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Female Gamers are Outnumbering Men, New Study Revelas

Female Gamers are Outnumbering Men, New Study Revelas | Girl Gamers | Scoop.it
According to a new study, women are surpassing men in the mobile gaming market, accounting for nearly 70 percent of downloads and plays.
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Video games in the past vs now vs future (FULL COMPARISON)

#trendingnow #gaming #stickman #makeyoutubegreatagain More Videos ? Support me with 1.Like 2.Share the video 3.hit the subscribe button ---------------------...
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Gaming. More Than Just A Hobby. Short eSports documentary. #ASBYourDreamGig

A student made documentary exploring the money that can earned through eSports. This documentary is meant to educate and influence the older generation(mainl...
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Top Female Gamers On YouTube - Video Game YouTubers

Top Female Gamers On YouTube - Video Game YouTubers | Girl Gamers | Scoop.it
Female gamers on YouTube continue to dominate the gaming community, growing their followings and producing top-notch video game content. ...
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youtube | girl games | Pregnant Apple White Emergency| youtube videos

Girl Games - Play Games for Girls www.girlgames.com/ Play free online girl games everyday at GirlGames.com! We have the newest Dress Up, Makeover and Cooking...
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5 Highest Earning Female Gamers In The World

5 Highest Earning Female Gamers In The World | Girl Gamers | Scoop.it
Popular female gamers have much to show to the gaming industry. These are the top 5 highest earning female gamers.
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eSports gets its very own news network

eSports gets its very own news network | Girl Gamers | Scoop.it
eSports and pro gaming news outlet Gamer World News Entertainment debuts to bring gamers the news they don't want to miss.
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Facebook Campaign Promotes Women in Gaming

Facebook Campaign Promotes Women in Gaming | Girl Gamers | Scoop.it
Facebook’s “Women In Gaming Stories” Promotes Women in Gaming Facebook has launched a new campaign with the goal of promoting diversity in the video game industry. They hope to encourage more women to enter the field. The new initiative, called “Women In Gaming Stories,” includes a website containing videos of women in various roles within the industry. These include game design, sales, marketing, and HR, among others. “Gaming is one of the best examples of people connecting around their interests, and women have a really important part to play in this industry,” said Facebook COO Sheryl Sandberg. She went on to state that women make up half of gamers worldwide. She also brought up well-known female characters including Tracer from Overwatch, Aloy from Horizon Zero Dawn, and Chloe and Nadine from Uncharted: The Lost Legacy. But despite the large number of female gamers and characters, Sandberg believes that the industry needs to do more to get women to join the industry. “Yet gaming still doesn’t fully reflect the audience it serves or the stories it tells,” she said. “Women only make up 23 percent of the workforce, and women of colour are even less represented. In this industry, women also face stereotypes and prejudice that hold them back, just like they do in every industry. And when they become the target of online threats, it’s even harder to convince young women that this is an industry full of opportunity; and industry that not only values their work – but needs it.” She said that Facebook wants to see games that can “speak to everyone.” As a part of the campaign, Facebook will organize meet-ups for women around the world to come together. The website also links to talks from important female game developers , as well as research that explores facts on women in the video game industry. Other women in the game industry that are spotlighted are Rovio CEO Kati Levoranta and King brand manager Natalie Mellin. SOURCE
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Hollywood Diehard Gamers with Stunning Looks

