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Global Language Learning Games Market To Reach $2.45B Million By 2026

Global Language Learning Games Market To Reach $2.45B Million By 2026 | Language Tech Market News | Scoop.it

According to the report, global language learning games market was valued at approximately USD 377 million in 2017 and is expected to reach approximately USD 2.45 billion by 2026 at a CAGR of around 25.80% between 2018 and 2026.

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How Spirit AI uses #NLU to Level Up Game Communities

How Spirit AI uses #NLU to Level Up Game Communities | Language Tech Market News | Scoop.it

Spirit AI's product Ally is really a tool for analyzing the social landscape of communities, really understanding them in terms of language and context. All of the things about conversation that I mentioned also apply when you’re looking at conversations between players and non-player characters (NPCs), right? But this time looking at those things between players. Conversation is very nuanced, very contextually specific.

LT-Innovate's insight:

Longish piece on conversation management in games; Key idea: AI can take over some of the demanding "emotional work" in online game moderating. 

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Earplay: What Chatbots can Learn from Interactive Voice Games

Earplay: What Chatbots can Learn from Interactive Voice Games | Language Tech Market News | Scoop.it

Jon Myers, CEO and co-founder at Earplay.: he sees chatbots as “creatively messing around with text worlds that accelerated with NLP processing and the Loebner prize.” The Earplay voice experience is a completely different path than text and chatbots. That is because of the difference between text-to-speech (TTS) synthesis versus pure human speech: a voice out loud has a stronger interactive capability and emotional connection — patterns of voice, how nuanced that can be — becomes more human.

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@LangNet Partners with @ENEBA to Boost #SpeechTech in Gaming

LangNet has signed a new partnership with ENEBA, a blockchain-based video game distribution platform that seeks to bring new revenue streams to game developers and provides a personalized user experience in the game distribution industry. In addition to voice search features, developers on ENEBA will be able to use LangNet’s language AI ecosystem of language data, trained language models, and public APIs.

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The First Mind-Controlled VR Game Will Hit Arcades in 2018

The First Mind-Controlled VR Game Will Hit Arcades in 2018 | Language Tech Market News | Scoop.it

A brain-scanning headband attaches to a VR headset. That headband, paired with software that interprets the neural signals, enables wearers to play games without using any sort of hand controller. The creators of this brain-computer interface system, at the Boston-based startup Neurable, believe this intuitive controller will be the next big thing in VR. “We’ve essentially created a brain mouse,” says Ramses Alcaide, Neurable’s cofounder and CEO.

LT-Innovate's insight:

Thin end of the brain-interface wedge?

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