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Students Guide to Building A Digital Portfolio

Students Guide to Building A Digital Portfolio | Integrating New Technologies | Scoop.it
Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education

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Dr. Theresa Kauffman's curator insight, November 18, 2017 10:33 PM
This is how assessment should look.
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From Purpose To Platform: 4 Best Practices For Teaching With Video 

From Purpose To Platform: 4 Best Practices For Teaching With Video  | Integrating New Technologies | Scoop.it

"Video can be a powerful strategy for teaching and learning.

In the last 10 years, we’ve seen it revolutionize instruction (Khan academy, MOOC’s), creative class projects (iMovie), teacher video coaching (Swivl), assessment and now it’s starting to change moderated education discussions for exploring topics and checking for understanding."


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Cómo organizar y compartir recursos tic con tus alumnos en la web

Cómo organizar y compartir  recursos tic con tus alumnos en la web | Integrating New Technologies | Scoop.it
Symbaloo Edu es la aplicación perfecta para que profesores y estudiantes puedan organizar y compartir las herramientas y webs online que utilizan en el aula.

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Elias Miranda G's curator insight, October 18, 2017 11:27 PM
Herramienta para educación en linea
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¿Pueden los MOOC favorecer el aprendizaje, disminuyendo las tasas de abandono universitario? 


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[PDF] Future Forward: The next twenty years of Higher Education

[PDF] Future Forward: The next twenty years of Higher Education | Integrating New Technologies | Scoop.it

Today we released Future Forward: The Next Twenty Years of Higher Education, a series of interviews with American higher education leaders. We asked this group of leaders to reflect on the last 20 years of higher education as well as consider what the next 20 years might hold. Forecasting the future is always a difficult affair, especially in this age of rapidly changing technology. Across the interviews, however, we heard several themes emerge time and again.


"Our current system is unsustainable and ill-suited for a globally connected world that is constantly changing".

Interviewees repeatedly brought up the rapidly changing nature of the education landscape and the ways our current higher education system is ill-suited for that world. Pam Quinn, Provost at the Dallas County Community College District’s LeCroy Center, summed it up best when she reflected, “I believe the biggest challenge in higher education has been changing from the centuries old model of classroom-based education to the transformational, growing market of online and digital education.” The leadership challenges these changes present echoed throughout the interviews. Marie Cini, Senior Academic Innovation Fellow at the University of Maryland University College, reflected, “Trying to figure out how to keep moving forward is not as simple as it used to be when you hired faculty and they showed up in the classroom… We have to start reimagining our organizations and our institutions and even our leadership.”


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Should professors ban laptops? How classroom computer use affects student learning

Should professors ban laptops? How classroom computer use affects student learning | Integrating New Technologies | Scoop.it
Laptop computers have become commonplace in K–12 and college classrooms. With that, educators now face a critical decision. Should they embrace computers and put technology at the center of their instruction? Should they allow students to decide for themselves whether to use computers during class? Or should they ban screens altogether and embrace an unplugged approach?

The right way forward is unclear, especially at colleges that pride themselves on connectivity. The vast majority of students carry laptops or tablets from class to class to take notes, consult references, collaborate with professors and classmates—and to update social-media sites, order takeout, and watch YouTube videos during lectures. The personal computer is a powerful tool. It can efficiently store and enhance student work; it can also effectively transport a student’s attention away from that work.

Not surprisingly, some professors have banned computers from class. But research shows many remain conflicted about their value: in a 2014 survey by Richard Patterson and Robert Patterson of 90 professors at a liberal-arts school, 57 percent agreed that laptops enhanced learning, but 42 percent thought laptops decreased participation. Two-thirds of professors in a slightly larger survey from the same school had laptop-optional policies, and one in five required them for class.

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Edumorfosis's curator insight, August 31, 2017 8:01 AM

Las computadoras portátiles y dispositivos móviles son herramientas de aprendizaje, trabajo y socialización. No son recursos para integrarse en la clase magistral (salones, anfiteatros y laboratorios). Estos aparatos se utilizan para expandir las actividades del aula a nuevos contextos de aprendizaje informal. Utilizar la tecnología para aprobar cursos o materias es un uso muy limitado. Si de lo que se trata es de mejorar la enseñanza u obtener mejores resultados en PISA, lo mejor es removerlos de las escuelas y universidades...

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[Webinar] What is Instructional Design?

Description:
Instructional design is the process of identifying the skills, knowledge, information and attitude gaps of a targeted audience and creating or selecting learning experiences that close this gap, based on instructional theory and best practices from the field.

