Gaming for Learning
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Why Teachers Should Play Minecraft In Class (EdSurge News)

Why Teachers Should Play Minecraft  In Class (EdSurge News) | Gaming for Learning | Scoop.it
“ Getting Started Pick up a copy at MinecraftEDU Check out the Wiki Participate in the forums Plan and discuss before you play! Dig, dig, dig. Break and build. Such are the simple, hallmark mechanics behind one of the world’s most popular indie games, Minecraft, which has sold an estimated 20 mil”
Via Dr. Susan Bainbridge
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Rescooped by Jenny Smith from Digital Delights - Avatars, Virtual Worlds, Gamification
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9 Techniques For Online Educators To Gamify Their Digital Classrooms

9 Techniques For Online Educators To Gamify Their Digital Classrooms | Gaming for Learning | Scoop.it
“Involve and motivate your students into the process of online learning with the help of gamification. Check what gamification is, and what gamification techniques you can use as online educator to make your digital classroom more interesting for your online students. Check the following 9 techniques that will help you gamify your digital classroom.”
Via Ana Cristina Pratas
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Rescooped by Jenny Smith from Gamification, education and our children
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Escape To Morrow: Minecraft as a Game Design Engine for Students ~ edWeb

Escape To Morrow: Minecraft as a Game Design Engine for Students ~ edWeb | Gaming for Learning | Scoop.it
Thursday, April 24, 2014 -- FREE 4:00 PM - 5:00 PM (Eastern Time) Show in My Timezone“Presented by Marianne Malmstrom (aka Knowclue), Cognitive Architect at The Elisabeth Morrow School in NJ”Minecraft is a little indie game that has taken the world by storm and has many wondering why children seem to be "obsessed" with this game. Given the enthusiasm surrounding this game, it is no surprise that educators are exploring ways to bring Minecraft into the classroom. Join us for our community’s next webinar to learn what happens when students are given the opportunity to design within a platform they love. Marianne Malmstrom, Cognitive Architect at The Elisabeth Morrow School in NJ, will share how play, agency, and autonomy can be leveraged with Minecraft to create learning spaces that are dynamic and relevant. She will show us how learning is naturally embedded in Minecraft game play and how children playing in this space are engaged in a highly sophisticated mode of learning that taps into creativity, collaboration, design thinking, and problem solving. Hear about the series of Minecraft challenges that were created for the students at Marianne’s school - including “Escape To Morrow,” an original Minecraft game which took the collaborative effort of students spanning grades 3-6 over one year to create. Join Marianne on April 24th to learn how to start using Minecraft as a game design engine with your students.
Via Kim Flintoff, Peter Mellow
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Rescooped by Jenny Smith from Game On for Learning
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Does Gamification Help Classroom Learning?

Does Gamification Help Classroom Learning? | Gaming for Learning | Scoop.it
“ Does making activities into games help kids learn in the classroom? One mother finds kids need to be engaged, not just play to earn points.”
Via GwynethJones, Helen Schutz
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Rescooped by Jenny Smith from Game On for Learning
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MIT Unleashes New Online Game for Math and Science

MIT Unleashes New Online Game for Math and Science | Gaming for Learning | Scoop.it
“ A group of researchers in MIT’s Education Arcade are trying to harness the power of MMO games to teach high school students to think like scientists and mathematicians.”
Via Helen Schutz
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Rescooped by Jenny Smith from Game On for Learning
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Game on: using computer games to captivate your class

Game on: using computer games to captivate your class | Gaming for Learning | Scoop.it
“ Head of department Ollie Bray is using computer games to get his students excited about learning.”
Via Helen Schutz
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Rescooped by Jenny Smith from Game On for Learning
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The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration

The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration | Gaming for Learning | Scoop.it
AvatarGenerations' Editor built a Serious Game using a platform called ThinkingWorlds to showcase the pedagogies in games and to investigate how teacher attitudes and perceptions changed before and after playing the game. The objective of the game was to provide a tailored contextual experience in a school environment that would have a positive affect on preconceptions, and change negative attitudes towards the role of serious games in the classroom. The game was designed to allow teachers to experience a range of educational activities, each built upon a clear and established pedagogy: Gagné’s (1985) ‘Nine Events of Instruction’, Mayer’s (2002) cognitive theory of multimedia learning, Lave and Wenger’s situational learning theory (Lave and Wenger 1991), Kolb (1984) experiential learning theory and Skinner’s (1954) operant conditioning theory.
Via Dennis T OConnor, Helen Schutz
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Rescooped by Jenny Smith from Digital Delights - Avatars, Virtual Worlds, Gamification
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ELT Sandbox - Computer Games & Gaming for Language Learning

ELT Sandbox - Computer Games & Gaming for Language Learning | Gaming for Learning | Scoop.it
“ELT Sandbox is a website devoted to the use of computer games and gaming in general as a stimulus for learning in the language classroom. With more and more people investing time in the English...”
Via Ana Cristina Pratas
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Rescooped by Jenny Smith from Game Based Learning Techniques
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The Role of Video Games in the English Classroom

The Role of Video Games in the English Classroom | Gaming for Learning | Scoop.it
"It makes sense, then, that in such a busy atmosphere full of often-conflicting literacies and constant rigor, video games might find an authentic and compelling role. "
Via KevinHodgson, Fingoist
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Rescooped by Jenny Smith from Game Based Learning Techniques
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"How To Do Research" Game

