Woodbury Reports Review of News and Opinion Relating To Struggling Teens
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Woodbury Reports Review of News and Opinion Relating To Struggling Teens
News and Opinion of Interest to Parents and Professionals Working with With Struggling Young People - Web Page www.strugglingteens.com
Curated by Lon Woodbury
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Rescooped by Lon Woodbury from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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The Psychology Of Gamification In Education: Why Rewards Matter For Learner Engagement

The Psychology Of Gamification In Education: Why Rewards Matter For Learner Engagement | Woodbury Reports Review of News and Opinion Relating To Struggling Teens | Scoop.it
Check how the psychology of Gamification In Education makes learners come back for more, over and over again. The Psychology Of Gamification In Education!

Via Tom D'Amico (@TDOttawa)
Lon Woodbury's insight:

Anybody who likes to play games like cards, monopoly, etc. understands at least somewhat its motivations.  Digital devices just take that basic fact and take it to a new level, which if properly developed, can be effective in motivating to learn. -Lon

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Josep M Torra Colom's curator insight, September 19, 2015 6:50 AM

añada su visión ...

Vanessa Camilleri's curator insight, September 25, 2015 8:17 AM

This might come out sounding like learning requires the carrot on a stick but in fact, it's more about making work that might be tedious and based on drill and practice a bit more fun and competitive. Learning requires a much deeper engagement than can in my opinion be achieved with gamification techniques. 

April Ross Media's curator insight, January 25, 2016 5:21 PM

ed-Tech TOPICS: Gamification & Instructional Design

Rescooped by Lon Woodbury from Eclectic Technology
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Why games are good for learning?

Why games are good for learning? | Woodbury Reports Review of News and Opinion Relating To Struggling Teens | Scoop.it

Via Beth Dichter
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Francesco G. Lamacchia's curator insight, November 21, 2013 11:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 3:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 2014 8:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.