It is important to understand how the instructional design process works in higher education and why it is beneficial. Exploring the factors that go into great instructional design—from subject matter experts to learning theories to educational technology—will bring into focus how influential instructional design is in all areas of education.

Learning Objectives:
1. Define instructional design in today's context
2. Explore how instructional design is used in most educational institutions
3. Identify the factors that influence great instructional design

Presenter Bio:
Since joining TCS in 2008, Gia has helped grow the online and blended programs from one institution with a dozen programs to six institutions each with multiple programs, introducing new technology and processes to streamline course development and maintain the high standards of the institutions she supports. Gia is Senior Director of Instructional Design for TCS and manages a highly productive staff of seven Instructional Designers, one Online Services Manager, and one Director of Educational Technology.


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Planeación por Competencias – Secuencia Didáctica y Método de Proyectos | Video

Planeación por Competencias – Secuencia Didáctica y Método de Proyectos | Video | Integrating New Technologies | Scoop.it

Hola: Compartimos un interesante video sobre "Planeación por Competencias - Secuencia Didáctica y Método de Proyectos" Un gran saludo.   Visto en: youtube.com Acceda al video desde: AQUÍ   También debería revisar: Cómo Diseñar un Currículo por Competencias Instrumentos de Evaluación por Competencias - Manual Descriptivo Secuencia Didáctica - Fundamentos y Ejemplo para Elaborarla Elementos…


Via Fernando de la Cruz Naranjo Grisales, Alfredo Calderón
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Online Learning in the 30 Community Colleges of the State University of New York: Differences in Outcomes between Classroom and Online Coursework

Online Learning in the 30 Community Colleges of the State University of New York: Differences in Outcomes between Classroom and Online Coursework | Integrating New Technologies | Scoop.it
This study extends prior work on questions related to the academic performance of community college students enrolled in online coursework. Using data from the entire community college system of the State University of New York the study employs structural equation modeling to compare course and program level outcomes. Specifically, we compared GPA and degree attainment for classroom-only students and students with online coursework. Results indicate that online students had lower GPAs but were significantly more likely to attain a credential than classroom-only students. Thi

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Competencias y habilidades para aprender en línea.

Competencias y habilidades para aprender en línea. | Integrating New Technologies | Scoop.it
"Blog sobre aprendizaje con tecnología y competencias digitales"

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A Challenge to Current Grading Practices

A Challenge to Current Grading Practices | Integrating New Technologies | Scoop.it
These aren’t easily implemented reforms, but that shouldn’t prevent us from considering small changes that move assessment practices in these directions.

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Los 11 cursos gratuitos para que los niños aprendan a programar en verano

Los 11 cursos gratuitos para que los niños aprendan a programar en verano | Integrating New Technologies | Scoop.it
“Horas de vacaciones bien aprovechadas con estos cursos gratuitos para niños para aprender a programar jugando de forma divertida. Para todas las edades.”
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Why South Africa voted against Internet freedom

Why South Africa voted against Internet freedom | Integrating New Technologies | Scoop.it
“South Africa’s delegation to the United Nations has explained why it voted against a resolution for Internet freedom.”
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5 Ways To Use Online Collaboration Tools For eLearning Projects 

5 Ways To Use Online Collaboration Tools For eLearning Projects  | Integrating New Technologies | Scoop.it
Wang to know how to use Online Collaboration Tools For eLearning Projects? Check 5 ways to use Online Collaboration Tools For eLearning Projects.

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Valentina Duque's curator insight, November 13, 2017 6:32 PM
Collaboration tools turn out to be totally useful in the sense of giving an appropriate use, in this case, an educational use that will lead to the improvement of the team working. Besides, it will help to develop digital projects not only being useful for learners also for teachers.
 
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10 Tips for Smarter EdTech Purchasing

10 Tips for Smarter EdTech Purchasing | Integrating New Technologies | Scoop.it

"When a market is growing as quickly as the EdTech industry is, consumers can feel overwhelmed. Here are 10 tips to help."


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SEO Copywriting: 17 Powerful Secrets (Updated for 2017)

SEO Copywriting: 17 Powerful Secrets (Updated for 2017) | Integrating New Technologies | Scoop.it
A list of 17 actionable SEO copywriting tactics, strategies and secrets.
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Envisioning Future Learning: Social Networking and Beyond

Envisioning Future Learning: Social Networking and Beyond | Integrating New Technologies | Scoop.it
Let's visualize future learning infused with the most popular form of communication on the planet today and in the future: social; media.

