimedia experience replete with videos, interactive exercises, and animated infographics. The goal, Pearson’s Stephen Frail tells me, is to make the course materials “more compelling than Facebook,” which after all is only “one click away” whenever a student is doing coursework on her computer or tablet.

Via Nik Peachey
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Nik Peachey's curator insight, September 15, 2017 1:12 AM

Takes a while to get to the point, but worth reading.

Gabrielle Giangrasso's curator insight, November 13, 2017 10:55 PM
Inquiry Session #4-Technology 
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Google Extends Digital Literacy Training to Teachers

Google Extends Digital Literacy Training to Teachers | Designing for Learning | Scoop.it
Digital citizenship has stepped into the forefront of a modern-day education. Experts indicate that as schools roll out tech, they also need to be rolling out digital citizenship education.

Tech giant Google heeded that call and partnered with experts to launch Be Internet Awesome, an interactive campaign that educates students on how best to act on the internet.

One part of this Google campaign is Interland, a game that has students travel an imaginary world where they need to fight hackers, phishers, oversharers and bullies with digital citizenship skills. While game-based learning can be effective, educators also need to be armed with skills to teach their students to be citizens of the web.

This month, Google extended its Be Internet Awesome program to include a free online training course to help educators establish foundational skills needed to teach their students to have a safe and positive experience online.

Via John Evans
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Education through Augmented Reality – how AR enhances learning

Education through Augmented Reality – how AR enhances learning | Designing for Learning | Scoop.it

"Education technology is one of the fastest growing sectors in the US and the national education market is already a $1.3 trillion dollar industry. AR is important for education technology innovators because it can offer significant benefits."


Via EDTECH@UTRGV
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Daniel Collins's curator insight, July 23, 2017 10:43 PM
A look at AR and its educational benefits for both children and adults.
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Collaboration in Augmented Reality

Collaboration in Augmented Reality | Designing for Learning | Scoop.it
AR systems can be used to create unique collaborative experiences. For example, co-located users can see shared 3D virtual objects that they interact with, or a user can annotate the live video view of a remote worker, enabling them to collaborate at a distance. The overall goal is to augment the face-to-face collaborative experience, or to enable remote people to feel that they are virtually co-located.

Via Nik Peachey
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Nik Peachey's curator insight, May 15, 2017 1:25 AM

Interesting article to understand the background of AR.

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Effective Discussion Prompts for Online Discussion Boards

Published on Jun 7, 2015
The video explains why it is important to ask right, open-ended questions. It will give you overview for ineffective and effective question for online discussion boards, and some ideas of alternatives to the question-and-answer format.

Via Dennis T OConnor
HCL's insight:
A little long but raises some valuable points on eliciting effective online discussions...
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Dennis T OConnor's curator insight, February 26, 2017 4:20 PM

Learning to facilitate online discussion requires practice and a first foundation in the best practices described in this video. 

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Finland Will Become the First Country in the World to Get Rid of All School Subjects

Finland Will Become the First Country in the World to Get Rid of All School Subjects | Designing for Learning | Scoop.it
This is a real revolution in education.

Via Tom D'Amico (@TDOttawa)
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RESENTICE's curator insight, November 15, 2016 4:32 AM

En Finlande ( pour rappel : pays considéré comme ayant le meilleur système éducatif au monde), les élèves n'étudieront que des événements et des phénomènes en interdisciplinarité.. sans programme disciplinaire

Paula Weir's curator insight, November 15, 2016 9:12 AM
Curious Changes 
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Get Students Thinking Critically About Video

Get Students Thinking Critically About Video | Designing for Learning | Scoop.it
Students need to be active and reactive viewers -- comprehending and critiquing, reading and reacting, getting and giving knowledge. Below you'll find great tools, tips, and strategies for helping to foster both of these essential media-literacy skills.

Via Nik Peachey
HCL's insight:
"When it comes to video, students shouldn't just get it; they should also have something to say about it."  Here are some tips and strategies on how to help students become more active and reactive viewers.
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Nik Peachey's curator insight, October 27, 2016 12:52 AM

A nice collection of materials to help teachers exploit online video.

