Integration of the Technologies & HPE Curriculums
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display%2052.pdf

Natalie Todd's insight:

This research document provides the explanation as to why some teachers confuse the technologies curriculum and ICTs. It provides ways to decipher between the two and teach the technologies curriculum in the classroom. The ideas can clearly be adapted to any activity, including those in the HPE field. A very worthwhile read. 

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Michelle Poulter's comment, April 18, 2014 9:05 PM
Natalie, I found this document very useful. I definitely explained the difference between ICT and technologies which I believe is often thought of as being duplicated. I love the examples it gives which helps put the description into reality. Great find.
Natalie Todd's comment, April 23, 2014 4:44 AM
Thank you Michelle
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curric_assess_model_c_yrs6-7_unit_plan_ex_1.pdf

Natalie Todd's insight:

What a great lesson plan to incorporate within the classroom.  It includes various cross-curricular, including HPE and Technologies. This lesson teaches the student how to work within groups and effectively provide constructive criticism to peers. 

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AYF_Sub_ACARA_Health.pdf

pdf document

Natalie Todd's insight:

This pdf document provides some insightful thoughts from mostly students aged 15-17 years on the implementation of the technologies and health and physical education curriculums. They highlight the main concern for the introduction of the technologies curriculum as not having enough highly skilled teachers teaching the content descriptions. They also quote that "they also selected Food technology, Communication and networking and Digital technology as useful; Young people explained their response to this question from two different perspectives, the first being in regards to their life skills – usefulness of knowledge of food and nutrition for a healthy lifestyle; and then in regards to usefulness in regards to future employment."(Australian Youth Forum, 2012, p. 13), therefore heightening the importance of the integration of both the technologies and the HPE curriculums. 

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2_FS3_PQG_U2_Tools_Equip.pdf

Natalie Todd's insight:

Wow this booklet provides various lessons in order to introduce children to the "exploring the tools, equipment and techniques used to prepare food safely and hygienically for healthy eating"(ACARA, 2014) which correlates with the content strand in the Technologies curriculum ACTDEK003 - Explore how plants and animals are grown for food, clothes and shelter, and how food is selected and prepared for healthy eating. (ACAR, 2014). It can be adapted to suit any age group as the terminology is for the higher grades, but essentially the same underpinnings are there. 

 

ACARA. (2014) Design Technologies. Retrieved April 11, 2014, from file:///C:/Users/Natalie%20&%20Simon%20Todd/Downloads/Australian%20Curriculum%20(1).pdf

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A little bit about me

Who am I?

Natalie Todd's insight:

Who am I?

Natalie Todd's insight:

I am a fourth year USQ Primary Education student who is majoring in Health and Physical Education. I work full time and also am a mother to two beautiful children.

 

As part of my journey into the throws of the real education environment it is integral for me to begin to learn the implementation of ICTs and their various benefits within this field of the education curriculum in order to benefit my students to be. 


In the curriculum area of Health and Physical Education the use of written discourses is not utilised heavily within the Primary School sector. It does however; rely on various visual representations in order for the comprehension of skill development. In essence the use of technology within this curriculum area will offer vast potential to boost the engagement and learning within a lesson. This Scoop it blog offers a range of ideas on how to incorporate a various amount of apps within the HPE field.

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Natalie Todd's curator insight, February 25, 2014 3:50 AM

I am a fourth year USQ Primary Education student who is majoring in Health and Physical Education. I work full time and also am a mother to two beautiful children.

 

As part of my journey into the throws of the real education environment it is integral for me to begin to learn the implementation of ICTs and their various benefits within this field of the education curriculum in order to benefit my students to be. 


In the curriculum area of Health and Physical Education the use of written discourses is not utilised heavily within the Primary School sector. It does however; rely on various visual representations in order for the comprehension of skill development. In essence the use of technology within this curriculum area will offer vast potential to boost the engagement and learning within a lesson. This Scoop it blog offers a range of ideas on how to incorporate a various amount of apps within the HPE field.

