Jogo da Mu-dança
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Jogo da Mu-dança
práticas, jogos, ideias, em direção à mudança
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The Heretic's Guide to Global Finance: Hacking the Future of Money: Building Creative Commons: The Five Pillars of Open Source Finance

The Heretic's Guide to Global Finance: Hacking the Future of Money: Building Creative Commons: The Five Pillars of Open Source Finance | Jogo da Mu-dança | Scoop.it
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How Do States Learn? : NL-Aid

How Do States Learn? : NL-Aid | Jogo da Mu-dança | Scoop.it

How Societal and State Learning Differs From Individual Learning?
How Do States Learn?
What China’s Experience Teaches?

Helping Countries Learn

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Calafou, una colonia ecoindustrial postcapitalista

Calafou, una colonia ecoindustrial postcapitalista | Jogo da Mu-dança | Scoop.it

Una iniciativa de transición que permite construir una forma de vida donde ni la banca ni el estado son necesarios...Este proyecto es un modelo económico alternativo basado en la utilización de una moneda social de carácter físico y virtual...una estructura legal en forma de cooperativa y un mercado interno de productores y consumidores que utilizan moneda social para efectuar intercambios de productos y servicios


Via Pablo DeSoto
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Greece develops cashless, Euro-free currency in tight economy

Greece develops cashless, Euro-free currency in tight economy | Jogo da Mu-dança | Scoop.it

Tems has been up and running for barely 18 months, said Maria Choupis, one of its founder members. Prompted by ever more swingeing salary cuts and tax increases, she reckons there are now around 15 such networks active around Greece, and more planned. “They are as much social structures as economic ones,” she said. “They foster intimacy and mutual support.”

 

What rules the system has are designed to ensure the tems continue “to circulate, and work hard as a currency”, said Christos Pappionannou, a mechanical engineer who runs the network’s website using open-source software.

 

No one may hold more than 1,200 tems in the account “so people don’t start hoarding; once you reach the top limit you have to start using them.”

 

And no one may owe more than 300, so people “can’t get into debt, and have to start offering something”.

 

Businesses that are part of the network are allowed to do transactions partly in tems, and partly in euros; most offer a 50/50 part-exchange.


Via Sepp Hasslberger
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Competências para a educação em 2020

Sense-making: ability to determine the deeper meaning or significance of what is being expressed

Social intelligence: ability to connect to others in a deep and direct way, to sense and stimulate reactions and desired interactions

Novel and adaptive thinking: proficiency at thinking and coming up with solutions and responses beyond that which is rote or rule-based

Cross -cultural competency: ability to operate in different cultural settings

Computational thinking: ability to translate vast amounts of data into abstract concepts and to understand data-based reasoning

New media literacy: ability to critically assess and develop content that uses new media forms, and to leverage these media for persuasive communication

Transdisciplinarity: literacy in and ability to understand concepts across multiple disciplines

Design mindset: ability to represent and develop tasks and work processes for desired outcomes

Cognitive load management: ability to discriminate and filter information for importance, and to understand how to maximize cognitive functioning using a variety of tools and techniques

Virtual collaboration: ability to work productively, drive engagement, and demonstrate presence as a member of a virtual team.

 

extraído em http://ergonomic.wordpress.com/2011/08/14/7-lecturas-educacion-2020/

 

Do original: http://cdn-static.phoenix.edu/content/dam/altcloud/doc/research-institute/future-skills-2020-research-report.pdf?cm_sp=Research+Institute-_-PDFs-_-Future+Work+Skills+2020+-+Report

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Gamasutra: Storytelling in Videogames - Yes, it's possible!

Gamasutra: Storytelling in Videogames - Yes, it's possible! | Jogo da Mu-dança | Scoop.it

To say that a videogame cannot deliver a storytelling experience like the one you have on movies, radio or TV is simply... a wrong approach. Just as storytelling in radio is not similar to storytelling in TV, why do we always need to have this type of comparisons? Plus, we can never predict how the medium will evolve. If you watch a movie made in the 50's or 60's, you will see that it's fundamentelly different to a film made in the last 10 years. It's not just about pace. The dialogues construction, the action scenes rythm... It's about visual storytelling. Storytelling evolves, and a good storyteller has to adapt to take the best out of each medium. You can't say that only because something failed till now, it will not suceed in the future. That is the same than saying that evolution in games narrative stopped. And that's not true. At all!