Hollywood Diehard Gamers with Stunning Looks | Girl Gamers | Scoop.it
This is a paid-for submitted press release. CCN does not endorse, nor is responsible for any material included below and isn’t responsible for any damages or losses connected with any products or services mentioned in the press release. CCN urges readers to conduct their own research with due diligence into the company, product or service mentioned in the press release. In the modern world, there should be no prejudices that men play more computer games than women. There are females who are heavy gamers irrespective of how tough their schedule could be. Among them you may find women-gamers who are at the same time world-know figures. To begin with, let’s talk about a young actress Chloe Grace Moretz who was born in 1997. She is a popular actress and model, thinking of starting her own clothing line and at the same time, she loves playing computer games. This American beauty loves playing ‘Dota’, ‘CS’, ‘Battlefield’, and ‘Assassin’s Creed’. Another prominent actress to be a diehard gamer is Mila Kunis. This amazing actress and a mum of two loves playing ‘World of Warcraft’ and ‘Call of Duty’. Everyone knows Michelle Rodriguez, a hot girlfriend of Dominic Toretto in all parts of ‘Fast and Furious’ but not many people know that she is also a keen fan of ‘Call of Duty’. Rosario Dawson is an American actress, singer, comic book writer and a political activist. Apart from raising her daughter and being a super active media figure she loves playing computer games. Her favorite ones are ‘The Legend of Zelda’, ‘Super Mario Bros’, she has even become a voice actress of the reboot of ‘The Syndicate’. It could be that these celebrities know each other in real life, but what do you think will that be a great idea if some of them could play their favorite computer games together and be able to place bets on who will become the winner. This could be the beginning of a true female friendship in Hollywood and IQeon decentralized PvP gaming platform could become the first of its kind to unite all these celebrities and bring them much joy and an additional income. IQeon gaming ecosystem claims to drastically facilitate the monetization processes in the gaming sphere. Players get paid for their in-game achievements and automatically receive the winning in case PvP bets are placed on the results of any games. IQeon startup is now going through main tokens offer. IQN could be easily purchased with BTC or ETH. The ICO is entering its 4th week of tokens presale which provides all participants with 10% bonus. It means that by paying less money you are getting more IQN tokens. Participate in the creation of the first global gaming ecosystem and enjoy playing your favorite games and at the same time get paid for that. To receive more information, please, visit IQeon official website. Also, you may follow the project and the ICO through social network channels. Tartu mnt 83-205, Tallinn, Estonia, Harju maakond, 10115 [email protected] [email protected] https://iqeon.io
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Women in China are dropping millions on a dating simulation game

Women in China are dropping millions on a dating simulation game | Girl Gamers | Scoop.it
A romance video game called Love and Producer raked in $32m last month, and players across China are making in-app purchases to pursue 4 virtual heartthrobs. Launched in December, the game already has 2m daily active users, most of whom are young women. It’s a breakout success in a traditionally neglected gaming demographic — and female-focused gaming company Pape Games is pulling out all the stops to win over players’ hearts. So what’s the big deal? The game is essentially a “virtual romance novel,” wherein the player stars as a successful female TV producer tasked with reviving a hit show — all while courting 4 hunky dudes. There’s Li Zeyan (the high-powered CEO with a heart of gold), Bai Qi, (the rugged police officer), Xu Mo (the sensitive genius scientist), and Zhou Qiluo (the fun-loving pop star). They can also stop time and fly on the wind. So there’s that. Players embark on quests to take the men out on dates while running their production company — and of course, spending money expedites the process. Women gamers are real, and lucrative In China, the number of female gamers is growing (and spending) fast. Case in point: 54% of players on Tencent’s most profitable mobile game, Honour of Kings, are women. That’s the largest proportion of female players on a “battle” game, and it’s clearly paying off. Analysts point to women being more active on plot-based video games with more character development… which explains the poetically thoughtful biographies of the “4 hunky dudes.”
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The Top Ten Most Read and Shared New World Notes Posts of 2017

