Financial success in future of video game industry
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Gartner Says Worldwide Video Game Market to Total $93 Billion in 2013

Gartner Says Worldwide Video Game Market to Total $93 Billion in 2013 | Financial success in future of video game industry | Scoop.it
The worldwide video game marketplace, which includes video game console hardware and software, online, mobile and PC games, will reach $93 billion in 2013, up from $79 billion in 2012, according to Gartner, Inc. Driven by strong mobile gaming and video game console and software sales, the market is forecast to reach $111 billion by 2015.
Chirag Choudhary's insight:

The article such as this from acclaimed source like Gartner will be used to demonstrate and build the ground confident for the essay and its topic. The article contains information regarding the growth and the future of gaming industry, and it showcases a table with the predictions for revenue in gaming. It also includes information about the type of console that will be popular in the gaming eco-system. Many other statistics are also provided to further expand and built the user knowledge

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Worldwide spending on mobile game apps tripled in 2013 to $16B

Worldwide spending on mobile game apps tripled in 2013 to $16B | Financial success in future of video game industry | Scoop.it
Games are the biggest part of digital content, accounting for $34 billion in non-app digital spending in 2013.
Chirag Choudhary's insight:

Another article that supports the fact that the mobile gaming is expanding faster then any other entertainment industry. It provides a great set of information that will be became a great supportive argument for the essay. The article compares the statistics from the gaming industry to the other entertainment businesses like music and movie industry, making it a essential and useful source. Also, it includes charts which presents the growth margin of different industries. 

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Analytics firm Flurry reveals how to best make money from the 70% of Android ... - VentureBeat

Analytics firm Flurry reveals how to best make money from the 70% of Android ... - VentureBeat | Financial success in future of video game industry | Scoop.it
Analytics firm Flurry reveals how to best make money from the 70% of Android ...
Chirag Choudhary's insight:

The following provides a great insight on how to "hammer" the gaming industry through its largest and still growing member, Mobile gaming. It focuses on the predominate android market and it describes how 70% of android devices engage in gaming, making it perfect platform for earning high profit. Furthermore, it presents research results of time spent gaming by different groups of people. 

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INFOGRAPHIC: How is Candy Crush Saga Raking in the Millions?

INFOGRAPHIC: How is Candy Crush Saga Raking in the Millions? | Financial success in future of video game industry | Scoop.it

Via Peter Azzopardi
Chirag Choudhary's insight:

"If there is one game that is proof of the money that can be earned in the mobile gaming industry its, Candy Crush Saga". This is an example of how a small mobile game like Candy crush saga is able to create millions in the revenue, and is still growing. There are more games like this then you could imagine (angry birds, flappy bird, asphalt 8, etc.). It is very much possible to follow what the past games have done and create a profit. 

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Peter Azzopardi's curator insight, July 11, 2013 4:38 AM

The earnings are insane!!

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Growing Opportunity: China’s Online Gaming Market 2014 | MarketPublishers.com

Growing Opportunity: China’s Online Gaming Market 2014 | MarketPublishers.com | Financial success in future of video game industry | Scoop.it

The Chinese PC online gaming market has witnessed explosive growth from USD 10 million in 2001 to USD 9.7 billion in 2012. 

Chirag Choudhary's insight:

The Chinese market or perhaps the whole Asian market in general is a very new grounds that has not yet experienced the full growth such as market like USA. There is a lot of opportunities to take advantage of, as the government of china has just lifted the ban from the console gaming, meaning there will be a host of games and gaming technology rushing into the market to capitalize the revenue. This point is very important for the essay as it demonstrates that there is plenty still to be covered by gaming industry.

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Minecraft developer continues rise in profit, made $128 million in 2013

Minecraft developer continues rise in profit, made $128 million in 2013 | Financial success in future of video game industry | Scoop.it
The finest quality video game news, criticism, streaming and podcasting, made the old-fashioned way.
Chirag Choudhary's insight:

This article will help me in my justification of the point that a small studios can also earn great profit. Minecraft is a sand box indie(a game made by smaller studio) title that was released in 2009, and is still making high profit after 5 years of its release. The game has created total of $326 million in profit by this year, and is continuing   to increase its number by releasing on host of new platforms like PlayStation 4, PlayStation vita and Xbox one.

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Video-Game Hardware Sales Hit 3-Year High on New Consoles

Video-Game Hardware Sales Hit 3-Year High on New Consoles | Financial success in future of video game industry | Scoop.it
U.S. spending on video-game hardware surged to its highest in three years in December, as consumers snapped up new consoles from Microsoft Corp. and Sony Corp.
Chirag Choudhary's insight:

This article is an example of very current report about the increase in hardware sales in the gaming industry. It differs from the rest of the sources as this articles talks about the sales in the form of shares. It gives us strong numbers suggesting the success gaming industry is experiencing right now.

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Wal-Mart Expands Video Game Department and Begins Accepting Trade-Ins ... - Guardian Liberty Voice

Wal-Mart Expands Video Game Department and Begins Accepting Trade-Ins ... - Guardian Liberty Voice | Financial success in future of video game industry | Scoop.it
Chirag Choudhary's insight:

Wal-mart, a multimillion dollar corporation that previously dealt with things of daily needs has just stepped into the gaming industry, why? because there is huge potential for money to be made. Currently Wal-mart is targeting 2 billion dollars in trade in game business. This will be a good example to include in the essay as it showcases how even the well established business that do not need to rely on the gaming industry are also jumping the boat to make more revenue. Thus, supporting the fact that there is money to be made in gaming industry. 

