IKTak eta hezkuntza
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IKTak eta hezkuntza
Hezkuntzan IKTak erabiltzeko adibideak jaso nahi dira.
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Learning Theories for the Digital Age

A slidedeck created for the ELESIG webinar on 9 May, 2013 hosted by Nottingham University (Learning Theories for the Digital Age by @timbuckteeth #connectivism #education http://t.co/Kp8C6h06qP)...

Via Dr. Susan Bainbridge
iban altuna's insight:

Esperientzia guztiek dute garrantzia eta experimentazioak ematen du bidea. Irakasleak ikasteko bidean badira, ikasleak zer esanik ez. Teknologiak berriz, harremanak sortzen eta sare sozialari zentzua ematen dionez experimentaziorako plataforma/lanzadera bihurtu dira.

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María Dolores Díaz Noguera's curator insight, July 9, 2013 2:44 PM

La Nuevas Teorías de la Era Digital que tienen que ser la base para la práctica en el Organizaciones Educativas.

Konstantinos Kalemis's curator insight, July 13, 2013 4:18 AM

Pedagogies involved in Games Based Learning: Does e-learning require a new pedagogy?


 

The teaching methods employed in the classroom today, have changed little in the last century. Teaching is almost unique in this regard. Somewhat belatedly, education is now going through its own transformation. The effects of information and communication technology (ICT) are beginning to impact on education in a fundamental way. While the environment in which learning takes place has been revolutionized, learning theories and teaching methods have not changed. Some say that there is no need to modernize pedagogy; others argue that pedagogy also needs to change. Secondly, during the last decades, a great number of immigrant students, has entered in schools; this has a result of an effort to have more differential educational plans in use. The use of serious game was designed using a role-playing strategy to allow the user to become embodied in a virtual environment and identify with objects and characters. The objective of the learning game was to provide a tailored contextual experience in a school environment that would have a positive effect on preconceptions, and change negative attitudes towards the role of serious games in the classroom. The learning game was designed to allow teachers to experience a range of educational activities, each built upon a clear and established pedagogy. Four learning game levels were developed with activities to match a specific learning theory. In order for the participant to experience a serious game that embodies Cognitive learning theory, it was necessary to design a scenario that focused on a specific cognitive function. Learning in a contextual environment will help support retention of knowledge (Lave and Wenger 1991 the sense of realism, smoke simulations and explosion sounds were incorporated with animated characters. There are four stages of learning: concrete learning, reflective observation, abstract conceptualization and active experimentation (Kolb 1984). Learning is shaped by positive and negative reinforcement (Skinner 1954). In order to execute this theory, the player is given a set of tasks to complete within a certain time frame. The current educational system is highly synchronous. Everything runs to a timetable.But digital learning material is inherently asynchronous. Web pages can be accessed atany time; videos can be watched whenever a student chooses; and podcasts can belistened to on the bus. The emergence of ubiquitous computing is creating new learning spaces.

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IKT-en ekarpenak hezkuntzari « Hitzak Besterik Ez

IKT-en ekarpenak hezkuntzari « Hitzak Besterik Ez | IKTak eta hezkuntza | Scoop.it
Javier Oliverrek eta Maria Luz Guenagak orain dela hamar bat urte idatzi zuten testuak adierazten du teknologia berrien sorrerak ekarriko zuela IKT-ek paper jakin bat jokatzea hezkuntzan, Europako hezkuntza metodologia ...
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ESPERIENTZIETAN OINARRITUTAKO HEZKUNTZA SISTEMA ...

ESPERIENTZIETAN OINARRITUTAKO HEZKUNTZA SISTEMA ... | IKTak eta hezkuntza | Scoop.it
Duela 20 urte inguru sortu zen hezkuntza metodologia berri hau 2 eta 12 urte bitarteko umeetan ezarri da eta izan duen arrakasta ikusita, nagusiagoei ere era berean ikasteko aukera eman nahian dabiltza, urtetako prozesu ...
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