The Top Ten Most Read and Shared New World Notes Posts of 2017 | Girl Gamers | Scoop.it
As is usually the case, the New World Notes posts most shared on social media and/or picked up by larger media outlets this year offer a pretty good review of 2017's top highlights -- starting with: Linden Lab Becomes First (And Only) VR Company To Join Tech Industry's Amicus Brief Against Trump's Muslim Ban (February): "... This also makes Linden Lab the first and so far only VR-focused tech company to join the brief. (That's not counting fellow signees Facebook, which own Oculus, or Google, which develops Daydream, or Microsoft, which develops HoloLens -- but those giants are not categorized by their VR products.) For all the billions of dollars invested in VR startups in the last few years, and general outrage in the VR industry over Palmer Luckey's covert Trump support, the Lab stands alone..." Confirming Danah Boyd's Early Concerns, Studies Suggest Women Much More Likely To Get Motion Sickness From Using VR (March): "Back in 2014 just before the VR hype wave hit a new peak, renowned sociologist danah boyd expressed deep concerns based on her own early research that virtual reality literally made most women sick. 'I want folks to take what I did and push it further,' danah told me at the time. 'If researchers start to investigate this issue, I'll be ecstatic.' They have, and according to Science News, some new studies are backing up danah's earlier insights..." Ozimals Ending: 1000s Of Beloved Virtual Bunnies Condemned To Permanent "Hibernation" Due To Cease & Desist Legal Order (May): "The owner of Ozimals, an extremely popular brand of breedable virtual bunnies and other pets for Second Life which once partnered with Linden Lab itself, is about to go defunct due to a real life cease and desist order... This is the dark side of the thriving virtual economy. Second Life content creators may now make more money than Second Life's corporate owner, but that revenue is often in jeopardy due to accusations of IP infringement between competing creators -- who sometimes come with a court order." Website Tracks Just How Few VR Users There Are On Steam (June): "As of this writing (according to VRLFG) there's less than 2500 players total across all VR games on Steam (out of some 8-12 million concurrent Steam users). AltSpaceVR, which is perhaps closest to Sansar and High Fidelity in the social VR space, currently shows just 14 total players (23 total over the last 24 hours). There's an estimated 750,000-1.5 million owners of Oculus or Vive headsets now on the market, so you'd except at least 1% of them would be using their devices on Steam. But actual usage is well below 1%." Six more below -- starting with my most read 2017 post by far: Overwatch's Female Userbase Twice as Large as Other FPSes, Reports Nick Yee of QuanticFoundry -- Here's Why (July): Overwatch, Blizzard’s first-person shooter, is incredibly popular among girls and women. “In our data,” game demographics expert Nick Yee wrote in a recent blog post, “it is 16% female gamers. So that puts it at more than double the genre average for FPS games.”   QuanticFoundry, Nick’s analytics firm, has collected surveys of 300,000 gamers, which is where he gets this data. Overall, Overwatch is about as popular with female gamers as males: “As a raw count ranking of how many gamers mention Overwatch in the survey," he tells me, "the game is 7th among male gamers, and 12th among female gamers.”   16% percent may not seem like a lot, but for a game as popular as Overwatch, that means millions of extra players, compared to sausage-centric franchises like Call of Duty or Battlefield. And dollars: Since Overwatch has sold over 30 million copies, the game’s female user base is about 5 million -- who’ve given Blizzard roughly $250 million.   Is It "Racial Appropriation" for White People to Play as Black Avatars? (August): "... Recognizing the discrimination that real black people face in online worlds, sometimes even in player-listed locations, so much so that they often feel pressured to use a white/lighter skinned avatar and hide their real life race. So it is a form of privilege for someone who's white in real life to casually play with racial identity, and that should be acknowledged." Linden Lab Announces Massive Update to Second Life Including Cloud Deployment, Improved WindLight & Animation, Grid-Wide Game Experience (August): "If anyone in the tech and VR industry (not to mention the Second Life userbase) had any impression that Linden Lab was mainly walking away from SL to focus on Sansar, CEO Ebbe Altberg just sent out a mass e-mail announcing major updates to the 14 year old metaverse...  Updating Second Life from its ancient connected server architecture to a cloud-based system could vastly improve the user experience. Ebbe adding that '[i]t may also allow us to introduce new products with more flexible pricing' is a strong hint at land discounts, because with cloud deployment, a given sim does not have to be 'online' if no user is accessing it -- so perhaps Linden Lab is planning to change land costs from a flat monthly rate to a 'pay per use' rate. (Just my interpretation.)" Linden Lab Launches First Grid-Wide Game In Second Life - Think A Bit Like Pokemon Go, But In An MMO (September): "PaleoQuest and the like are single location games also published by Linden Lab. This new game, by contrast, is integrated into the entire virtual world, and invites users to hide creatures on their own land. (You know, like how RL store owners often hide Pokemon in their locations, to attract more foot traffic.) This game, by the way, is the one promised in Linden Lab's recent announcement to greatly expand and enhance SL..." John Carmack: VR Developers Should Stop Chasing After More Ultrarealistic Graphics Because "We Are Running Out Of Moore's Law" (October): "As he puts it: 'Some of [my favorite VR experiences] are clearly very synthetic worlds where it's nothing but these cartoony, flat-shaded things with lighting but they look and they feel good.' At first he describes this as a practical, market-driven approach for developers, but very quickly after that, makes an interesting point about the coming limits of graphics simulation..." Let's Watch the New Ready Player One Trailer & Wonder Why VR Goggles in 2045 Are Still Bulky & Ridiculous (December): "...Which leads me to think Spielberg intentionally made the VR goggles look huge and ridiculous to emphasize his trepidations with virtual reality -- how they cut people off from reality by literally blinding them to it. Because if they wore small and stylish sunglasses, some of the audience might miss that point." I'm curious which of these posts will seem the most relevant in 2018. In any case, thanks to everyone who read and shared the love of New World Notes in 2017!
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Google: Mobile gaming industry is failing women gamers