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Response to The Australian Curriculum - Health and Physical Education and Technology Discussion Topics | Australian Youth Forum

Response to The Australian Curriculum - Health and Physical Education and Technology Discussion Topics | Australian Youth Forum | Integration of the Technologies & HPE Curriculums | Scoop.it
The youth.gov.au website and Youth Forum (AYF) is a key communication channel between the Australian Government, young people aged 15-24 and the youth sector.
Natalie Todd's insight:

This article offers an interesting aspect on both the HPE and the Technologies Curriculum that are due to be introduced within the classroom in the near future. One point that is made by a member of the Australian Youth Forum is the training and investment in teachers and with equipping the classroom with up-to-date equipment. It is a wonderful ideal to have the same technological access to every school, classroom, student and teacher however due to certain factors some schools cannot commit to finding the resources in order to supplement and administer the technologies curriculum. My question here is "will the government step in and provide funding to those that require the help?" or "Will these schools become non-compliant to the Technologies curriculum?"

Will students in essence be left behind in the 21st century?

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Natalie Todd's curator insight, February 28, 2014 12:47 AM

This article offers an interesting aspect on both the HPE and the Technologies Curriculum that are due to be introduced within the classroom in the near future. One point that is made by a member of the Australian Youth Forum is the training and investment in teachers and with equipping the classroom with up-to-date equipment. It is a wonderful ideal to have the same technological access to every school, classroom, student and teacher however due to certain factors some schools cannot commit to finding the resources in order to supplement and administer the technologies curriculum. My question here is "will the government step in and provide funding to those that require the help?" or "Will these schools become non-compliant to the Technologies curriculum?"

Will students in essence be left behind in the 21st century?

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Yulunga: individual games : Participating in Sport : Australian Sports Commission

Yulunga: individual games : Participating in Sport : Australian Sports Commission | Integration of the Technologies & HPE Curriculums | Scoop.it
Natalie Todd's insight:
Natalie Todd's insight:

A fantastic way to incorporate the Aboriginal and Torres Strait Islander histories and cultures within the HPE lesson is by utilising the great resource titled Yulunga: Traditional Indigenous Games. The link above takes you to the list of each game that can be used within a lesson of Health and Physical Education. As described by the Australian Institute of Sport (2014)
"Yulunga: Traditional Indigenous Games is a selection of games and activities from Aboriginal and Torres Strait Islander societies all around Australia. It provides an opportunity to learn about, appreciate and experience aspects of Indigenous culture."

Whilst it would be nice for the children to be exposed to the technologies that were evolved in the past for the Indigenous in order to play these games, the games have been modified to use modern equipment, however discussions should be held with the children about their prior knowledge of what technologies were used in the past. The Design and Technologies/Digital Technologies Curriculum (2014) advises that it is imperative that the children understand and explore the diverse technologies that were employed but the Aboriginal and Torres Strait Islander Peoples. Following on from this the teacher is incorporating the Cross-curriculum priorities

When incorporating the Yulunga games within the lessons it is the AIS (2014) advise that it is recommended to invite the local elders/Indigenous groups to teach the children.

Apart from this great resource coming in PDF form there is the opportunity to purchase it on CD.

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Natalie Todd's curator insight, March 5, 2014 2:45 AM

A fantastic way to incorporate the Aboriginal and Torres Strait Islander histories and cultures within the HPE lesson is by utilising the great resource titled Yulunga: Traditional Indigenous Games. The link above takes you to the list of each game that can be used within a lesson of Health and Physical Education. As described by the Australian Institute of Sport (2014)
"Yulunga: Traditional Indigenous Games is a selection of games and activities from Aboriginal and Torres Strait Islander societies all around Australia. It provides an opportunity to learn about, appreciate and experience aspects of Indigenous culture."

Whilst it would be nice for the children to be exposed to the technologies that were evolved in the past for the Indigenous in order to play these games, the games have been modified to use modern equipment, however discussions should be held with the children about their prior knowledge of what technologies were used in the past. The Design and Technologies/Digital Technologies Curriculum (2014) advises that it is imperative that the children understand and explore the diverse technologies that were employed but the Aboriginal and Torres Strait Islander Peoples. Following on from this the teacher is incorporating the Cross-curriculum priorities

When incorporating the Yulunga games within the lessons it is the AIS (2014) advise that it is recommended to invite the local elders/Indigenous groups to teach the children.

Apart from this great resource coming in PDF form there is the opportunity to purchase it on CD.

