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Gamificazione: Gamify your business
Come usare le meccaniche dei giochi per migliorare la customer experience, il business e l'apprendimento
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A key way #VR dribbles into mainstream - The 10 Best Virtual Reality Marketing Campaigns — YouVisit

What do successful virtual reality marketing campaigns look like? Check out the 10 best VR marketing campaigns in recent memory.

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Gary Hayes's curator insight, February 20, 2017 2:58 AM
Quote "In order to promote The North Face brand to its adventure-seeker audience, the company launched several VR experiences in 2015 at store locations in San Francisco, New York, and London. Its “The North Face: Climb” experience took users to new heights in Yosemite National Park and Moab, while “The North Face: Nepal” allowed users to experience winter in Nepal. The brand garnered lots of recognition as a leader in VR for the retail market."
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#VR has a PR problem? How PR can make the Virtual Reality opportunity real | PR Week

#VR has a PR problem? How PR can make the Virtual Reality opportunity real | PR Week | Gamificazione: Gamify your business | Scoop.it
How PR can make the VR opportunity real. From PR Week

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Gary Hayes's curator insight, December 5, 2016 3:04 PM
Quote ""Most of the folks working in the VR space do come from the gaming industry or are developers or engineers; they aren’t thinking about it from a brand comms standpoint," she says. "There is a real opportunity for agencies to move the needle." Gamba contends VR comms should focus less on the technology itself and more on the very visceral reaction people often have after trying it. "That is a real challenge because you can’t see people’s eyes because of the headset or really show them the experience," she says. "We’re going to have to be creative about communicating how VR makes people feel."
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#AR not #VR excites Apple - much more relevant to their 'smart' devices.

#AR not #VR excites Apple - much more relevant to their 'smart' devices. | Gamificazione: Gamify your business | Scoop.it
Today’s KGI report is just the latest piece of evidence that Apple has serious plans to somehow work with 3D space. Acquisitions, supply chain reports, patents and even comments by Tim Cook a…

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Gary Hayes's curator insight, February 22, 2017 6:39 PM
Quote "I’m excited about Augmented Reality because unlike Virtual Reality which closes the world out, AR allows individuals to be present in the world but hopefully allows an improvement on what’s happening presently. Most people don’t want to lock themselves out from the world for a long period of time and today you can’t do that because you get sick from it. With AR you can, not be engrossed in something, but have it be a part of your world, of your conversation. That has resonance."
Vivalist's curator insight, February 27, 2017 8:30 AM
Not that I usually relay Apple's communications, but it is always interesting to see where they put their money. I am not surprised of their conclusion as AR seems to be way more easily deployable than VR. It's pretty much there already, no fancy hardware or resource demanding software required. Just ideas for execution and a few technological tweak along the way.

And Niantic Labs projects, among others, already showed the huge potential of AR when it comes to entertainment (as a whole, because in today's world, I do count information as a form of entertainment)
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6 Tech Predictions To Have A Major Impact In 2016

6 Tech Predictions To Have A Major Impact In 2016 | Gamificazione: Gamify your business | Scoop.it
6 Tech Predictions To Have A Major Impact The technology industry moves at a relentless pace, making it both exhilarating and unforgiving.

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Ante Lauc's curator insight, December 10, 2015 9:02 AM

I like such expectation...

