GBL in the Classroom
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GBL in the Classroom
Scooping the best GBL resources and information from around the web
Curated by Megan Townes
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Education Views: Digital games linked to learning

Education Views: Digital games linked to learning | GBL in the Classroom | Scoop.it

A new Griffith University education study is investigating how digital games enhance high-level understanding and learning. Professor Catherine Beavis from the School of Education and Professional Studies explains.

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Game Design as a Model for Course and Curricular Development

If you are at all interested in the idea of games as a part of education and learning then you have probably come across James Gee’s What Do Video Games Have to Teach Us About Learning and Literacy. Gee’s book is an important text because he is able to quantify the way people learn and apply what they learn in video games. This is compelling material for the many teachers in search of new pedagogical methods that harness the recent increase in popularity of video games. There is a problem however in Gee’s argument. While he explains the learning processes of gamers, he doesn’t in fact provide any road maps as to how exactly one should go about using video games to teach.

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Extra Credits : Gamifying Education

This week, we offer some general examples for ways to improve education using game design techniques.
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Two to Three Years: Game-Based Learning « 2011 Horizon Report

Time-to-Adoption Horizon: Two to Three Years
Game-based learning has gained considerable traction since 2003, when James Gee began to describe the impact of game play on cognitive development. Since then, research — and interest in — the potential of gaming on learning has exploded, as has the diversity of games themselves, with the emergence of serious games as a genre, the proliferation of gaming platforms, and the evolution of games on mobile devices. [/i]
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Creating a Game-Based Online Class | Online Universities

It is my hope that you can follow these easy steps to design and implement your own game-based class in the near future

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What Can We Learn About Assessment From Video Games?

Derek outlines in his presentation what we can learn from games and what they are very good at:

- Giving dynamic and ongoing feedback
- Presenting incentivised learning experiences
- Using meaningful profiles and reports
- Trusting in the ability of the player/learner
- Nurturing growth mindsets
- Maximising the potential of peer assessment
- Presenting purposeful and relevant learning intentions
- Ensuring assessment is not “done to” learners
- Giving the players the best chance of success

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Physical Activity Passport by @JonesyTheTeachr

A fabulous passport that students can use to 'level-up' in Phsyical Activity put together by a fantastic PDHPE teacher.
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