Carol Hancox's curator insight, October 29, 2016 7:12 AM
Tips for effectively using video in class
Daniel Collins's curator insight, December 20, 2016 7:58 PM
Active and reactive viewers - get students to think more critically about video.
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Jobs That Didn't Exist 5 Years Ago ( #Infographic)

Jobs That Didn't Exist 5 Years Ago ( #Infographic) | Designing for Learning | Scoop.it

Via Ana Cristina Pratas
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10 Interesting Ways to Integrate QR Codes in Your Teaching (Infographic) ~ Educational Technology and Mobile Learning

10 Interesting Ways to Integrate QR Codes in Your Teaching (Infographic) ~ Educational Technology and Mobile Learning | Designing for Learning | Scoop.it
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Teaching with Graphic Novels 

Teaching with Graphic Novels  | Designing for Learning | Scoop.it
Modern graphic novels have emerged as effective teaching tools that help improve literacy, explain complex concepts, and get students excited about reading.

Via Ana Cristina Pratas
HCL's insight:
Graphic novels can provide students with a number of reading benefits because of their unique style and presentation... they can improve literacy, explain complex concepts, and get students excited about reading.
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Tina Jameson's curator insight, August 18, 2016 7:08 PM
An interesting assessment of the effectiveness of using and analyzing graphic novels in the classroom, and of the controversial nature of the material that may also face educators.  However the writer of the article clearly sees the value of using graphic novels as a teaching tool.
GwynethJones's curator insight, December 10, 2016 10:01 PM

LOVE me some Graphic Novels! Thanks, Joyce!

GwynethJones's curator insight, March 5, 2017 7:05 AM

My kids are crazy for graphic novels.... here's how to teach with them!

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Designing Group Projects So That Everyone Participates

Designing Group Projects So That Everyone Participates | Designing for Learning | Scoop.it
Collaborative projects can easily fall apart in the classroom. You start with a great idea but next thing you know, you have half of your students checked out. So, how do we fix this?   Listen to
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Teaching Empathy Through Design Thinking

Teaching Empathy Through Design Thinking | Designing for Learning | Scoop.it
While empathy is the first step in the design thinking process, keep your students focused on this necessary element as they move through definition, ideation, prototyping, and testing.
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Using Design Thinking as a Roadmap for Collaborative Projects

Using Design Thinking as a Roadmap for Collaborative Projects | Designing for Learning | Scoop.it
Previously in this series, we explored why collaborative projects are vital for students. But if we’re being honest, creative projects are really hard to pull off with students. We will now explore how design thinking
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The Critical 21st Century Skills Every Learner Needs and Why

The Critical 21st Century Skills Every Learner Needs and Why | Designing for Learning | Scoop.it
Preparing a child for the world that doesn’t yet exist is not an easy task for any teacher. Step back and look at that picture from a broad perspective. What are the critical 21st-century skills…

Via Ana Cristina Pratas
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Karen Mejia's curator insight, September 20, 2017 3:10 PM
This article mentions that teachers should prepare students to the new world they still do not know, promoting those critical skills and abilities students have to develop in order to survive and succeed to the new necessities and advances of the word taking into account the education. 
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Engaging Students in Online Courses: Adding Experiential to Asynchrony

Engaging Students in Online Courses: Adding Experiential to Asynchrony | Designing for Learning | Scoop.it
In this article, I share a few ideas—starting with the simplest and working through some more complicated endeavors—that may assist you in bringing more engagement to your online classroom.

Via Dennis T OConnor
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Dennis T OConnor's curator insight, August 14, 2017 11:56 AM

Clever ideas to improve engagement in your online course. Use them! 

shazia.wj's curator insight, August 15, 2017 1:23 AM
Tips to bring more engagement  in online teaching. 
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2017 Instructional Design Trends Infographic - e-Learning Infographics

2017 Instructional Design Trends Infographic - e-Learning Infographics | Designing for Learning | Scoop.it
Six are the colors of the rainbow and six are the instructional design trends highlighted in the 2017 Instructional Design Trends Infographic!