Eric Redegeld's curator insight, December 16, 2015 3:08 PM
1. The death of the password is rapidly approaching -  Developers need to evaluate security solutions that are able to apply contextual identity, adaptive risk and multi-factor authentication at authentication plus at any point throughout a session. This kind of continuous security approach will be embraced in the marketplace and become the new standard, because it ensures authenticity of users, devices, things and services at all times and can mitigate risk whenever an anomaly is detected, even during existing sessions.  2. Chip to cloud (or device to cloud) security protection will be the new normal -  With most data chains now spanning the full spectrum of chip, device, network and cloud (plus all stages in between), many organizations are starting to realize a piecemeal approach to protection simply isn’t effective. This realization is spurring the adoption of more ‘chip to cloud’ security strategies, starting at the silicon level and running right through to cloud security. In this model, all objects with online capabilities are secured the moment they come online, meaning their identity is authenticated immediately. In doing so, it eliminates any window hackers have to hijack the identity of unsecured objects, thus compromising the entire data chain via a single entry point.   3. New technologies and standards that enable consumer privacy and security will become a competitive differentiator  -  They’re thinking of how to build delegation and consent capabilities fast enough to satisfy their customers, the business and the ever changing regulatory landscape. And they know they must do all of this with an architecture that scales to support millions of consumers and employees that can manage their own permissions.  User Managed Access (UMA) makes this all possible. UMA is now becoming available and can deliver this kind of experience. Those who embrace it early will be able to build a far stronger relationship with customers built on trust and mutual benefit.  4. The evolving Internet of Things will change the way we interact with the world around us - This is about to change. As technology evolves and contextual big data becomes more meaningful, businesses and governments will be able to harness the IoT to fundamentally change our daily lives. Central to this is the increasingly intertwined relationship between people, ‘things’ and apps, meaning things like medical devices, thermostats, security cameras and cars are able to receive a constant stream of personalized information straight to their device.  Key elements of the smart city concept are based on the ability to, for instance, use sensors connected to traffic lights to ease congestion, or use earthquake monitoring to shut down gas lines or other critical infrastructure that could be damaged in a quake. Securing systems such as these will be critical to public safety, and digital identity will be the critical security layer as smart cities get built out.  5. Tagging data at source will multiply the value of big data exponentially - In order to make sense of big data, it must be examined within the context it was collected. By tagging data at the point of collection with additional contextual information, the value that can be extracted from it across an organization is multiplied significantly. Key factors such as where and when the data was collected or who/what it was collected from are central to understanding data more effectively.   6. The fight to become the “Amazon of the IoT” will intensify - As the IoT’s vast potential becomes more apparent, we will start to see a growing number of organizations fighting to establish themselves as the go-to provider of IoT solutions, or the Amazon of the IoT. This will spur the rise of the IoT mega-platform; vast one-stop-shop Platform-as-a-Service solutions. The battle will likely play out across both the consumer and enterprise spaces and many of the usual suspects are already coming to the fore. Apple, Google and Intel are all vying for control of our homes, while Microsoft, IBM and Oracle are fighting over our businesses, 
MCH's curator insight, December 30, 2015 2:48 PM

Great 

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Cmon tech, catch up: Virtual Futures: Situated Documentary via Augmented Reality #vr #ar

Cmon tech, catch up: Virtual Futures: Situated Documentary via Augmented Reality #vr #ar | Gamificazione: Gamify your business | Scoop.it
Augmented Reality is still emerging out of the woods from a technological and awareness viewpoint and already rising from the hype haze is one of the most

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Gary Hayes's curator insight, December 4, 2015 4:26 PM

Quote "I was surprised to hear recently from a few friends (who should know better) that Augmented Reality is already finished?! – killed off by marketing superficiality over the past 6 years?! Of course I beg to differ and actually think we have not even started down a ‘real’ AR road. Augmented Reality is still emerging out of the woods from a technological, editorial and awareness perspective and already rising from a ‘hype-haze’ are the first of some really synergistic applications – ‘historical & futuristic’ factual stories ‘experienced’ in contextual location – Situated Documentary."

Vivalist's curator insight, December 5, 2015 5:50 AM

"I won’t be going into the technologies that deliver these (like Layar, FlashAR or Junaio etc:) or the devices (from smartphones, bespoke handheld devices, glasses, large shared touch-screens all combined with other platforms) but focus on some of the first round implementations made by companies using these relatively crude tools and imagine a very near term future."


some examples of documentaries relying on Augmented Reality

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The State of Internet of Things in 6 Visuals | Cerasis

The State of Internet of Things in 6 Visuals | Cerasis | Gamificazione: Gamify your business | Scoop.it
In this infographic we explain what is the current state of internet of things in visual form.