Google: Mobile gaming industry is failing women gamers | Girl Gamers | Scoop.it
SAN FRANCISCO — Women make up half of mobile gamers but game developers, the gaming culture and the games themselves are still mostly male. That's according to new research from Google, which is pressing the industry to hire more women and to make games that appeal to a broader cross section of players. Playing games on mobile devices has caught on with an unprecedented number of women — 65% of women ages 10-65 in the U.S. play mobile games — moving the gaming industry beyond its traditional young male demographic. Women also fire up these games more frequently than men, with 43% playing more than five times a week, the Google research found. A quarter of men who play mobile games said they would spend more time playing if they knew they were playing against other men. Among men who play mobile games the most — 10 plus hours per week — that number is 47%, according to the research that surveyed 3,300 U.S. Internet users. "The male preference for gameplay within their own gender group may produce exclusionary interactions which trickle down and make female players feel less welcome," Google said. At the root of the problem is the male-dominated gaming industry, which is still little more than a quarter female, transgender or other gender identity, according to Google. Only 23% of women feel there is equal treatment or opportunity in the industry, the research found. That limits the gaming industry's ability to build games that resonate with a wide audience, Google said. What's typical: Games with male characters and themes that hog the spotlight. Of the top 100 grossing games on Google Play, 44% more of the app icons feature male characters than female characters, according to Google. The majority of female gamers say that only 30% of those games are made for them. That has consequences, with women saying they don't explore multiple genres, talk with friends about mobile games and buy as many mobile games. And they don't identify as gamers, Google said. Harassment of women from the online campaign GamerGate has increasingly linked the gaming culture to misogyny and sexist attitudes.  More: Most TV computer scientists are still white men. Google wants to change that. More: Exclusive: Code2040 raises $5.6 million as it fights tech diversity backlash More: Google goes to Oakland, Harlem to reach black, Latino youth Google says it's launching a new initiative called "Change the Game" to bring more diversity to mobile gaming and to highlight women who play games. Earlier this year, Google said it used Wonder Woman to inspire teen girls to make games and launched a game development program for emerging game designers. Now it's promoting women in gaming with a video, a collection of games with female protagonists in Google Play's Indie corner and an interactive game. The Internet giant is pushing the gaming industry to become more inclusive as it wrestles with its own diversity issues. Three years ago it pledged to close the race and gender gap to make its workforce better reflect the panoply of people it serves around the globe. Today it's still overwhelmingly male. Tensions over that diversity drive are running high at Google, which recently fired an employee who wrote an internal memo suggesting men are better suited for tech jobs than women.
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Ready Player Two: Women Gamers and Designed Identity- Book Sneak Peak – Culture Digitally

Ready Player Two: Women Gamers and Designed Identity- Book Sneak Peak – Culture Digitally | Girl Gamers | Scoop.it
Video game culture exists within the dust cloud of GamerGate. For the last three years, it has dominated how many of us have talked about video games and video game culture. The conversations – academic and otherwise – circle around the games that defined this debate. Hardcore games, console games, even many indie games are considered seriously with an eye towards size; the games in question are often large in narrative, scope, and (with the exception of indie games) dollars. Just as the toxicity of GamerGate got to define a core of game culture, the games central to its narrative have defined which games get to be considered important. My book, Ready Player Two: Women Gamers and Designed Identity is about the importance of smaller games. Many of these games have been overlooked and dismissed, but they can tell us a different story about players, identity, culture, and industry. My publisher, The University of Minnesota Press, has graciously allowed me to share an excerpt from my first chapter. The games in RP2 are certainly small. Games like Hungry Babies Mania, Diner Dash, Delicious Emily, or Kim Kardashian: Hollywood  may not appear to be a significant part of what we typically consider “gamer culture.” But these games, typically designed for an intended feminine audience can teach us a lot about the way women’s leisure is constructed. This leisure, I argue, plays with time, emotions, consumption, and bodies, transforming the identity of the player into what I refer to as a “designed identity.” At the same time, the designed identity that I demonstrate throughout the book is also white, middle class, heterosexual, cis-gendered, and ablest. In order to move beyond GamerGate’s dust cloud, we need to be thinking about different games, and thinking about games differently. The book offers one possible way to do this: by understanding video games intended for women we can begin to push the larger cultural conversation away from toxicity. Excerpt from the Introduction to Ready Player Two: Women Gamers and Designed Identity by Shira Chess (University of Minnesota Press, 2017) Copyright 2017 by the Regents of the University of Minnesota. Used by permission of the University of Minnesota Press.
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New e-Sports Network GWNe Launched by Women Gamers