Via The Pulse
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The Pulse's curator insight, May 18, 2017 10:12 PM

An infographic about the Instructional Design Trends for 2017

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Adaptive Learning Platforms: Creating a Path for Success

Adaptive Learning Platforms: Creating a Path for Success | Designing for Learning | Scoop.it
Colorado Technical University began piloting courses with adaptive learning in early 2012, launching its adaptive learning platform, intellipath. The increases in student success markers like grades, retention, and engagement justify their new path.
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"Design thinking" can prepare graduates for the real working world

"Design thinking" can prepare graduates for the real working world | Designing for Learning | Scoop.it
At first glance, it looks as though the group of young adults is building Lego. But these are actually students at the University of Cape Town’s Hasso Plattner Institute of Design Thinking, and they’re using the colourful blocks to design a prototype. It represents policy reform ideas around transitioning from informal to formal economies. It’s a complex system represented with very basic materials.

This is design thinking in action: human-centred, problem solving activities that ground design thinking in practice. It helps students to understand and innovatively solve challenges.

Design thinking can be used very successfully as an academic programme that goes beyond traditional university practices. It allows universities to prepare a more resilient, adaptive student cohort. These graduates are more competent to enter economies that are constantly changing. This is particularly important when higher education institutions are training students for jobs that might not yet exist or that might have changed or become redundant by the time they graduate.

Via John Evans
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University of Michigan Turns Courses Into Games (EdSurge News)

University of Michigan Turns Courses Into Games (EdSurge News) | Designing for Learning | Scoop.it
“School is a game,” says Barry Fishman, University of Michigan professor of education and information. But unlike Monopoly or Taboo, Fishman believes the plays and strategies in higher education courses are often poorly designed. He and his colleagues at U-M’s Gameful Learning Lab are working together to incorporate essential elements of well-designed games into courses.

The lab has built an LMS called GradeCraft that allows faculty to structure and deliver courses like a game. “We take what we know about design principles for good games and apply those to the learning environment and make it more engaging so that students persist in the challenge of learning,” explains lab director Rachel Niemer.

The Gameful Learning Lab is one of three, large-scale labs supported under a new enterprise at the university called Academic Innovation, currently made up of 66 initiatives “charged with developing a culture of innovation in learning” that can bring about “personalized, engaged and lifelong” learning experiences.

Via Kim Flintoff
HCL's insight:
Gameful learning has a strong focus on student motivation. University of Michigan's Gameful Learning Lab are working to incorporate essential elements of well-designed games into courses. “We take what we know about design principles for good games and apply those to the learning environment and make it more engaging so that students persist in the challenge of learning,”
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What is Design Thinking and Why Is It So Popular?

Design Thinking is not an exclusive property of designers—all great innovators in literature, art, music, science, engineering, and business have practiced it. So, why call it Design Thinking? What’s special about Design Thinking is that designers’ work processes can help us systematically extract, teach, learn and apply these human-centred techniques to solve problems in a creative and innovative way — in our designs, in our businesses, in our countries, in our lives.

Some of the world’s leading brands, such as Apple, Google, Samsung, and GE, have rapidly adopted the Design Thinking approach and Design Thinking is being taught at leading universities around the world, including d.school, Stanford, Harvard and MIT. But do you know what Design Thinking is? And why it’s so popular? Here we’ll cut to the chase and tell you what it is and why it’s so popular.

Via John Evans
HCL's insight:
Design thinking - the processes and techniques used to solve problems in creative and innovative ways
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Flipping Large Classes: Three Strategies to Engage Students

Flipping Large Classes: Three Strategies to Engage Students | Designing for Learning | Scoop.it
As we continue our ongoing series focused on the flipped classroom in higher education, it’s time to tackle another frequently asked question: “How can I flip a large class?”

Via Dennis T OConnor
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Dennis T OConnor's curator insight, August 22, 2016 4:45 PM

These strategies work in a large lecture hall or in a traditional small classroom. Take a look!

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Open Educational Practice: Unleashing the Potential of OER (EdSurge News)

Open Educational Practice: Unleashing the Potential of OER (EdSurge News) | Designing for Learning | Scoop.it

It’s been a good year for open educational resources (OER). Nearly 40 community colleges throughout the U.S. made commitments this year to establish entire degree programs based solely on OER. Governor Jerry Brown set aside $5 million for OER degree programs in California community colleges. And

Via Tom D'Amico (@TDOttawa)
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A great article and example on harnessing the opportunities of OERs.
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