"How To Do Research" Game | Gaming for Learning | Scoop.it
“ "How To Do Research" game is presented by Kentucky Virtual Library. It's designed for kids to learn how to do research independently with kids-friendly user experience. Did you know that you can ac...”
Via Dr. Susan Bainbridge, Fingoist
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Rescooped by Jenny Smith from Gamification, education and our children
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Mario Kart in the classroom: the rise of games-based learning - Telegraph

Mario Kart in the classroom: the rise of games-based learning - Telegraph | Gaming for Learning | Scoop.it
“Family gaming expert Andy Robertson assesses the new trend of gaming in the classroom where Mario Kart power-slides past algebra and Endless Ocean glides past geography.”
Via Peter Mellow
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Rescooped by Jenny Smith from Gamification, education and our children
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Digital Badges for Deeper Learning Assessment (with tweets) · CorbettGaco2580

“Digital Badges are being used in higher education as assessments for learning. My first introduction to digital badges was during my first course at the University of New Haven in Instructional Technology and Digital Media Literacy Master's Degree program.”
Via catspyjamasnz, Peter Mellow
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Rescooped by Jenny Smith from Gamification in Schools
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The 50 Best Videos For Teachers Interested In Gamification - Edudemic

The 50 Best Videos For Teachers Interested In Gamification - Edudemic | Gaming for Learning | Scoop.it
Gaming in education is a really big deal, and a very fun way to get students more involved and interested in education.

Via Simon Pankhurst
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Valeria&Giorgia's curator insight, March 13, 2014 8:48 AM

Oltre alla guida per insegnanti,  vengono creati video che parlano dell'argomento e che permettono di informarsi anche attraverso il web.

Rescooped by Jenny Smith from Digital Delights - Avatars, Virtual Worlds, Gamification
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Special Issue on "Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities"

Special Issue on "Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities" | Gaming for Learning | Scoop.it

Via Ana Cristina Pratas
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Rescooped by Jenny Smith from Game On for Learning
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The Gamification of Everything - Including Phys Ed

The Gamification of Everything - Including Phys Ed | Gaming for Learning | Scoop.it
“ Back in 2008 I wrote a blog post about how I intended to apply game design theory within my PE classroom. This led me down the path of modifying structures within my units to introduce concepts suc...”
Via Helen Schutz
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Rescooped by Jenny Smith from Game On for Learning
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6 Basic Benefits Of Game-Based Learning | Fluency21 – Committed ...

6 Basic Benefits Of Game-Based Learning | Fluency21 – Committed ... | Gaming for Learning | Scoop.it
“ “The staff at TeachThought provide a compelling argument for the benefits of game-based learning in the classroom. As for the frequency of using computer games to teach, it is made clear that it should not be overly used (too ...”
Via Helen Schutz
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Rescooped by Jenny Smith from Game On for Learning
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Free Resource: Exploring the use of Gamification in Learning

Free Resource: Exploring the use of Gamification in Learning | Gaming for Learning | Scoop.it
“ Brightwave have put together this free practical guide exploring the use of gamification in learning, and how game-based techniques can energise online learning programmes.”
Via AvatarGeneration, Helen Schutz
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Rescooped by Jenny Smith from Game On for Learning
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What’s the Difference Between Games and Gamification?

What’s the Difference Between Games and Gamification? | Gaming for Learning | Scoop.it
“ Perhaps the best way to think about games in education is not to automatically call everything that looks like fun a “learning game.” Lumping all digital”
Via Helen Schutz
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Rescooped by Jenny Smith from Education 2.0 & 3.0
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School Systems Blog - Four Gaming Resources for Learning

School Systems Blog - Four Gaming Resources for Learning | Gaming for Learning | Scoop.it
“ Four Gaming Resources for Learning. By: Aaron Morrison | September, 2012 | 0 views | No Comments | Posted in: Classroom Resources, Technology in the Classroom ...”
Via Yashy Tohsaku
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Rescooped by Jenny Smith from Game Based Learning Techniques
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Paper: Digital game-based learning: Towards an experiential gaming model

Paper: Digital game-based learning: Towards an experiential gaming model | Gaming for Learning | Scoop.it
“ The thesis that I read, called Digital game-based learning: Towards an experiential gaming model, introduced a model to represent the way that we learn through educational games. Do not that this m...”
Via Ana Cristina Pratas, Fingoist
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Rescooped by Jenny Smith from Game Based Learning Techniques
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games-based-learning blog: Motivation, Motivation, Motivation

games-based-learning blog: Motivation, Motivation, Motivation | Gaming for Learning | Scoop.it
Student motivation is obviously an extremely important topic for educators, researchers, parents and so on and we have talked about it previously, in our blog post ‘Gamification in Education’.
Via Fingoist
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Rescooped by Jenny Smith from Game Based Learning Techniques
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JumpCraft: The Easiest Way to Create a Game

JumpCraft: The Easiest Way to Create a Game | Gaming for Learning | Scoop.it
“ Create and share your own games without having to code!”
Via Ana Cristina Pratas, Fingoist
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Rescooped by Jenny Smith from gamification study and development
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Overcoming the User Engagement Crisis with Gamification

Overcoming the User Engagement Crisis with Gamification | Gaming for Learning | Scoop.it
“ In its simplest sense, gamification is showing users how to do something and rewarding them for doing it right or figuring out the problem.”
Via Irene Valdes
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Rescooped by Jenny Smith from Gamification in a changing world
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4 Key Points to Apply Gamification to E-Commerce

4 Key Points to Apply Gamification to E-Commerce | Gaming for Learning | Scoop.it
“ Learn some strategies to apply gamification to e-commerce. Innovation inside marketing online's world.”
Via Dimitra Zervaki
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