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China - Legislators call for better protection of online copyrights - Xinhua | English.news.cn

China's lawmakers on Wednesday deliberated a report on the enforcement of the Copyright Law, calling for improved protection for online products.
The report was submitted to a bimonthly session of the National People's Congress (NPC) Standing Committee, which runs until Friday.
During a group deliberation, Wu Heng, a member of the committee noted increasing infringements of digital copyright and inadequate protection of industrial designs.

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How VR is changing the Future of Content:

How VR is changing the Future of Content: | Integrating New Technologies | Scoop.it
This past July, members of the eLearning community gathered at 2017 Realities360 Conference to learn from the experiences of pioneers in the creation of AR, VR, and other alternative realities. The tone of the conference and high expectations were set during the opening general session, “How VR Is Changing the Future of Content.” Keynote speaker Maxwell Planck described his own journey that began with animated feature-length films during his 10 years at Pixar. Then, believing that VR was the next great medium for telling stories, he moved on to VR as the technical co-founder of Oculus Story Studio, where they created Lost, Henry, and Dear Angelica, short (10-minute) immersive VR experiences for the Oculus Rift.

Facebook closed Oculus Story Studio in May 2017, ending the first chapter of VR for Planck, and he decided to step back and evaluate where VR fit into storytelling, entertainment, and learning. He found that he came up with some new insights into what content does and does not work in VR.

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The Ultimate Moodle Guide by MoodleWorld #moodle - Moodle World

The Ultimate Moodle Guide by MoodleWorld #moodle - Moodle World | Integrating New Technologies | Scoop.it

"The Ultimate Moodle Guide - version 2". This guide is exclusively for all first time Moodle users, who would like to start Moodle from scratch. If you are new to Moodle World and wish to have your online learning platform ready in few minutes, then this guide is for you.


https://www.moodleworld.com/wp-content/uploads/2017/08/The-Ultimate-Moodle-Guide-Version-2.pdf


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These 3 game-based components can increase student achievement-here’s how - eCampus News

These 3 game-based components can increase student achievement-here’s how - eCampus News | Integrating New Technologies | Scoop.it
What can gaming components of mastery, motivation and merit teach educators about successful student learning?

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17 Herramientas TIC para Trabajar el Aula Invertida | Artículo

17 Herramientas TIC para Trabajar el Aula Invertida | Artículo | Integrating New Technologies | Scoop.it
Hola: Compartimos un interesante artículo sobre "17 Herramientas TIC para Trabajar el Aula Invertida" Un gran saludo.   Visto en: innovaschool.es Acceda al artículo desde: AQUÍ   También le puede interesar: Aula Invertida – Errores Comunes que Suelen Cometerse Aula Invertida – Despejando Dudas sobre el Modelo Clase Tradicional vs Aula Invertida – Análisis Comparativo…

Via Ramon Aragon, Alfredo Calderón
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10 HERRAMIENTAS ONLINE PARA HACER EVALUACIONES Y EXÁMENES (TUTORIAL VIDEO)

10 HERRAMIENTAS ONLINE PARA HACER EVALUACIONES Y EXÁMENES (TUTORIAL VIDEO) | Integrating New Technologies | Scoop.it
Comunidad de Maestros, Docentes y Profesores, en donde encontrarás material e información sobre Educación, Pedagogía, experiencias, materiales, recursos, ideas, cursos, opiniones y noticias del ámbito nacional y mundial, relacionadas a nuestro quehacer formativo integral.

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FlipQuiz™ | Classroom Review Game for Educators

FlipQuiz™ | Classroom Review Game for Educators | Integrating New Technologies | Scoop.it
What Is FlipQuiz™?

FlipQuiz™ provides educators with a quick way to create your own gameshow-style boards for test reviews in the classroom. Traditionally, these are created tediously, using poster board, chalkboards, PowerPoint™ or dry-erase markers on overhead slides. The review questions themselves are usually written on a separate sheet of paper.

 

With FlipQuiz™, questions are displayed on-screen and boards are saved for later use. Combined with a beautiful board, students are more likely to be interested and stay engaged with the test review process.


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A New Visual On Bloom's Taxonomy for The Web ~ Educational Technology and Mobile Learning

A New Visual On Bloom's Taxonomy for The Web ~ Educational Technology and Mobile Learning | Integrating New Technologies | Scoop.it
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