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Science, Technology, Engineering, & Mathematics - Science (CA Dept of Education)

Science, Technology, Engineering, & Mathematics (STEM) information.
Natalie Todd's insight:

This website, albeit developed in California, provides a detailed explanation of STEM and how and why it should be incorporated within the classroom from K-12. It has an extensive list of classroom resources and links to other worthwhile websites

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khinde's comment, April 29, 2014 6:48 AM
Great resource Natalie. I particularly like how i provides information and links to other sites
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Cookery lessons back on the school menu - Telegraph

Cookery lessons back on the school menu - Telegraph | Integration of the Technologies & HPE Curriculums | Scoop.it
Cookery lessons are to become a compulsory part of the school curriculum for the first time after pressure from leading chefs and health campaigners.
Natalie Todd's insight:

well well well it looks like it is not just Australian that has realised the important of Food Technology within an educational sector. So much so that the UK is drafting a curriculum on cooking lessons and the basic skills and nutrition. With the obesity rates in Australia rising each year this would definitely be an asset for the Australian classroom. 

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Matthew Smith's comment, June 2, 2017 8:10 AM
Having witnessed first hand the sad state of many lunches children are being sent to school with, any initiatives that might help to tackle our obesity epidemic and improve health and wellbeing for our young people can only be welcomed.
Via Saturn's comment, June 4, 2017 5:05 AM
Cooking classes also allow for the application of literacy and numeracy in a real life setting. This help students see numbers in context and appreciate their relevance. It also allows for collaboration and student independence. Furthermore creating and sharing food has all the qualities of an authentic learning experience. Cooking lessons certainly are a great idea as a learning experience and a solution to obesity in Australia.
Ivon Prefontaine, PhD's curator insight, June 6, 2017 12:34 PM
I was surprised how much students enjoyed food sciences. It was a space where they learned to work together, shared ideas, and it was less structured than a classroom. I enjoyed being there as a teacher. We explored healthy eating and was surprised how much students wanted to explore different cultures through their foods.
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Design & Technology lesson plans, worksheets & elearning materials- Chalkface Project

Design & Technology lesson plans, worksheets & elearning materials- Chalkface Project | Integration of the Technologies & HPE Curriculums | Scoop.it
Chalkface resources for Design & Technology include D&T lesson plans, D&T; Technology worksheets and online resources. Download our free Design & Technology worksheets to check if any particular pack is right for you. Chalkface Design & Technology lesson plans and worksheets cover food technology, textiles and resistant materials, particularly at Key Stage 3 (KS3) and to a lesser extent at Key Stage 4 (KS4)
Natalie Todd's insight:

This website has a wonderful source of resources from lesson plans to worksheets that allow the integration of both the Design Technologies and the Health and Physical Curriculum. You do have to pay for some of the resources but they do offer free stuff. Great starting point I say!

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Karen Willis's comment, May 27, 2014 10:38 PM
That is a great site! Thank you, great scoop Natalie. Love when we can integrate other areas of the curriculum.
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SBS Shop - Bush Tukka Guide

SBS Shop - Bush Tukka Guide | Integration of the Technologies & HPE Curriculums | Scoop.it
‘Bush Tukka Woman’ Samantha Martin reveals the rich culture of Indigenous food, combining traditional ingredients and shopping tips with modern flavours for delicious recipes to make at home. Browse the SBS Shop Online for books relating to programs presented on SBS Television, Radio and Online. Includes online purchasing, information, previews and comments.
Natalie Todd's insight:

This book would make a fabulous resource in the classroom for teachers to meet the content description "Explore how plants and animals are grown for food, clothing and shelter and how food is selected for healthy eating (ACTDEK003)" (ACARA, 2014). This would allow the students to delve into the history of the Indigenous and explore the tools and various bush foods that they utilised, some may still do. The school could look at getting an Elder in that may be able to provide the actual tools etc. This integrates with the Health side of HPE as the students will be learning about the knowledge of key concepts of country/place, peoples and cultures (ACARA, 2014)

 

ACARA. (2014) Design Technologies. Retrieved April 11, 2014, from file:///C:/Users/Natalie%20&%20Simon%20Todd/Downloads/Australian%20Curriculum%20(1).pdf


ACARA. (2014). Health and Physical Education. Retrieved April 11, 2014, from file:///C:/Users/Natalie%20&%20Simon%20Todd/Downloads/Australian%20Curriculum%20(2).pdf

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TGfU Games Physical Education - Android Apps on Google Play

TGfU Games Physical Education - Android Apps on Google Play | Integration of the Technologies & HPE Curriculums | Scoop.it
TGfU Games PE was developed to help physical education and health professionals incorporate fun in lessons aimed at keeping children active. TGfU Games Physical Educat...
Natalie Todd's insight:
Natalie Todd's insight:

The Australian Curriculum: Health & Physical Education (DRAFT) states that at the ages of 6-8 "students need to be provided with opportunities to play a range of minor games and develop an understanding of how to apply basic rules... They will develop the knowledge and skills needed to be able to transfer and adapt what they have learnt in a game or movement activity to other similar contexts.".

