K-MUD - Kids, Mobile, Usability, Design
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K-MUD - Kids, Mobile, Usability, Design
Topics relevant to developing mobile educational games for KIDS
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Gamasutra: Trevor McCalmont's Blog - 15 Metrics All Game Developers Should Know By Heart

Gamasutra: Trevor McCalmont's Blog - 15 Metrics All Game Developers Should Know By Heart | K-MUD - Kids, Mobile, Usability, Design | Scoop.it
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Not #beyondthetextbook. #betterthetextbook | Bud the Teacher

The shift that I hope is coming in instructional sources is the local creation and curation of this stuff, followed by the local distribution of it to students. Some of this local curation work will be scalable and useful to other places – that is one advantage, for both business and school interests, of the Common Core State Standards. But lots of it won’t.

If textbook companies want to sell us things for and in the rest of the 21st Century, they should be selling the building blocks of content. Small pieces. They should be selling expertise and guidance in how to create these local curriculum creation teams. They might sell the platforms that help us to put the pieces together and distribute them to our communities. Discovery actually does this now – and could lead in this area. # But no publisher can sell us monolithic books written for imaginary populations of lowest common denominators. That’s why folks are so angry with and about textbooks – in the race to create One Book to lead them all, our publishers gave us stuff that wasn’t super-duper for anybody. And we bought it. #

We’ve got to better the textbook. Not move beyond it. #

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Gamasutra - Features - What's Happening to Kids' Games?

What happened to the big kids licensed console game market? It may be gone forever, it seems, and in this feature, Sulake's Paul LaFontaine, iWin's Laralyn McWilliams and kids' game consultant Carla Engelbrecht Fisher explain what's really going on.
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Learning Research, Inc. Building Learning App Ecosystem - MarketWatch (press release)

Learning Research, Inc. Building Learning App EcosystemMarketWatch (press release)Today, my kids can build a mobile app using drag-and-drop tools inside integrated development environments.
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Saying Yes to Digital Media in Preschool and Kindergarten - Huffington Post (blog)

Saying Yes to Digital Media in Preschool and Kindergarten - Huffington Post (blog) | K-MUD - Kids, Mobile, Usability, Design | Scoop.it
Saying Yes to Digital Media in Preschool and KindergartenHuffington Post (blog)Today, the NAEYC, the largest trade organization for early educators in the country, released a statement in conjunction with the Fred Rogers Center for Early Learning...
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Scholastic Enters 21st Century with Storia eBook Platform for Kids - Mobile Magazine

Scholastic Enters 21st Century with Storia eBook Platform for Kids - Mobile Magazine | K-MUD - Kids, Mobile, Usability, Design | Scoop.it
Mobile MagazineScholastic Enters 21st Century with Storia eBook Platform for KidsMobile MagazineYes, physical books may still have their place in our new digital society, but more and more kids are turning to tablets, computers, and e-readers.
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Usability testing with children

Usability testing with children | K-MUD - Kids, Mobile, Usability, Design | Scoop.it
Usability testing with children can prevent some unique challenges - find out what exactly these are and what you need to do.
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When Gaming Is Good for You - Robert Lee Hotz - News - AllThingsD

When Gaming Is Good for You - Robert Lee Hotz - News - AllThingsD | K-MUD - Kids, Mobile, Usability, Design | Scoop.it
Videogames can change a person's brain and, as researchers are finding, often that change is for the better.
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JRC Publications Repository: Young Children (0-8) and digital technology: A qualitative exploratory study across seven countries

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Cognition & The Intrinsic User Experience | UX Magazine

Cognition & The Intrinsic User Experience | UX Magazine | K-MUD - Kids, Mobile, Usability, Design | Scoop.it

Over the past few years there's been a lot of discussion around whether an experience can be designed. But it seems like everyone's just getting hung up on semantics; an experience can be designed, but the user will always have the opportunity to experience it in a unique way. The reason every experience has the potential to be unique to the user is, in part, because cognition is unique to each user.

 

Cognition is about knowledge and understanding, so there's a ton of psychological principles that fall under the umbrella of cognition.

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LoopLoop | IxDA Interaction Awards

LoopLoop | IxDA Interaction Awards | K-MUD - Kids, Mobile, Usability, Design | Scoop.it

LoopLoop is an interactive music toy for Sifteo cubes. LoopLoop uses hyper- minimal visuals and rich, smile-making sounds to let anyone make music without knowing a thing about music.

 

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33% American Parents Willing To Buy iPad For Their School-going Kids: iYogi ... - VC Circle

33% American Parents Willing To Buy iPad For Their School-going Kids: iYogi ... - VC Circle | K-MUD - Kids, Mobile, Usability, Design | Scoop.it
33% American Parents Willing To Buy iPad For Their School-going Kids: iYogi ...VC CircleThe study comes in the wake of Apple venturing into textbooks and highlights that majority of the parents who are willing to buy an iPad for their kids are also...
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Children's Online and Mobile Safety Major Focus of 6th Annual Digital Kids ... - PR Newswire (press release)

Children's Online and Mobile Safety Major Focus of 6th Annual Digital Kids ...PR Newswire (press release)AUSTIN, Texas, March 7, 2012 /PRNewswire-iReach/ -- Event producer Engage Digital today announced it is partnering with the kidSAFE® Seal Program...
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PBS KIDS and the Corporation for Public Broadcasting Help Bridge the App Gap ... - MarketWatch (press release)

PBS KIDS and the Corporation for Public Broadcasting Help Bridge the App Gap ...MarketWatch (press release)Through this program, PBS, CPB and Head Start are working to help bridge this "app gap," increasing access to educational mobile content for...
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Curating Children’s Content: Who Is Doing It, And Why?

Curating Children’s Content: Who Is Doing It, And Why? | K-MUD - Kids, Mobile, Usability, Design | Scoop.it

Over the last year I have been writing and exploring ideas around curating children’s digital tools and content. There is now so much media out there for children that parents and educators often struggle to know what tools are most useful for supporting children’s learning, educating them while they are entertained and have a level of quality that previously has been curated for us by other professionals.

 

 

...“Quality” and “educational” are not the same thing. Media with educational intent are not necessarily high in production or content quality, and media of high production quality can be intended purely to entertain. Digital media can fulfill different developmental and learning needs for young children at different times, and even media content intended for entertainment has an educational impact.

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Mobile Games Account for 52% of App Sessions so far in 2012 - ReadWriteWeb

PadGadgetMobile Games Account for 52% of App Sessions so far in 2012ReadWriteWebAccording to Flurry, games accounted for 52% of mobile sessions in January and February 2012.
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