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ManufacturingStories's curator insight, December 2, 2015 4:47 PM

#IoT #Infographic #SmartHome #Cloud #SmartFactory #SmartCar

Richard Platt's curator insight, December 3, 2015 1:11 AM

The IoT is much bigger than you think it is, a worthwhile infographic to have to remind yourself how big it is.

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Get Deep Inside: A nuclear engineer is solving virtual reality's biggest problem

Get Deep Inside: A nuclear engineer is solving virtual reality's biggest problem | Gamificazione: Gamify your business | Scoop.it
VIDEO: See how a former nuclear engineer, Justin Krenz, is building the future of virtual reality.

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Gary Hayes's curator insight, November 8, 2015 5:35 PM

Quotte "Krenz and his unique inventions have attracted big names in VR like Sony, Oculus VR, and Valve. He could have chosen to work at any of these companies, but instead, he took a job in Utah with a company called The Void, which has been busy building the future of virtual reality. (We’re convinced it will be the future of entertainment.)"

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Inside Google’s Plan to Make Virtual Reality Mainstream Before Facebook Can | MIT Tech Review

Inside Google’s Plan to Make Virtual Reality Mainstream Before Facebook Can | MIT Tech Review | Gamificazione: Gamify your business | Scoop.it
Smartphones have sidelined digital cameras and other special-purpose devices. Now Google thinks mobile phones will shove virtual-reality headsets like the Oculus Rift into the shadows, too.

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Gary Hayes's curator insight, November 4, 2015 2:47 AM

Quote "The Rift offers a far better experience than Cardboard and has spurred tech and media companies to invest hundreds of millions in virtual-reality startups, content, and copycat headsets from companies such as Sony and phone manufacturer HTC. But the technological tide that made the Rift possible also works against it—in Cardboard’s favor. Even as the smartphone industry slashed the costs of the displays and sensors needed to build a good virtual-reality headset, smartphones have made people less inclined to spend money on PCs or on single-purpose gadgets such as cameras or GPS devices—and perhaps virtual-reality technology. “There’s a set of enthusiastic users, me being one of them, that’ll be willing to charge and plug in and assemble these things, and we’re going to have a great experience,” says Google’s Bavor."

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Inside Google’s Plan to Make Virtual Reality Mainstream Before Facebook Can | MIT Tech Review

Inside Google’s Plan to Make Virtual Reality Mainstream Before Facebook Can | MIT Tech Review | Gamificazione: Gamify your business | Scoop.it
Smartphones have sidelined digital cameras and other special-purpose devices. Now Google thinks mobile phones will shove virtual-reality headsets like the Oculus Rift into the shadows, too.

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Gary Hayes's curator insight, November 4, 2015 2:47 AM

Quote "The Rift offers a far better experience than Cardboard and has spurred tech and media companies to invest hundreds of millions in virtual-reality startups, content, and copycat headsets from companies such as Sony and phone manufacturer HTC. But the technological tide that made the Rift possible also works against it—in Cardboard’s favor. Even as the smartphone industry slashed the costs of the displays and sensors needed to build a good virtual-reality headset, smartphones have made people less inclined to spend money on PCs or on single-purpose gadgets such as cameras or GPS devices—and perhaps virtual-reality technology. “There’s a set of enthusiastic users, me being one of them, that’ll be willing to charge and plug in and assemble these things, and we’re going to have a great experience,” says Google’s Bavor."

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Audience boost! The New York Times to launch slate of VR films, will give out 1M+ Google Cardboard viewers for free

Audience boost! The New York Times to launch slate of VR films, will give out 1M+ Google Cardboard viewers for free | Gamificazione: Gamify your business | Scoop.it
The New York Times will distribute Google Cardboard virtual reality (VR) viewers to its home-delivery newspaper customers in the U.S. as part of a new campaign.

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Gary Hayes's curator insight, October 20, 2015 8:16 PM

Quote " For the uninitiated, Google Cardboard is a simple fold-out contraption that you can slip your smartphone inside, enabling you to use it as a VR screen. Google Cardboard is compatible with a number of third-party apps, letting you experience virtual reality in your own home without laying down a ton of cash for the privilege."