 

A fabulous application I have found that aids this statement is the Teaching games for understanding (TGfU) which is available on Android and Apple. Generally the first question that is commonly asked when students start learning the skills for a certain sport is "when are we going to play a game?' TGfU is a somewhat contemporary idea to teaching which uses games as the core of the lesson. This application has the age appropriate bracket which aids in the process of incorporating essential tactical structures which are adapted to cater for different ages within the lesson. This application would be fantastic for those that are relief teaching in the HPE sector as it has the game broken down into year levels and skill subsets. Attached is a screen shot of an example of a game.

 

In keeping in line with the integration of Technologies and Health and Physical Education, the Draft Australian Curriculum: Technologies (2013) advises  that a “comprehensive education in Technologies provides opportunities for students to progress from creative and directed play through to the consolidation of knowledge, understanding and skills.” By utilising the TGfU approach within HPE we are supporting this assertion by allowing the students to attain skills within a realistic and pleasant environment.

 

Here are some Physical Education expert’s thoughts on this application:

 

The Physical Educator gives it a 9/10 and states “I have used the app extensively since its release and it has been a huge help for me. Especially in those times when I am drawing a mental blank as to new activities and games to do with my class. It was also perfect when I unexpectedly was off work for a week with a medical issue. I directed the substitute teacher i(non PE trained) in the direction of the app and she was able to easily find games to play with the classes.”

David T gives it 5/5 stars and writes “I found this to be a great app for finding fun and easy-to-teach games and activities for different. This is a must-have app for PE teachers.”

 

The Play Store. (2014).  TGfU Games Physical Education. Retrieved February 27, 2014 fromhttps://play.google.com/store/apps/details?id=com.tgfugamespe&hl=en

 

The Physical Educator.com. (2013). App Review: TGfU Games PE. Retrieved February 27, 2014 fromhttp://www.thephysicaleducator.com/blog/files/app_review_tgfugames.html



 

Australian Curriculum, Assessment and Reporting Authority. (2013). Draft Australian Curriculum: Technologies. Retrieved February 27,2014, fromhttp://consultation.australiancurriculum.edu.au/Static/docs/Technologies/Draft%20Australian%20Curriculum%20Technologies%20-%20February%202013.pdf

 

Australian Curriculum, Assessment and Reporting Authority. (2012). The Shape of the Australian Curriculum: Health and Physical Education Draft Retrieved February 26, 2014, from http://www.acara.edu.au/verve/_resources/DRAFT_Shape_of_the_Australian_Curriculum-HPE-FINAL.pdf

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Natalie Todd's curator insight, February 26, 2014 8:21 PM

The Australian Curriculum: Health & Physical Education (DRAFT) states that at the ages of 6-8 "students need to be provided with opportunities to play a range of minor games and develop an understanding of how to apply basic rules... They will develop the knowledge and skills needed to be able to transfer and adapt what they have learnt in a game or movement activity to other similar contexts.".

 

A fabulous application I have found that aids this statement is the Teaching games for understanding (TGfU) which is available on Android and Apple. Generally the first question that is commonly asked when students start learning the skills for a certain sport is "when are we going to play a game?' TGfU is a somewhat contemporary idea to teaching which uses games as the core of the lesson. This application has the age appropriate bracket which aids in the process of incorporating essential tactical structures which are adapted to cater for different ages within the lesson. This application would be fantastic for those that are relief teaching in the HPE sector as it has the game broken down into year levels and skill subsets. Attached is a screen shot of an example of a game.

 

In keeping in line with the integration of Technologies and Health and Physical Education, the Draft Australian Curriculum: Technologies (2013) advises  that a “comprehensive education in Technologies provides opportunities for students to progress from creative and directed play through to the consolidation of knowledge, understanding and skills.” By utilising the TGfU approach within HPE we are supporting this assertion by allowing the students to attain skills within a realistic and pleasant environment.