Via Gary Hayes
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Getting Back To Work | the ecology of happiness

Getting Back To Work | the ecology of happiness | Jogo da Mu-dança | Scoop.it

These are times of crisis; that much is quite universally understood. It is much less clear, however, what sort of crisis this is.


Via jean lievens
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Collective Presencing: A New Human Capacity

Collective Presencing: A New Human Capacity | Jogo da Mu-dança | Scoop.it

This is the first in a series of articles introducing the phenomenon and practice of Collective Presencing, a new capacity evolving in humanity at this time. Great thinkers have foreseen its coming—we recognise it in Aurobindo’s descent of the supramental and Teilhard de Chardin’s noosphere. But what exactly do those terms mean? Where these gifted individuals intuited and envisioned the birth of this new collective capacity at the dawn of the last century, we are now starting to be able to describe it from experience. While many might recognise the phenomenon from transpersonal group work and other such practices, so far as we are aware, this is the first attempt to articulate it as a path and a set of capacities that can be intentionally developed...

 

this is one of the best and finest descriptions I have read in a long time. Thanks Helen...AC


Via Anne Caspari, P2P Foundation
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Lena Kaufmann's curator insight, August 27, 2013 8:48 AM

The widening movement expands the individual’s embrace, going through the deepening practices of observing, honouring and living what is, described above, starting with my relationship to myself, and panning out to include my relationship with others, with the group, and with future potential. - See more at: http://www.kosmosjournal.org/articles/collective-presencing-a-new-human-capacity#sthash.sSTjSGfm.dpuf

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Bitcoin, the City traders' anarchic new toy

Bitcoin, the City traders' anarchic new toy | Jogo da Mu-dança | Scoop.it

The system is trying to come to grips with Bitcoin:

 

"Bitcoin poses a puzzle for regulators. It does not fit the UK Financial Services Authority's definition of e-money as it is not issued on the receipt of funds. A spokeswoman for the German Bundesbank told Reuters it was not classifying Bitcoins as e-currency. A French court was unable to determine whether Bitcoin is a virtual currency under French law and has referred the question to another court."

 

"Unlike conventional fiat money and other digital currencies, Bitcoin runs through a peer-to-peer network, independent of central control. Bitcoins are currently worth $4.88 (3.05 pounds) each on online currency exchanges, where they can be bought and sold for about 15 world currencies."

 

"Its popularity with financial professionals highlights an irony at the heart of the Bitcoin usership; suspicion of the banking system is written into the program's DNA."

 

"It was released in January 2009 by a developer using the probable pseudonym Satoshi Nakamoto. Embedded in the code of its first block of transaction history are the words ‘The Times 03/Jan/2009 Chancellor on brink of second bailout for banks'. This was a way of time-stamping the first Bitcoin transaction, but also a clue to the developer's motivation."


Via Elle D'Coda, Sepp Hasslberger
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Apprehending the Future: Emerging Technologies, from Science Fiction to Campus Reality (EDUCAUSE Review) | EDUCAUSE

Apprehending the Future: Emerging Technologies, from Science Fiction to Campus Reality (EDUCAUSE Review) | EDUCAUSE | Jogo da Mu-dança | Scoop.it

Bryan Alexander presents strategies, methods, and resources to help IT and education practitioners understand and use emerging technologies.


Via David Preston
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Gamechanger: Digital Media plus Student-centered, Immersive, Peer-led Learning | DMLcentral

Gamechanger: Digital Media plus Student-centered, Immersive, Peer-led Learning | DMLcentral | Jogo da Mu-dança | Scoop.it

By the end of the first two days the students had created a company, established five separate teams, and crafted what would become their distinct yet flexible roles (i.e., artist, designer, programmer) within those teams. After touring the AMD campus the students immediately went to work sketching, examining the photos they captured, discussing the notes that they took, probing the rationale of green architecture, and sharing ideas about the nature and design of their games. In the first week students went from ideation to building their games. After considering a number of options four of the five teams selected GameSalad as the platform for making their game.

 

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