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IL GIOCO DELL'ALBERO | w/SalmiX

Scusate se non carico video da un mese...ma sono impegnato...
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Kids With Autism See Big Gains With Tablets - Disability Scoop

Kids With Autism See Big Gains With Tablets - Disability Scoop | Gamificazione: Gamify your business | Scoop.it
Even with intervention, many children with autism continue to struggle with communication, but new research suggests that using iPads and other tablets can help

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Danielle M. Villegas's curator insight, September 11, 2014 2:12 PM

Here's a feel-good article! I have seen how both tablets, laptops, and even handhelds like smartphones or iPods have been helpful for my own autistic son. I wish some of this technology had come out sooner! It's so good to see that there's some actual data to back the concept that these are invaluable tools for autistic kids, and for those with communications disabilities in general. 

--techcommgeekmom

Merja Saarela's curator insight, September 13, 2014 7:17 AM

I believe this is very good news for many parents struggling with communication challenges of their autistic child. Reserch results show remarkable progress especially with communication skills. So playing with the tablet seems to be very helpful for these children and their families.

Jorge Luiz Sousa Rego's curator insight, September 14, 2014 12:41 PM

M-learning, E-Learning, and Technical Communications

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Gamify Your Teaching

2014 8th Annual University Conference on Teaching, Learning, and Technology. Gamification is the use of game mechanics, tools, and thinking to solve problems...
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The Big #VR Biz Mod. Why Virtual Reality is the New Frontier of Travel

The Big #VR Biz Mod. Why Virtual Reality is the New Frontier of Travel | Gamificazione: Gamify your business | Scoop.it
From planning the vacation to visiting landmarks back in time, here's how VR is changing the way we explore the world.

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Gary Hayes's curator insight, November 18, 2016 4:03 PM
Quote "Last week, Australia’s Qantas Airways—the first airline to offer in-flight VR entertainment via Samsung Gear headsets—released the new Qantas VR app allowing customers to explore some of the continent’s scenic views. According to a press release, the free app can be used in a split-screen mode for those who have a headset or Google Cardboard, or in 2D for those viewing on a smartphone (it’s important to note that much of what is billed as VR isn’t true immersive VR, but a translation of the VR experience for 2D use). Some of the videos featured include a stunning helicopter flight over the Uluru sandstone monolith, a sunset river cruise at Yellow Water Billabong, and a climb up the Sydney Harbour Bridge."
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Tourism 4.0: Try before you Fly - How About a Virtual ‘Test Drive’? #VR #vegas #australia

Tourism 4.0: Try before you Fly - How About a Virtual ‘Test Drive’? #VR #vegas #australia | Gamificazione: Gamify your business | Scoop.it
Promotions featuring 360-degree videos have become an increasingly popular way for travel companies and tourism boards to entice clients.

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Gary Hayes's curator insight, February 13, 2017 9:10 AM
Quote "In January 2016, Tourism Australia introduced a series of 360-degree films depicting aquatic and coastal travel experiences there, including snorkeling in the great barrier reef and watching the sun set over Sydney Harbor. “We have a very competitive landscape in destination marketing, with national tourist offices spending a lot of money,” said Lisa Ronson, the group’s chief marketing officer. “We need to be able to tell the story of Australia in new and engaging ways.”"
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The State of the IoT in 6 Visual Categories

The State of the IoT in 6 Visual Categories | Gamificazione: Gamify your business | Scoop.it
In this infographic we explain what is the current state of internet of things in visual form.

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ManufacturingStories's curator insight, December 2, 2015 4:47 PM

#IoT #Infographic #SmartHome #Cloud #SmartFactory #SmartCar

Richard Platt's curator insight, December 3, 2015 1:11 AM

The IoT is much bigger than you think it is, a worthwhile infographic to have to remind yourself how big it is.