New e-Sports Network GWNe Launched by Women Gamers | Girl Gamers | Scoop.it
The e-sports gaming industry is experiencing an astounding 22% growth rate per year. Female e-gamers are a huge contributors to this growth...
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Gamer World News founder Gayle Dickie talks eSports in interview with TWK! –

Gamer World News founder Gayle Dickie talks eSports in interview with TWK! – | Girl Gamers | Scoop.it
The eSports gaming industry is growing at a massive pace. What many don’t know is that about half of eSports players are female.We’ve covered this before, with our interview with Heart…...
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Coolest Black Girl Gamers

Black Girl Gamers is a group made for girls that game. Equality is pushing boundaries in the gaming community.
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GIRL GAMERS - NOW IS OUR TIME - MOVIE

GIRL GAMERS - NOW IS OUR TIME - MOVIE | Girl Gamers | Scoop.it
A documentary movie abour GIRL GAMERS from around the world.
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Will The Gaming Community Ever Truly Embrace Female Gamers?

Will The Gaming Community Ever Truly Embrace Female Gamers? | Girl Gamers | Scoop.it
I’ve been playing video games since I can remember visiting my grandparents at the Oregon coast. When my cousins got their Nintendo 64 in 1996, their Super Nintendo was retired to my grandparents nearby and became a featured amenity when I came to stay. Around the same time, the Oregon Trail CD-ROM game was considered “educational content” in my school district at the time. We had designated library time to pack up our wagons with too many supplies and inevitably die of dysentery. By the end of the decade, I had received a lime green Gameboy Color for my birthday and started collecting Pokémon badges as fast as I could. The 90s were a wonderful time to grow up in, if affordable access to video games was at all a concern of yours. The gaming community has come a long ways since the days of a bunch of dudes crowding an arcade cabinet at the local pizza parlor. Although, maybe not as much as one would assume. The inception of the Internet changed the way communities are able to communicate and find others who share their interests; the gaming community was no exception. Prior to the Internet, if you encountered any difficulty moving past an objective, your only hopes were that a guidebook existed and was sold at Target or your friend had already beat the game and would share their wisdom with you. Many a game were left to collect dust after reaching the “unbeatable” milestone. Now, a simple Google or YouTube search will provide you a solution that may have taken hours without help. When the original X-Box was released in 2001, people laughed at Microsoft’s first console attempt and the fact that it had an ethernet port. Who was going to run a cord through the house just to play online? As it turns out, a lot of people. Not only did console online-gaming start to take form, it would lead to creating an entire genre on its own of purely online multiplayer games in the present day; none bigger than Fortnite: Battle Royale. While YouTube is still the largest video sharing website, the gaming community has their own called Twitch. On the site, gamers of all skill levels and personalities are able to stream themselves playing the games of their choosing. The more followers you have, the bigger the chance for more revenue. In August, the streamer known as ‘Ninja’ was the first to reach 10 million followers, but that wasn’t the only headline about the 27 year old. The streamer recently said during one of his streams that he actively chooses to not stream with female gamers, to avoid scrutiny and rumors of dating. He says the harassment is something he wants to “minimize from our life,” meaning his and his wife’s. Harassment is no stranger to anyone with the slightest of online presence, but has been especially prevalent in the gaming community. In August of 2014, the #GamerGate controversy took flight against several females in the industry, including Zoë Quinn and the extensive death and rape threats against her and her family. The unorganized, 4chan inspired group claimed journalists and feminists were unfairly covering the community and the dumpster fire was immediately ignited. The moment could have easily put the gaming industry years ahead and served as a predecessor to the #MeToo movement, but not much reflection of the moment has happened since the original hype, not more obvious than with Ninja’s recent comments. Women currently make up 1 in 5 of the streamers on Twitch. However after accounting for how many more hours on average that men stream, the number of followers each has is nearly deadlocked. I regularly watch a lot of different streams on Twitch but it’s harder to find gamers I want to invest my time in and relate to as a woman; the market is simply not thrown in my face. 2018 has brought us the #MeToo movement and more women running for political office than ever before, but the gaming industry still has their own game of catch up to play first.
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Where Black Girl Gamers Are Headed in the Next Five Years

Where Black Girl Gamers Are Headed in the Next Five Years | Girl Gamers | Scoop.it
By Kayla Cowart, Community Cultivator (Guest Blogger) Predictions Gamers are more than the white male, nacho eating stereotypes- although, I do love me some nachos. In five years, the gaming community will continue to show just how many gamers are disabled, people of color, or even queer.
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Google launches 'Change the Game' design challenge to encourage female coders and gamers

