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Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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How Digital Games Have Changed the Shape of Learning via Robert Sun 

How Digital Games Have Changed the Shape of Learning via Robert Sun  | immersive media | Scoop.it

by Robert Sun


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Lorena Lepe's curator insight, May 21, 2017 10:45 PM
Digital games have changed the ways kids can learn history! i am really excited for what is to come. 
Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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New Research Proves Game Based Learning Works—Here's Why That Matters (EdSurge News)

New Research Proves Game Based Learning Works—Here's Why That Matters (EdSurge News) | immersive media | Scoop.it
By Vadim Polikov

Via Tom D'Amico (@TDOttawa)
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Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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#Hackmyclassroom: Game Based Learning vs. Gamification in K12 - Oct. 3 - 2pm EST

#Hackmyclassroom: Game Based Learning vs. Gamification in K12 - Oct. 3 - 2pm EST | immersive media | Scoop.it
Game Based Learning (GBL) and Gamification are on the rise in K12, and for good reason.In this webinar, Megan Evans, from California Virtual Academy, expla

Via Tom D'Amico (@TDOttawa)
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Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Four Tools to Help Gamify Your Classroom

Four Tools to Help Gamify Your Classroom | immersive media | Scoop.it
The first step toward gamifying your classroom can be as simple as taking the "ew" out of "review" with these helpful game-oriented apps, selected and described by tech integration expert Curtis Ch...

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Rescooped by Melanie Hundley from An Eye on New Media
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Jesse Schell: When games invade real life | Video on TED.com

Jesse Schell: When games invade real life | Video on TED.com | immersive media | Scoop.it
Games are invading the real world -- and the runaway popularity of Farmville and Guitar Hero is just the beginning, says Jesse Schell.

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Ken Morrison's curator insight, November 30, 2013 4:09 AM

Jesse Schell is quirky, but his talent speaks for itself and his presentations are memorable 

Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Why students love a game-based learning experience by SUSANNAH HOLZ

Why students love a game-based learning experience by SUSANNAH HOLZ | immersive media | Scoop.it
Gamification in learning is an established trend, and uses the core elements of what make games fun – mastery, narrative, instant feedback, competition, and reward, to create new ways for learners to internalize information.That's why students simply love a game-based learning experience.

Via Tom D'Amico (@TDOttawa)
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Gemma Ballarín's curator insight, March 22, 2017 5:30 AM
gamification

Ricard Garcia's curator insight, March 23, 2017 3:24 AM
Just in case you had doubts... let's play and learn!!!
Ivon Prefontaine, PhD's curator insight, March 25, 2017 1:06 PM
This should not come as a surprise. Students enjoy play.
Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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3 Ways Gamification Supports Life-Long Learning by Josh Carlyle

3 Ways Gamification Supports Life-Long Learning by Josh Carlyle | immersive media | Scoop.it

Josh Carlyle


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Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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What does it mean to have your whole middle-school curriculum designed around games?

What does it mean to have your whole middle-school curriculum designed around games? | immersive media | Scoop.it
NEW YORK — One morning, just before classes at New York City’s Quest to Learn Middle School broke for lunch, Etai Kurtzman found himself transformed into a lemon tree. It was a warm day in late April, and his chatty sixth-grade class had been corralled from a narrow hallway into a classroom at the end …

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Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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6 Factors Of Classroom Gamification

6 Factors Of Classroom Gamification | immersive media | Scoop.it
6 Factors Of Classroom Gamification

Via Tom D'Amico (@TDOttawa)
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Carlos Rodrigues Cadre's curator insight, July 16, 2015 9:09 AM

adicionar sua visão ...

Jason Smith's curator insight, July 18, 2015 12:41 PM

Good insight if you want flip your classroom and look into Gamification.