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Patent shows Google plans a 'needle-free blood draw' system

Patent shows Google plans a 'needle-free blood draw' system | Gamificazione: Gamify your business | Scoop.it
The design (illustrated), filed with the USPTO in Virginia, describes a machine that sends a pulse of gas into a barrel that contains a ‘micro-particle’ capable of puncturing the skin.

Via Mark E. Deschaine, PhD, Richard Platt
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Upshot2shop's curator insight, December 7, 2015 3:59 AM

Google has filed a patent for a 'needle-free blood draw' system that could be built into a wearable attached to someone's wrist, or a hand-held device. The filing describes a machine that sends a pulse of gas into a barrel containing a 'micro-particle' capable of puncturing the skin and drawing a small drop of blood.  Google suggests the device could even replace glucose testers used by diabetics entirely. 

 

The patent said: 'Such an application might be used to draw a small amount of blood, for example, for a glucose test.'  It points out that the smallest possible puncture is desirable to cause as little pain as possible, but very small diameter needles can fail to pierce the skin or snap because they're not strong enough.  However, the use of a 'micro particle' propelled by gas at a high speed could solve this problem.  Google is already working on smart contact lenses and a cloud-connected sensors to help diabetics monitor their glucose levels.   A wearable or handheld device would therefor fit neatly into this initiative.  However, as with all patents, there is no guarantee the idea will ever become a reality.   Google is not the only tech giant taking steps into the healthcare market.  Health data has become the next big battleground among tech companies as a new generation of wearable gadgets allow users to measure heart rates, sleep patterns and exercise activities.

Ante Lauc's curator insight, December 10, 2015 8:59 AM

I have diabetes almost 20 years and expect .....' Needle free blood draw' 

Internet of things will help me, together with ....to become without diabetes.

Darrin Shaw's curator insight, December 14, 2015 2:40 AM

Google has filed a patent for a 'needle-free blood draw' system that could be built into a wearable attached to someone's wrist, or a hand-held device. The filing describes a machine that sends a pulse of gas into a barrel containing a 'micro-particle' capable of puncturing the skin and drawing a small drop of blood.  Google suggests the device could even replace glucose testers used by diabetics entirely. 


 


The patent said: 'Such an application might be used to draw a small amount of blood, for example, for a glucose test.'  It points out that the smallest possible puncture is desirable to cause as little pain as possible, but very small diameter needles can fail to pierce the skin or snap because they're not strong enough.  However, the use of a 'micro particle' propelled by gas at a high speed could solve this problem.  Google is already working on smart contact lenses and a cloud-connected sensors to help diabetics monitor their glucose levels.   A wearable or handheld device would therefor fit neatly into this initiative.  However, as with all patents, there is no guarantee the idea will ever become a reality.   Google is not the only tech giant taking steps into the healthcare market.  Health data has become the next big battleground among tech companies as a new generation of wearable gadgets allow users to measure heart rates, sleep patterns and exercise activities.

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Episodic #VR 'Gone' is a VR thriller from 'Walking Dead' team and Samsung from Dec 8

Episodic #VR 'Gone' is a VR thriller from 'Walking Dead' team and Samsung from Dec 8 | Gamificazione: Gamify your business | Scoop.it
'Gone' is a serialized VR thriller that lets you investigate the story along with the show's characters.

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Gary Hayes's curator insight, December 5, 2015 12:43 AM

Quote "The episodes are broken down into five to six minute chunks and are entirely shot in 360-degree view, so you have to turn your head all the way around to get a glimpse of everything that's going on. As the clip progresses, you'll notice glowing "hotspots" peppered throughout a scene. If you tap at the VR headset's controls while staring at one of these spots, you'll be brought into an alternate point of view of the same exact scene. So, for example, in the first episode, I could view the playground from both the mother's perspective as she sits on the bench, as well as from the daughter's perspective as she plays on the slide. These hotspots do disappear as the episode goes on, so you have to be vigilant enough to explore them before they go away."

