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Alan Turing 101: A Lesson On The Father Of Computer Science

Alan Turing 101: A Lesson On The Father Of Computer Science | Ingeniería de Software | Scoop.it
Learn about the life and work of the man behind modern computing.
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Walking Through the Design Process by Ian Storm Taylor

Walking Through the Design Process by Ian Storm Taylor | Ingeniería de Software | Scoop.it
Design co-founder at Segment.io — #design #frontend #risd #wis
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StarCraft: Orcs in space go down in flames - Code Of Honor

StarCraft: Orcs in space go down in flames - Code Of Honor | Ingeniería de Software | Scoop.it
In my previous article about StarCraft I talked about why we rebooted the project and changed it from a follow-on to Warcraft — derisively called “Orcs in space” in 1996 — into the award-winning game that we were finally able to deliver after two...
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Lectura SUPER recomendada

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How Can I Make My PowerPoint Presentations Amazing?

How Can I Make My PowerPoint Presentations Amazing? | Ingeniería de Software | Scoop.it
Dear Lifehacker, I have been tasked to make a slideshow for an event at work. I don’t want to make a generic PowerPoint with just boring text or pictures.
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Learn Git Branching

Learn Git Branching | Ingeniería de Software | Scoop.it
A interactive Git visualization tool to educate and challenge!
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Stop Designing Pages And Start Designing Flows | Smashing UX Design

Stop Designing Pages And Start Designing Flows | Smashing UX Design | Ingeniería de Software | Scoop.it
Design flows that are tied to clear objectives allow us to create a positive user experience and a valuable one for the business we’re working for.
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How To Convince The Client That Your Design Is Perfect | Smashing Magazine

How To Convince The Client That Your Design Is Perfect | Smashing Magazine | Ingeniería de Software | Scoop.it
As designers who deal with clients, we all have to face one situation, no matter how difficult and uncomfortable, and that is guiding the client to accept that your design is perfect.
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Decision-Making Models In Web Development | Smashing Magazine

Decision-Making Models In Web Development | Smashing Magazine | Ingeniería de Software | Scoop.it
When was the last time you made a decision? A big one. What was the outcome? Was it good, and how did you get to that outcome? Every day we all make plenty of decisions without a thought to how we structure them or the basis on which we make them.
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Awesome!

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How To Respond Effectively To Design Criticism | Smashing Magazine

How To Respond Effectively To Design Criticism | Smashing Magazine | Ingeniería de Software | Scoop.it
Winston Churchill once said: "Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body.
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Guidelines for Successful Communication With Clients | Smashing Magazine

Guidelines for Successful Communication With Clients | Smashing Magazine | Ingeniería de Software | Scoop.it
OK, so this is a yet another article about dealing with clients.
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Website Management — An Organizational Structure That Supports Your Digital Presence | Smashing Magazine

Website Management — An Organizational Structure That Supports Your Digital Presence | Smashing Magazine | Ingeniería de Software | Scoop.it
This article looks at how organizational structure and responsibilites and policies can support our digital presence and the beautiful websites we create.
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Stop Writing Project Proposals | Smashing Magazine

Stop Writing Project Proposals | Smashing Magazine | Ingeniería de Software | Scoop.it
After several years of writing proposals, we began to notice that something wasn’t right. As we considered the problem we noticed varying levels of pain associated with the proposal writing process.
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Design Tip: Never Use Black by Ian Storm Taylor

Design Tip: Never Use Black by Ian Storm Taylor | Ingeniería de Software | Scoop.it
Design co-founder at Segment.io — #design #frontend #risd #wis
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Refactoring GitHub's Design by Ian Storm Taylor

Refactoring GitHub's Design by Ian Storm Taylor | Ingeniería de Software | Scoop.it
Design co-founder at Segment.io — #design #frontend #risd #wis
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Review of JS Frameworks — Journey Through The JavaScript MVC Jungle | Smashing Coding

Review of JS Frameworks — Journey Through The JavaScript MVC Jungle | Smashing Coding | Ingeniería de Software | Scoop.it
When writing a web application from scratch, it’s easy to feel like we can get by simply by relying on a DOM manipulation library (like jQuery) and a handful of utility plugins.
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97 cosas que todos los programadores deberían saber

97 cosas que todos los programadores deberían saber | Ingeniería de Software | Scoop.it
La gente de O'Reilly puso en marcha un proyecto titulado '97 cosas que todos los programadores deberían saber' (aunque en la lengua de Justin...
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Referencia rápida de comandos de GIT

Referencia rápida de comandos de GIT | Ingeniería de Software | Scoop.it
Referencia rápida de comandos de GIT, una hoja que muestra todos los comandos para utilizar el repositorio de código más exitoso del momento de...
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Getting To Know The Android Platform: Building, Testing And Distributing Apps | Smashing Mobile

Getting To Know The Android Platform: Building, Testing And Distributing Apps | Smashing Mobile | Ingeniería de Software | Scoop.it
In this article, we’ll explain the application-building process and ecosystem for Android that could cause problems if misunderstood.
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Effectively Planning UX Design Projects | Smashing UX Design

Effectively Planning UX Design Projects | Smashing UX Design | Ingeniería de Software | Scoop.it
Generating a shared vision for the UX design work. Getting early input from different disciplines such as visual designers and developers.
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Passing The Holy Milestone: How To Meet Deadlines | Smashing Magazine

Passing The Holy Milestone: How To Meet Deadlines | Smashing Magazine | Ingeniería de Software | Scoop.it
For too many projects, there comes a time when every action taken, every decision and sacrifice made, is spurred on by pressure to finish.
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How To Explain To Clients That They Are Wrong | Smashing Magazine

How To Explain To Clients That They Are Wrong | Smashing Magazine | Ingeniería de Software | Scoop.it
GIFs of spinning @s on the "Contact us" page. Common usability mistakes for the sake of visual appeal. Splash pages. Fancy search box. No whitespace. Music on page load. Home page banner of a jigsaw-puzzle globe with a piece missing.
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How To Effectively Communicate With Developers | Smashing Magazine

How To Effectively Communicate With Developers | Smashing Magazine | Ingeniería de Software | Scoop.it
If you have ever worked with a developer or a development team, this article will probably strike close to home. As designers, we work with dozens of developers across the globe each year.
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Designing For Digital Products | Smashing Magazine

Designing For Digital Products | Smashing Magazine | Ingeniería de Software | Scoop.it
In digital culture, we are beginning to think of our output as products and of our clients as users. We have gotten serious about asking how to better serve users, which reflects a significant change in the designer’s skill set.
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Eleven Ways To Manage Your Design Team More Effectively | Smashing Magazine

Eleven Ways To Manage Your Design Team More Effectively | Smashing Magazine | Ingeniería de Software | Scoop.it
Managing a team of designers can be challenging because designers have different strengths, weaknesses and creative eccentricities that often require a unique approach.
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