 

Here are some Physical Education expert’s thoughts on this application:

 

The Physical Educator gives it a 9/10 and states “I have used the app extensively since its release and it has been a huge help for me. Especially in those times when I am drawing a mental blank as to new activities and games to do with my class. It was also perfect when I unexpectedly was off work for a week with a medical issue. I directed the substitute teacher i(non PE trained) in the direction of the app and she was able to easily find games to play with the classes.”

David T gives it 5/5 stars and writes “I found this to be a great app for finding fun and easy-to-teach games and activities for different. This is a must-have app for PE teachers.”

 

The Play Store. (2014).  TGfU Games Physical Education. Retrieved February 27, 2014 from https://play.google.com/store/apps/details?id=com.tgfugamespe&hl=en

 

The Physical Educator.com. (2013). App Review: TGfU Games PE. Retrieved February 27, 2014 from http://www.thephysicaleducator.com/blog/files/app_review_tgfugames.html



 

Australian Curriculum, Assessment and Reporting Authority. (2013). Draft Australian Curriculum: Technologies. Retrieved February 27,2014, from http://consultation.australiancurriculum.edu.au/Static/docs/Technologies/Draft%20Australian%20Curriculum%20Technologies%20-%20February%202013.pdf

 

Australian Curriculum, Assessment and Reporting Authority. (2012). The Shape of the Australian Curriculum: Health and Physical Education Draft Retrieved February 26, 2014, from http://www.acara.edu.au/verve/_resources/DRAFT_Shape_of_the_Australian_Curriculum-HPE-FINAL.pdf

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Resources for the classroom that incorporates Design Technologies

Natalie Todd's insight:
Natalie Todd's insight:

In order to ensure that within the Classroom the teacher (whom may or may not be specialised in the HPE field) is adhering to the implementation of the Design and Technologies Curriculum, it is resources like the one above that are provided free from various states and territories Department of Education websites that make it very easy. The above resource that can be used within the classroom for F-Year 2 as it can easily be adapted to meet the following Content Elaborations specified within the Australian Curriculum (2014):
*exploring the tools, equipment and techniques used to prepare food safely and hygienically for healthy eating                     
* exploring opportunities around the school for designing solutions - reviewing the school tuckshop
*recording the procedure for making a product e.g fruit salad                              
Within this lesson students are required to conduct some research and in essence this can quite quickly tick off the following Digital Technologies content elaborations for Foundation - Year 2 in the Australian Curriculum (2014):
*playing with and using different digital systems for transferring and capturing data e.g take photos of the kids healthy lunch boxes
* collecting and sorting data through play e.g collecting  data about their favourite foods and sorting them into healthy and not so healthy categories.                                                    

This resource is just one of many on the Department of Education for each state/territory websites. Stay tuned for another curation from a different state/territory Department of Education website :)

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Natalie Todd's curator insight, March 5, 2014 2:39 AM

In order to ensure that within the Classroom the teacher (whom may or may not be specialised in the HPE field) is adhering to the implementation of the Design and Technologies Curriculum, it is resources like the one above that are provided free from various states and territories Department of Education websites that make it very easy. The above resource that can be used within the classroom for F-Year 2 as it can easily be adapted to meet the following Content Elaborations specified within the Australian Curriculum (2014):
*exploring the tools, equipment and techniques used to prepare food safely and hygienically for healthy eating                     
* exploring opportunities around the school for designing solutions - reviewing the school tuckshop
*recording the procedure for making a product e.g fruit salad                              
Within this lesson students are required to conduct some research and in essence this can quite quickly tick off the following Digital Technologies content elaborations for Foundation - Year 2 in the Australian Curriculum (2014):
*playing with and using different digital systems for transferring and capturing data e.g take photos of the kids healthy lunch boxes
* collecting and sorting data through play e.g collecting  data about their favourite foods and sorting them into healthy and not so healthy categories.                                                    

This resource is just one of many on the Department of Education for each state/territory websites. Stay tuned for another curation from a different state/territory Department of Education website :)

Kelly Frintzilas's comment, April 26, 2014 9:07 PM
Thanks for providing a great synthesis of this item Natalie. I can easily see the connections with the Australian Curriculum. As a pre-service educator who does not have Health and Physical Education experience I welcome a resource such as this to assist me to address part of the Australian Curriculum: Technologies curriculum.
khinde's comment, April 29, 2014 6:51 AM
Natalie, this resource looks great and you have explained the connected to the Australian Curriculum Technologies.