Immersive World Technology
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Language Practice in Second Life - YouTube

Language Practice on Second Life: the next thing to being there? This presentation will report on activities performed and, observations and student feedback...

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Rescooped by Deborah Banker from How to teach online effectively?
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Second Life MOOC

Second Life MOOC | Immersive World Technology | Scoop.it
Second Life MOOC - Integrating Technology 4 Active Lifelong Learning

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Halina Ostańkowicz-Bazan's curator insight, April 6, 2014 2:57 AM

Second Life MOOC will take place from April 1-30 2014 on WizIQ (click here to acces the course). The theme of the current MOOC is learning and connecting online for instruction and learning in Second Life.

The MOOC will focus on connecting online for collaborative learning and teaching through Second Life. The live presentations will include the speakers’ reflective process on teaching and learning in fully online and blended learning formats.

Second Life MOOC will also include courses for beginners and advanced Second Life participants. The courses will be asynchronous (Moodle) and synchronous (WizIQ & Second Life) with recordings on WizIQ, Google Drive, YouTube, and Vimeo.

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Giving a Virtual Worlds Lecture – April 7 @ 6pm PDT in Second Life ...

Giving a Virtual Worlds Lecture – April 7 @ 6pm PDT in Second Life ... | Immersive World Technology | Scoop.it
One must always seek a thoughtful match between pedagogy and technology. Different virtual world platforms are suited for different uses, ranging from collaborative work environments to immersive goal-oriented simulations.
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Virtual Reality, Perfect for an Immersive Socie...

Virtual Reality, Perfect for an Immersive Socie... | Immersive World Technology | Scoop.it
Virtual Reality, Perfect for an Immersive Society New York Times Dr. (Virtual Reality, Perfect for an Immersive Society New York Times Dr. David W. Deeds's insight: "An immersive ...
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Why avatars are going to revolutionize teacher training - Orlando Sentinel

Why avatars are going to revolutionize teacher training - Orlando Sentinel | Immersive World Technology | Scoop.it
Why avatars are going to revolutionize teacher training
Orlando Sentinel
They are avatars in UCF's patent-pending TLE TeachLive simulator. Think of a flight simulator for pilots, but instead of cockpit controls there's a classroom full of students.
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Managing game worlds - GameDev.net

Managing game worlds - GameDev.net | Immersive World Technology | Scoop.it
Managing game worlds
GameDev.net
As far as i know, for example, in 3D games the game worlds are split in to chunks, and only the few closest to the player are rendered and there logic processed. Am I right?
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Rescooped by Deborah Banker from Learning in Virtual Worlds
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Simple on-prim menu script for OpenSim

Simple on-prim menu script for OpenSim | Immersive World Technology | Scoop.it

The script is completely and entirely written from scratch, with my own fingers, and I hereby contribute it to the OpenSim community under the CC0 license. That means that you can take it and do whatever you want with it, no attribution required. Modify it, sell, anything at all.


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Immersive Learning | Usable Learning

Immersive Learning | Usable Learning | Immersive World Technology | Scoop.it
... many interesting things to say. Some of them are drafts for books that are still in progress., but one that's already out in the world is Koreen Pagano's Immersive Learning: Designing for Authentic Practice: immersive learning.
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Are Online Virtual Worlds the Future for Education? - Tiny Planets

Are Online Virtual Worlds the Future for Education? - Tiny Planets | Immersive World Technology | Scoop.it

From blackboards to iPads and chalk to stylus pens, education has undoubtedly been revolutionised by technology.


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Minecraft creator cancels Oculus Rift port talks after Facebook buy - PCWorld (blog)

Minecraft creator cancels Oculus Rift port talks after Facebook buy - PCWorld (blog) | Immersive World Technology | Scoop.it
New York Times
Minecraft creator cancels Oculus Rift port talks after Facebook buy
PCWorld (blog)
Second Life and other 3D worlds are the most obvious example of this.
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http://www.stcc.edu/esl/virtualcampus.asp

RT @Collaborative: #vwbpe #ESL Virtual Campus on Java-based "Wonderland" Immersive Worlds http://t.co/GxYqvyb9Q6 http://t.co/5CtwWRLeT8 #vw…
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Virtual Reality: Fad or Future? - GameSpot

Virtual Reality: Fad or Future? - GameSpot | Immersive World Technology | Scoop.it
Virtual Reality: Fad or Future?
GameSpot
Not only are your physical movements accounted for in the virtual world, but the gameplay is enhanced as well. After a few minutes of dogfighting in ... game-changing piece of technology.
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Schools begin to map out their virtual places of learning - Financial Times

