Generation z
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3 Methods to Engage Gen Y

3 Methods to Engage Gen Y | Generation z | Scoop.it
The new age learners' group mainly comprises the Generation Y category of learners. Generation Y, or the Millennials, are those born between 1980 and 2000. They represent a major chunk of the learning population today, ...
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Some key examples of how teachers need to be creative and entrepreneurial in there approaches to facilitating learning. Far too much teaching still relies on methods best suited to previous generations with little understanding of how and why we need to re-think T&L practices. The best Lecturers and most creative experiment with new methods, however on the whole the embracing and realisation of the pace of change is not common place. Yet!
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Teachers and Students: Machines and their Products? | Academe Blog

Teachers and Students: Machines and their Products? | Academe Blog | Generation z | Scoop.it
It arises from the belief, raised to new heights by the fall of purported alternatives (actually just authoritarian centrally controlled economies dressed up as “communism” or “socialism”) over the last generation, that an unfettered ...
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Why is Game Based Training so Important for Gen Y?

Why is Game Based Training so Important for Gen Y? | Generation z | Scoop.it
Test the skills acquired – Gen Y enjoys spending time learning new skills and applying them in different scenarios. Through Game-based learning, learners get instant feedback, which helps them develop confidence about ...
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Fundamental Considerations For Designing M-Learning Solutions (Part 1) by @MayraAixaVillar #astd

Fundamental Considerations For Designing M-Learning Solutions (Part 1) by @MayraAixaVillar #astd | Generation z | Scoop.it

Last week, I described mobile devices as multitasking tools that enable users to seamlessly collaborate and communicate with others, to consume and create content, and to research and manage information.These learning activities help the new generation of connected learners make sense of the world around them as they navigate and apply knowledge on the go. As mobile devices provide a personal interactive experience with content in a new and appropriate context of use, it is important to consider the following matters when designing anytime, anywhere learning experiences.


Via Mayra Aixa Villar, Jenny Pesina
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Today's pupils live in stimulating times - gulfnews.com

Today's pupils live in stimulating times - gulfnews.com | Generation z | Scoop.it
gulfnews.com Today's pupils live in stimulating times gulfnews.com The need of the hour is a generation of teachers who continue to update their skills as regularly a possible – men and women who aim to develop learners instead of teaching them;...
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Gamification By Design [Video] Gabe Zichermann

If you like this talk, you may like his website and blog at:

http://www.gamification.co/gabe-zichermann/

 


Via Tania Kowritski, Ken Morrison, Martin (Marty) Smith
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Ken Morrison's curator insight, April 8, 2013 7:54 AM

20% of Earth top 1000 corporations will incorporate some aspect of gamification into their marketing or product design by 2015.  What does that mean for you and the future workers who you are raising?

Martin (Marty) Smith's curator insight, April 8, 2013 8:50 AM

Everything Bad Is Good
Gabe Zichermann, author of Gamification by Design, debunks the idea that games are "bad" for kids. Good companion to Everything Bad Is Good For you by Steven Johnson.


"Kids have to have an extraordinary multi-tasking skill," says Gabe with great research examples. Gabe links the Flyn Effect, the idea that people are getting smarter, to video games. 


The argument Zihermann makes for children is applicable to business as well. Engagment beats non-engagment and games create engagement. 

Martin (Marty) Smith's comment, April 9, 2013 7:11 AM
Future workers are so comfortable with game constructs to NOT use them is crazy.
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Preparing Millennials for the 21st Century Economy - Huffington Post

Preparing Millennials for the 21st Century Economy - Huffington Post | Generation z | Scoop.it
Preparing Millennials for the 21st Century Economy Huffington Post As educators, we are responsible for preparing this generation -- America's future -- to not only take on the realities of an ever-changing global community, but to make a profound...
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Game playing has been a major factor in the success of human evolution; and through play we have learnt the basic survival skills of life. Children still learn today through game play and story telling just as we have done through the ages of man. Modern day game playing and story telling happens through multiple interactive media formats, as opposed to the oral and physical traditions of old. It is clear that we must engage Generation Y and Z through game play by using the media and technology they are familiar with. Devising techniques to exploit and embrace new developing technologies must be used as a platform to facilitate and enrich learning. By looking at new strategies to re-invent and adapt our working and learning environments will be the way to keep students and employees engaged and inspired.Engaging with Gen z consultants can be the first steps you can make to get the strategic direction of your company right to future proof your learning and work environments.
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A 21st Century Pedagogy for Teachers—Design Thinking

A 21st Century Pedagogy for Teachers—Design Thinking | Generation z | Scoop.it

The new pedagogy for better learning in our schools sounds more like what is needed for successful corporate leadership—design thinking:

 

+ Critical thinking
+ Active learning
+ Problem solving
+ Communicating, making connections,creating and expressing oneself in a variety of ways
+ Contextualized knowledge
+ Collaborative team work
+ Technology fluency
+ Information fluency
+ Media fluency

 


Via Len Netti, Michael Sabah
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Judith van Praag's curator insight, February 27, 2013 11:11 AM

Higher Order Thinking Skills, think about it.

 

Debra Walker's curator insight, September 16, 2013 6:22 PM

It was great to see this article draw the relationship between how we could be approaching education as well as the application of the same / similar principles for corporate leadership.  All of the competencies mentioned would serve both organizations and the individuals within that organization and lead to more humanized evironments in both the schools and in enterprise.