How and Why to Gamify the Classroom
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How and Why to Gamify the Classroom
Articles with ideas about how to use the motivation of games in class.
Curated by Laura Graceffa
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ASCD Express 9.20 - No Technology Required to Gamify Your Class

ASCD Express 9.20 - No Technology Required to Gamify Your Class | How and Why to Gamify the Classroom | Scoop.it
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Reasons for Slow Adoption of Gamification in Education - EdTechReview™ (ETR)

Reasons for Slow Adoption of Gamification in Education - EdTechReview™ (ETR) | How and Why to Gamify the Classroom | Scoop.it
The answer to why gamification will take atleast 2-3 years for widespread adoption in the education industry.
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Finnish Doctors Are Prescribing Video Games for ADHD

Finnish Doctors Are Prescribing Video Games for ADHD | How and Why to Gamify the Classroom | Scoop.it
Can gaming really change your brain?

Via britishroses
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Why Games Will Be More Successful in Education than Radio, TV, or MOOCs

Why Games Will Be More Successful in Education than Radio, TV, or MOOCs | How and Why to Gamify the Classroom | Scoop.it
As major technological innovations have occurred throughout our history they have been regularly touted as the next great thing in education.
Laura Graceffa's insight:

Games=play. Play=learning

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Gamification Thinking? Structure Gamification Projects With Design Thinking

Gamification Thinking? Structure Gamification Projects With Design Thinking | How and Why to Gamify the Classroom | Scoop.it
Design Thinking coach and gamification consultant Daniel Meusburger demonstrates the process of how to use design thinking for gamification. (RT @mherger: Gamification Thinking?
Laura Graceffa's insight:

Beyond the mechanics.  Gamification and design thinking.

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Gamification - What is it and What it is in Moodle

This presentation focuses on a number of areas. It first deals with an overview of gamification, then looks at how this can be used in Moodle and the use of badges.


Via Elizabeth E Charles
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Badges

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Pick-a-Path - Top Math Game App! - Fun Educational Apps for Kids: Reviews, Daily Deals and Giveaways

Pick-a-Path - Top Math Game App! - Fun Educational Apps for Kids: Reviews, Daily Deals and Giveaways | How and Why to Gamify the Classroom | Scoop.it
The National Council of Teachers of Mathematics has created a top unique math game app where kids need to help Okta reach the target by choosing a path across the maze.
Laura Graceffa's insight:

Remember to let math teachers know....NCTM

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Rethinking Learning: The 21st Century Learner | MacArthur Foundation

From cell phone and video games to Facebook and YouTube, digital media are changing the way young people play and socialize in the 21st century. Learn more a...
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Can Playing Video Games Give Girls an Edge In Math?

Can Playing Video Games Give Girls an Edge In Math? | How and Why to Gamify the Classroom | Scoop.it
Playing an action video game “can virtually eliminate” the gender difference in a basic capacity researchers call spatial attention, while at the same time reducing the gender difference in the ability to mentally rotate objects, a higher-level...
Laura Graceffa's insight:

From Anne Murphy Paul

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Incredible Teachers Fighting to Keep Gamification in Classrooms - News - GeekTyrant

Incredible Teachers Fighting to Keep Gamification in Classrooms - News - GeekTyrant | How and Why to Gamify the Classroom | Scoop.it
After attending a New York Comic Con Panel entitled Games and Learning , I was suddenly endowed...
Laura Graceffa's insight:

Blog from a conference.

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Gamestar Mechanic: Gamification Made Easy

Gamestar Mechanic: Gamification Made Easy | How and Why to Gamify the Classroom | Scoop.it
Children in the 21st century experience media in ways that are vastly different from any previous generation. Social networking, user-created content and video games provide a level of interactivity
Laura Graceffa's insight:

Gamestar Mechanic

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Laura Graceffa's curator insight, March 30, 2013 8:03 PM

Way to make a game by yourself for a class.

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ASCD Express 9.20 - The Goldilocks Zone of Game-Based Learning

ASCD Express 9.20 - The Goldilocks Zone of Game-Based Learning | How and Why to Gamify the Classroom | Scoop.it
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The Slow Gamification of K-12 Classrooms

The Slow Gamification of K-12 Classrooms | How and Why to Gamify the Classroom | Scoop.it

“ via Huffington Post Children are becoming acutely acquainted with mobile technology long before their K-12 classroom years. When they arrive at their first organized school experiences, they...”

Laura Graceffa's insight:

It will happen.

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The Gamification of Education

A short video detailing how to incorporate gamification into educational programs (The #Gamification of #Education http://t.co/7PiVCTYWdt #EduInc)
Laura Graceffa's insight:

Canadian-- using gamification experience points instead of grades.

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Gamification: Silly fad or important trend for marketers?

Gamification: Silly fad or important trend for marketers? | How and Why to Gamify the Classroom | Scoop.it
Almost two years ago now I wrote a blog post entitled "Gamification can change behaviour. I have proof". Since that time, I have become even more interested in this emerging trend and its potential applicability towards societal issues.
Laura Graceffa's insight:

Business related but also behavior.

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Gamification - what is it and what it is in Moodle

Gamification - what is it and what it is in Moodle | How and Why to Gamify the Classroom | Scoop.it
Over the past few months I have presented variations of presentations around gamification, and this deck is my most complete and recent version that was deliver (RT @ghenrick: My presentation on Gamification – what is it and what it is in Moodle...
Laura Graceffa's insight:

In Moodle

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Kahoot- Game-Based, Classroom Engagement Tool f...

Kahoot- Game-Based, Classroom Engagement Tool f... | How and Why to Gamify the Classroom | Scoop.it
Kahoot brings you a great learning platform that helps educators involve students in lessons by questioning, discussing and surveying in a game-like environment. Learn more..
Laura Graceffa's insight:

Let's see. 

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Ten Applications of Gamification to Drive Employee Engagement

Ten Applications of Gamification to Drive Employee Engagement | How and Why to Gamify the Classroom | Scoop.it
Technologies are often accelerators and in some cases even enablers to do achieve something faster, better and cheaper.
Laura Graceffa's insight:

Still need to read...applications for the classroom?

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Why Gamification Is Winning Points on Campus

Why Gamification Is Winning Points on Campus | How and Why to Gamify the Classroom | Scoop.it
Higher ed gaming labs like Rochester Institute of Technology’s MAGIC center are expanding gamification’s possibilities.
Laura Graceffa's insight:

Higher ed, but still...

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The Persistent Appeal of Technology in Learning

The Persistent Appeal of Technology in Learning | How and Why to Gamify the Classroom | Scoop.it
Dr. Victor Frankenstein loved technology, and Mary Shelley's work of fiction was at once a cautionary and promotional tale of technology's incredible potential. In the iconic story, he took the piece
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Theory of Gaming Motivation

the psychology of video games (Theory of Gaming Motivation #gamification #gbl http://t.co/JM0QR7wQrZ)
Laura Graceffa's insight:
a podcast
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Gamification: Design For A New Generation | Gamifeye

Gamification: Design For A New Generation | Gamifeye | How and Why to Gamify the Classroom | Scoop.it
Gamification Wiki describes gamification as “applying game design thinking to non-game applications to make them more fun and engaging.” Since 2010, the concept is being recognized as a digital term while its first examples were spreading over the...
Laura Graceffa's insight:

Gamifeye

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