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Six Figures: Self Employment in the Gaming Industry

Chirag Choudhary's insight:

Six-figures, is a video that describes and advises many useful tips and other knowledge filled things about how to progress in the video game industry. It strengthens the fact that there is money to be made in the industry and there are people already doing this. 

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ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY

Chirag Choudhary's insight:

"No other sector has experienced the same explosive growth as the computer and video game industry". The pdf file is a very neat and useful presentation which states a large amount of researched data in the form of Statistics, charts, tables etc. It contains information about the trending gaming genre, platforms, audience currently engaged with the subject, the type of audience, etc. The article filled with so much information is a good source for information that will be used for the essay. 

 

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Hype Cycle - Gartner.com

Hype Cycle - Gartner.com | Financial success in future of video game industry | Scoop.it
Chirag Choudhary's insight:

This is a Hype cycle published by Gartner.com. If we look at the mobile social gaming on the hype cycle it is clear that it is a platform for a lot of demand. Gartner.com states that this is a very high beneficial platform with maturity level as emerging- meaning there is space to grow. For example, the mobile gaming has just penetrated the china and is repeatedly expanding day by day, it will be further backed up by another article in this Scoop.it presentation. Another platform to be noted is the  gaming consoles (PS4, Xbox one) as the media hub which is also expected to be beneficial in the future. These pieces of information will prove highly beneficial for my argument about the profitable future of gamin industry. 

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OBJ Enterprises, Inc. (OBJE) Looking to Capitalize on Three-fold Increase in Global Gaming App Spending | The QualityStocks Daily Blog for Micro-cap and Small-cap Companies

OBJ Enterprises, Inc. (OBJE) Looking to Capitalize on Three-fold Increase in Global Gaming App Spending | The QualityStocks Daily Blog for Micro-cap and Small-cap Companies | Financial success in future of video game industry | Scoop.it
$OBJE Looking to Capitalize on Three-fold Increase in Global Gaming App Spending http://t.co/MVyLZ2nA57
Chirag Choudhary's insight:

The article exhibits the demand for a business partners in gaming industry. Facts like the three-fold increase in global gaming app spending and the capitalization rate are given. Using this will help making a profound argument that starting a business in this industry is very profitable and can potential help them grow into a big corporation. 

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2014 Global Gaming Stats: Who's Playing What, and Why?

2014 Global Gaming Stats: Who's Playing What, and Why? | Financial success in future of video game industry | Scoop.it
Chirag Choudhary's insight:

Another very important article talks about whole range of topics related to the gaming industry and its future. Some of the topics are:  how gaming industry has outpaced movie industry, family gaming and social gaming networks, increasing number of women and older generation playing games, free to play model etc.  Perhaps the most important of them all is about how the Asia has just started experiencing the gaming (34% increase in gaming revenue from 2012). It also mentions that 91 of the world has mobile phone with 56% of them being smartphone. 

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Why Video Games Succeed Where The Movie And Music Industries Fail

Why Video Games Succeed Where The Movie And Music Industries Fail | Financial success in future of video game industry | Scoop.it
And what the rest of the entertainment world can do about it.
Chirag Choudhary's insight:

The article will further help me make  my comparison between business potential in gaming and movies stronger. It has very thought out reasons why the video games industry is in a better condition when compared to its competition. 

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GTA 5: Grand Theft Auto V smashes sales records making £1 BILLION in just THREE days

GTA 5: Grand Theft Auto V smashes sales records making £1 BILLION in just THREE days | Financial success in future of video game industry | Scoop.it
It is the fastest ever entertainment product to reach £1 billion sales - hitting the magic number in just three days - and is expected to become the biggest game in history
Chirag Choudhary's insight:

This particular article about the game, Grand Theft Auto 5 (GTA 5) gives insightful figures showcasing the potential of games reaching revenues as high as 1 billion pound in three days. This proves the fact that gaming industry is not just capable to earn more revenue than other entertainment businesses like movie industries , but is also the fastest to earn it. A record such as one set by GTA 5 is yet to be broken by any other entertainment business. 

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PC Gaming Expected To Hit $25 Billion In 2014

PC Gaming Expected To Hit $25 Billion In 2014 | Financial success in future of video game industry | Scoop.it
Chirag Choudhary's insight:

Along with console and mobile gaming, pc gaming is also a very important part of the gaming eco-center which is growing as we speak. With hundreds of AAA games and countless indie games released every year it is no surprise that pc gaming with prosper in future as well.

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Analyst: PS4 Was Biggest Console Launch in History - IGN

Analyst: PS4 Was Biggest Console Launch in History - IGN | Financial success in future of video game industry | Scoop.it
An analysis provided by Sony indicates that the PlayStation 4 is the quickest-selling console in industry history.
Chirag Choudhary's insight:

The article from the ign.com illustrates that the recently released gaming console is  the quickest selling console in the history. this information is important as it proves the demand there is for gaming, it is more than ever. The article also mentions the sales of another popular gaming console, Xbox one which was released along with PS4 and was also a great success. Further, showing that the demand is so high that the two consoles of same calibre are selling equally and both are profitable.

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Social Gaming Market is Expected to Reach USD 17.40 Billion Globally in 2019: Transparency Market Research

Social Gaming Market is Expected to Reach USD 17.40 Billion Globally in 2019: Transparency Market Research | Financial success in future of video game industry | Scoop.it
Chirag Choudhary's insight:

This is an another article that presents the market research done by the transparency group. It is a very straight forward research which predicts the future of social gaming market by looking at the current trends. It mentions that the social gaming may reach numbers as high as 17.40 billion dollars by the year 2019. Hence, declaring the fact that the industry will see greater  growth in the future, which is exactly what is required to support the arguments in my essay.

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