Google launches 'Change the Game' design challenge to encourage female coders and gamers | Girl Gamers | Scoop.it
Google has teamed up with Girls Make Games and ESA Foundation to launch a new initiative called Change the Game. It is designed to encourage more women to get involved in playing and creating mobile games, and there's a $10,000 college scholarship and a $15,000 technology donation up for grabs. The company is seeking game ideas from US teenagers who are invited to share details of their designs. Google asks for details of game mechanics, storylines and asks "what emotions could the player experience or feel while playing the game?" See also: The company is looking for ideas from female gamers about the future of mobile gaming, although it's not guaranteed that the ideas will be brought to life. Google says: "Change The Game is Google Play's program to support women in mobile gaming. We are on a mission to make mobile gaming truly for everyone by celebrating and empowering women as players and creators. We are committed to promoting diversity in and of games, celebrating players, and empowering the next generation of game makers." Whatever idea is deemed the best will earn the winner a series of prizes: VIP trip to Los Angeles to attend: An exclusive experience at E3 celebrating women in gaming A tour of Google LA office Scholarship to Girls Make Games Summer Camp $10,000 college scholarship $15,000 technology contribution to their school An Android tablet Four finalists will also win a tablet, the VIP trip and the summer camp scholarship. If you're interested in sharing your ideas with Google -- or you know someone who might like to take part -- you can find out more on the Change the Game website.
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PR: IQeon Gaming Ecosystem - Female Celebrities and Their Favorite Computer Games

PR: IQeon Gaming Ecosystem - Female Celebrities and Their Favorite Computer Games | Girl Gamers | Scoop.it
In the modern world, there should be no prejudices that men play more computer games than women. There are females who are heavy gamers irrespective of how tough their schedule could be. Among them you may find women-gamers who are at the same time world-know figures.
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eSports' Overwatch League announces its first female player

eSports' Overwatch League announces its first female player | Girl Gamers | Scoop.it
Kim "Geguri" Se-Yeon is the first female player in the history of the eSports Overwatch League.
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"Love and Producer": China‘s female gamers are spending millions of dollars on virtual boyfriends —

"Love and Producer": China‘s female gamers are spending millions of dollars on virtual boyfriends — | Girl Gamers | Scoop.it
In mobile game "Love and Producer," you’ll play a TV producer who must revive a flagging studio, while developing romantic relationships with four men with superpowers.
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'Change the Game' Google's New Initiatives to Celebrate Female Gamers

'Change the Game' Google's New Initiatives to Celebrate Female Gamers | Girl Gamers | Scoop.it
Whoever said that gaming is dominated by boys was wrong, as Google takes the initiatives to celebrate and empower female gamers in mobile gaming by launching the 'Change the Game'. There are millions of games on the play store serving more than one billion people in 190 countries. But do you know the number of women playing the game on their mobile devices? As part of the 'Change the Game' initiatives, Google partnered with Newzoo to learn more and look at the presence of women in the gaming space in the U.S. and the results were really surprising. The study showed that 65% of all women play mobile games that's half of all mobile gamers. It is also found that women are actually more active mobile gamers compared to men with 43% of women playing games for more than five days each week compared to just 38% of men doing the same thing. Now it's pretty clear that not only men but women are also enjoying paying mobile games but the actual figure doesn't appear as high as it looks. Google found that only 24.8% of people in the industry identify as women or transgender. The study further showed that the majority of female gamers think that only 30% of those games are actually made for women. Additionally, it is also found that women are less likely than men to explore multiple genres, talk with friends about mobile games, or identify as a “gamer.” In a simple way with 'Change the Game' Google Play initiative Google want's to promote diversity in games, by celebrating all women who play games and empowering the next generation of game-makers through ongoing research, development programs, and partnerships. You can read more about Google's new Change the Game initiatives here. What you think about women in the gaming space or is gaming still dominated by men? About the Author: Rizwan is an avid mobile geek and a gaming lover. He loves to keep a tab on new Tech and loves to share latest tech news and reviews on Smartphones, Gadgets, Apps and more here on cyberockk.
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Radio 4 - Woman's Hour, Why I set up a safe space for black girl gamers

Radio 4 - Woman's Hour, Why I set up a safe space for black girl gamers | Girl Gamers | Scoop.it
Jay-Ann Lopez on Black Girl Gamers and improving representation in the gaming industry....
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