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Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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What Room Teaches Us About the Psychology of Fandom

What Room Teaches Us About the Psychology of Fandom | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, February 23, 2016 3:15 PM


Mathew Klickstein:  "It all comes down to something called "parasocial interactions" and why we attach so fondly to the warming glow of the screen—any screen."

Alina Ghimpu-Hague's curator insight, March 1, 2016 10:35 AM
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EntreCulturas's curator insight, November 5, 2017 11:45 AM
Un artículo interesante sobre la película The Room que puede explicar el fenómeno de los fandoms. La interacción entre el personaje Jack (niño) y su caricatura favorita explica la psicología detrás de los fandoms y cómo , quebrando la cuarta pared, se crea un sentido de interacción verdadera. 
Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Storytelling app a hit; launches a new chapter in transmedia

Storytelling app a hit; launches a new chapter in transmedia | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, October 30, 2015 2:34 PM


Gillian Shaw:  "Paul Pattison and Luke Minaker knew they were onto something when they got an email from the mother of a nine-year-old who read the first instalment of their interactive story, Weirdwood Manor" ...

Simon Staffans's curator insight, November 2, 2015 3:21 PM

Interesting development

Daniel Christian's curator insight, November 3, 2015 8:23 AM

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Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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These sites accept Cookies: how streaming almost killed (and then saved) Sesame Street

These sites accept Cookies: how streaming almost killed (and then saved) Sesame Street | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, August 16, 2015 8:35 AM


Jana Kasperkevic:  "Streaming services like Netflix and Hulu have cut into the DVD sales that helped fund the show. The least it could do then was help to save it".

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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10 children's app trends for 2015

10 children's app trends for 2015 | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, January 5, 2015 10:59 AM


Stuart Dredge:  "Plenty of companies, from the biggest children’s brands to brand new technology startups, are exploring the potential of tablets and apps for kids, so what do they have in store for 2015?"

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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T is for Transmedia: Learning through Transmedia Play

Erin Reilly:  "Produced by the USC Annenberg Innovation Lab and the Joan Ganz Cooney Center, this paper provides a much-needed guidebook to transmedia in the lives of children age 5-11 and its applications to storytelling, play, and learning."


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Jeni Mawter's curator insight, March 18, 2013 8:16 PM

Transmedia, Learning through Play, for for children aged 5 - 11 years. 

Pamela Bartar's curator insight, March 19, 2013 4:40 AM

must read by USC Annenberg Innovation Lab

Debbie Elicksen 's comment, March 19, 2013 9:28 AM
Thanks. ;)
Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Can You Write a Story in 140 Characters?

Can You Write a Story in 140 Characters? | immersive media | Scoop.it

NerdStalker:  "We came across a great game recently that recaptures your creativity in writing and gamifies it."


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Angela Antle's curator insight, February 18, 2013 7:52 AM

Great writing 'game' for kids!....er, and others

Parker Donat's comment, February 18, 2013 5:01 PM
Cool idea using transmedia.
Parker Donat's curator insight, February 18, 2013 5:03 PM

Super cool trandsmedia story idea that involves getting kids to tell stories in a gamafied way through an app. I'm sure kids will get creative with this. 

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Teaching Transmedia with Comics: A Conversation with Tyler Weaver

Teaching Transmedia with Comics: A Conversation with Tyler Weaver | immersive media | Scoop.it

Peter Gutierrez:  "As a reference work on media/transmedia, both aesthetically and historically, as a how-to for student media-makers, or simply on the professional development shelf, so that teachers and librarians can mine it for ideas, [Tyler Weaver’s book is] a text that can fill many needs at once. I was delighted, then, when the author agreed to talk to me about this fascinating topic" …


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GwynethJones's comment, February 8, 2013 3:08 PM
Love me some Comics!
GwynethJones's curator insight, February 8, 2013 3:08 PM
Grrls like comics, too! Love me some Comics! @ComicLife
Andrea Deydén's curator insight, September 20, 2013 6:22 PM

Debo conseguir estos libros ASAP

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Mum creating quality entertainment for girls [#Transmedia]

Mum creating quality entertainment for girls [#Transmedia] | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, January 27, 2016 2:17 PM


Bridget Ellis-Pegler:  "It soon became clear that this story world wasn’t going to fit into a film, but needed a whole TV series, in fact, several seasons of TV series. And books. And a website. And a computer game – in other words, I’d created a huge transmedia beast!"

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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YouTube U: Lessons in the world of kids content

YouTube U: Lessons in the world of kids content | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, October 27, 2015 10:29 PM


Brendan Christie:  "[...] YouTube is arguably the most influential entertainment platform in the world—not the most valuable—by far—but the most influential. But what is it really?"

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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How to Build a Better Digital Book

How to Build a Better Digital Book | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, July 16, 2015 3:49 PM


Greg Toppo:  "Interactive graphics, sound effects, and animations can all enhance a child’s reading experience—when used in the right places."

Brad Tollefson's curator insight, July 18, 2015 1:04 PM

Then Fleming found Inanimate Alice....

Daniel Calabuig's curator insight, August 5, 2015 1:49 PM

 

Greg Toppo:  "Interactive graphics, sound effects, and animations can all enhance a child’s reading experience—when used in the right places."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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How Netflix is impacting kids consumer products sales

How Netflix is impacting kids consumer products sales | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, November 11, 2014 2:12 PM


Aaron Hutchins:  "Can the SVOD service drive ancillary revenues for content studios? Analysts and execs from DreamWorks and Scholastic Media weigh in."

Wendy Yackimec's curator insight, November 12, 2014 1:05 PM

Streaming Video On Demand is the future.

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Teaching Transmedia Using Transmedia: Conducttr in the Classroom

Teaching Transmedia Using Transmedia:  Conducttr in the Classroom | immersive media | Scoop.it

Randall Kapuscinski:  "This winter I am teaching Sheridan’s first formal transmedia course.  It is a modest beginning with 12 students from the post-grad ATVF program attending" ...


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The Digital Rocking Chair's curator insight, February 21, 2013 5:18 AM

An honest look at one teacher's use of transmedia storytelling in the classroom ... some interesting lessons learnt.

Randall Kapuscinski's curator insight, February 25, 2013 11:17 AM

Admittedly, I'm new to ScoopIt.  Hoping it isn't bad manners to Scoop your own blog entry.

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Transmedia in Schools and Libraries: Thoughts and Strategies from Tyler Weaver

Transmedia in Schools and Libraries: Thoughts and Strategies from Tyler Weaver | immersive media | Scoop.it

Peter Gutierrez:  "In the first part of my conversation with Tyler Weaver we discussed the many benefits of teaching with, and making, comics as well as the role of the school librarian when it comes to transmedia… here we get a bit more specific in terms of the issues involved."


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The Digital Rocking Chair's curator insight, February 11, 2013 5:54 AM

In part 2 of an excellent set of articles, Tyler Weaver puts the controversies surrounding video games and comics into historical context; and chooses the dawn of Marvel's Universe as "the most perfect encapsulation of a shared storyworld out there".

Glow Images Colombia's curator insight, March 4, 2013 4:48 PM

 Transmedia en colegias y bibliotecas