Huff Education 204
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Math Teaching Resources for K-5 Classrooms #mathchat #elemchat #ccss #commoncore #ccchat

Math Teaching Resources for K-5 Classrooms #mathchat #elemchat #ccss #commoncore #ccchat | Huff Education 204 | Scoop.it
Free math teaching resources, math games, center activities and math journal tasks for K-5 aligned with the Common Core State Standards for Mathematics.

Via Darren Burris, Erin Roland
Kolby Huff's insight:

Could use to work with the 6th graders I help each week in math for review!

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Rescooped by Kolby Huff from EDU 204
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Kentucky Department of Education : Kentucky Core Academic Standards - NEW

Kentucky Department of Education : Kentucky Core Academic Standards - NEW | Huff Education 204 | Scoop.it

Via BCTC Courses
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Lauren Furgason's curator insight, October 16, 2013 6:18 PM

NEED TO ALWAYS HAVE THESE.... LESSON PLANS 101

Rescooped by Kolby Huff from Great Maths Teaching Ideas
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Theory of Gaming Motivation

Theory of Gaming Motivation | Huff Education 204 | Scoop.it
the psychology of video games

Via Juan Antonio Ortiz Caturani, William Emeny
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AlGonzalezinfo's curator insight, May 9, 2013 12:09 PM

Excellent resource, especially for many of us who are doing research on gaming apps!  Thanks Linda.

 

From the article:

 

The 11 basic needs are gaining knowledge, gaining and improving skills, feeling competent, persevering through hard times, creating tools, managing danger, regulating emotions, competing for rewards, cooperating for rewards, caring for loved ones, and satisfying the senses with pleasant inputs (sights, smells, sounds, etc.). In the model they will each be referred to by their relevant nouns. Only “satisfying the senses with pleasant inputs” is called “Optimal Choice” because that is the purpose of satisfying our senses. They help us make the best choice by making us feel attracted to “good” things and repelled by “bad” things.

William Emeny's curator insight, May 9, 2013 12:59 PM

I am personally a big fan of 'gamification' and the motivational benefits to learning it brings. The work of Prof James Paul Gee is particularly brilliant. Here's a superb summary of the psychology behind why kids find video games so engaging.

Haeffelé Maxime's curator insight, February 22, 2016 6:30 PM

I am personally a big fan of 'gamification' and the motivational benefits to learning it brings. The work of Prof James Paul Gee is particularly brilliant. Here's a superb summary of the psychology behind why kids find video games so engaging.

Rescooped by Kolby Huff from EDU 204
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TweetChat

Follow your favorite Twitter hashtag conversations!!!


Via BCTC Courses
Kolby Huff's insight:

I love this!

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HazelC's curator insight, October 27, 2014 8:33 PM

I like to Tweet funny things.  This tweet was about what my sisters would look like in my glasses!!!

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3D Virtual Worlds: Educational Technology

3D Virtual Worlds: Educational Technology | Huff Education 204 | Scoop.it
Using 3D virtual worlds (OpenSimulator, Second Life) to teach design, programming and other subjects.
Kolby Huff's insight:

Pretty neat articles on how technology use is implemented, etc. into the classroom.

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