Schools begin to map out their virtual places of learning - Financial Times | Immersive World Technology | Scoop.it
Schools begin to map out their virtual places of learning Financial Times These immersive environments can trace their roots to online games such as World of Warcraft and are being deployed in primary and secondary education, nursing or military...
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Second Life SLShare with Twitter & Flickr

Learn more about SLShare, an optional new way that you can use to share your Second Life experiences with your Twitter and Flickr followers. Share your photo...
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Japanese game developers create immersive virtual worlds with Oculus Rift

Japanese game developers create immersive virtual worlds with Oculus Rift | Immersive World Technology | Scoop.it
Oculus Rift is the true people's choice in the virtual-reality community. From its grassroots upbringing through crowdfunding to its multibillion dollar buyout by Facebook last week, Palmer Luckey's immersive headset, ...
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Augmented Reality and Virtual Reality Market Worth $1.06 Billion by 2018 ... - PR Web (press release)

Augmented Reality and Virtual Reality Market Worth $1.06 Billion by 2018 ... - PR Web (press release) | Immersive World Technology | Scoop.it
Augmented Reality and Virtual Reality Market Worth $1.06 Billion by 2018 ...
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Student motivation and achievement in learning English as a second language using Second Life | Distance-Educator.com

Student motivation and achievement in learning English as a second language using Second Life | Distance-Educator.com | Immersive World Technology | Scoop.it

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Virtual Ability: Virtual worlds: a place for immersive learning

Virtual Ability: Virtual worlds: a place for immersive learning | Immersive World Technology | Scoop.it
New Blog Post: Virtual worlds: a place for immersive learning (send april 1 2014) http://t.co/GjqslOq288
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Facebook 'likes' Second Life, High Fidelity and buys both | Gwyn's ...

Facebook 'likes' Second Life, High Fidelity and buys both | Gwyn's ... | Immersive World Technology | Scoop.it
Maybe he has been hanging around them for a long time and has seen how money can be made inside immersive virtual worlds. Maybe the ex-Lindens have persuaded Zuckerberg to bring them all over — both the teams at ...
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New World Notes: Philip Rosedale Aims to Make High Fidelity the Repository for Metaverse Identity - Direct Challenge to Facebook's VR Bid?

New World Notes: Philip Rosedale Aims to Make High Fidelity the Repository for Metaverse Identity - Direct Challenge to Facebook's VR Bid? | Immersive World Technology | Scoop.it
Philip Rosedale has a new post on the High Fidelity blog announcing a feature his startup will offer -- basically, a universal repository for virtual reality identities, anything from a Facebook-connected real name, to a totally fictional avatar: To make...
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Augmented Reality: ISMAR 2014, “Augment Everything Everywhere for Everyone” - Wired

Augmented Reality: ISMAR 2014, “Augment Everything Everywhere for Everyone”
Wired
ISMAR 2014 will cover the FULL range of technologies encompassed by the Mixed Reality spectrum, from interfaces in the real world to fully immersive experiences.
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Rescooped by Deborah Banker from Learning in Virtual Worlds
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Linden CEO to keynote education conference – Hypergrid Business

Linden CEO to keynote education conference – Hypergrid Business | Immersive World Technology | Scoop.it

VWBPE Announces Invited Keynote Ebbe Altberg

The Virtual Worlds Best Practices in Education Conference announced that Ebbe Altberg, CEO of Linden Lab, the makers of Second Life, will be a featured keynote in Second Life. While he has not been long at the helm, he has made definite strides forward and now seeks to reforge connections to the education market on the Second Life platform through a dialogue with the community of educators.

Date: Friday April 11th, 2014
Time: 1:00pm PDT
Location: Second Life – VWBPE Central Auditorium


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The Virtual Self and Behavioural ChangeImmerse

The Virtual Self and Behavioural ChangeImmerse | Immersive World Technology | Scoop.it
RT @ImmerseLearning: How do avatars affect our behaviour and what are the benefits of this for learning? http://t.co/pNrE7otJbY Research by…
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New World Notes: Virtual Reality Will Likely Have a Real Effect On ...

Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style Yesterday, Hamlet asked me if I thought that the proliferation of VR tech like the Oculus Rift could eventually alter how we dress our avatars.
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Sweet Integrations: Creating Avatars

Sweet Integrations: Creating Avatars | Immersive World Technology | Scoop.it
I just came across a great website with lots of resources for creating Avatars. Most of you are probably familiar with Voki. It's an easy way for your students to create their own Avatars. It's a great activity to use at the beginning of ...
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