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Voice Quality Framework Needed for Game Localization Industry

Kirill Soloviev on Games Localisation Conference in Warsaw: No attendees I’ve spoken to were aware of any structured framework similar to MQM (which I’ve covered extensively in my talk and workshop during Game Global Forum) that could support systematic evaluation and measurement for voice localization quality. Perhaps this is something that TAUS could undertake with help from major players like Keywords? This would enable game localizers and producers to make better decisions for their localized games from an entirely holistic view of quality across text, voice, and software aspects.

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LT-Innovate's insight:

The translation/localisation industry now has to embrace voice content in general, which raises-new quality evaluation (and technology use) questions...

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@Nimdzi's 2017 Global Voice-Over Market

@Nimdzi's 2017 Global Voice-Over Market | Language Tech Market News | Scoop.it
In this report we look closely at the global multilingual voice-over industry. Voice-over is a service that is coming into higher and higher demand and this is not expected to slow down. While many LSP’s offer voice-over services as part of their service offering, many of these do not themselves fully understand all of the complexities of providing this as a service. We can look to industry experts who are specializing in voice-over to shed some light on some of the common information out there. 
LT-Innovate's insight:

Now that Google's TTS is said to be so good (but in how many languages?), there could be a new technology moment in the voice-over market. 

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