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For the #VR Generation - Second Life 2 (social virtual world) to launch for Oculus in early 2016

For the #VR Generation - Second Life 2 (social virtual world) to launch for Oculus in early 2016 | Gamificazione: Gamify your business | Scoop.it

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Gary Hayes's curator insight, November 17, 2015 8:27 AM

Quote "Linden Labs says, "Project Sansar will be optimized for VR headsets like the Oculus Rift, but also accessible via PCs and (at consumer launch) mobile devices. Users can explore and socialize within Project Sansar experiences through advanced expressive avatars, using text and voice chat.""

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Virtual Reality TV ? How Virtual Reality Might (or will) Change TV Shows #vr #vrtv

Virtual Reality TV ? How Virtual Reality Might (or will) Change TV Shows #vr #vrtv | Gamificazione: Gamify your business | Scoop.it
Do you remember those moments long ago when you sat glued in front of the television set, longing to jump through the screen and land inside your favorite TV shows? You wanted help the Smurfs beat Gargamel or travel to space with Ren and Stimpy or wander through Springfield with Bart and Lisa. Maybe you still have those moments today. Maybe you watch Game of Thrones and think about how you could join in the battle or imagine yourself exploring The Land of Ooo with Finn and Jake in Adventure Time

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Gary Hayes's curator insight, November 1, 2015 9:44 PM

Quote "This isn’t the sort of medium that will work with every kind of story. Sitcoms and dramas are perhaps better suited for voyeur experiences, rather than participatory ones. For genres like fantasy, adventure and science-fiction, virtual reality can take narratives to a completely different level. That’s likely the reason why video games have become such a big part of the virtual reality scene at the moment; the medium is perfect to support first-person perspectives. Applying the immersive nature of VR to the fly-on-the-wall nature of television, though, will be tricky. Writers will have to think about how to construct plots and develop characters that can support any potential viewer stepping into the protagonist’s role. That’s already being done in short-form experiences, but might be harder to carry out through a season’s worth of episodes, but it’s not too far-fetched to think that some clever writers will be up for this. “There is so much coming down the pipes in terms of narrative momentum in VR, just from the people I’m talking to, I think of course people are going to tell stories in this medium,” Levin says."

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I still have my original 1970s View-Master - now Reimagined for #VirtualReality #VR - Techaeris

I still have my original 1970s View-Master - now Reimagined for #VirtualReality #VR - Techaeris | Gamificazione: Gamify your business | Scoop.it
+139 Tweet6 Share7 Reddit Share Stumble Share PinDepending how old you are, and at the risk of dating myself, you may remember the View-Masters of old. In case you’ve never seen or heard of it before, the original View-Master whisked kids away through the use of discs that had photos on them. You could get […]

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Gary Hayes's curator insight, November 8, 2015 9:28 PM

Quote "Sure there are cheaper, and even free, alternatives to the Viewer, but holding it and using it not only for the Experience Packs but for other VR apps and YouTube 360 video definitely brought back that nostalgic feeling of using an updated version of a toy from years past. The Experience Packs offer a lot of educational information and present it in a fun learning experience that your kids are sure to love. If you’re only after one or two packs, I’d recommend the Space or Wildlife Experience Packs as the better choices with the Destinations Experience Pack pulling up a distant third."

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Wanna be a bird? PowerUp: A 'Paper airplane' drone will give you real-time #VR flight experience

Wanna be a bird? PowerUp: A 'Paper airplane' drone will give you real-time #VR flight experience | Gamificazione: Gamify your business | Scoop.it
A toy company has invented a paper drone that is controlled using virtual reality

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Gary Hayes's curator insight, October 18, 2015 6:51 PM

Quote "If you want the plane to tilt or swoop, you move your head, and the motion is picked up by the app and sent to the plane, or you can tap an on-screen gamepad in the smartphone app. Once your flight is complete, you can share the video or any images taken from the plane straight to social media and video sharing websites from the app."

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Pokémon: il direttore marketing parla di “fiori” per il prossimo gioco ... - VG247.it

Pokémon: il direttore marketing parla di “fiori” per il prossimo gioco ... - VG247.it | Gamificazione: Gamify your business | Scoop.it
Durante il recente Pokémon World Championship, J.C. Smith, direttore marketing di The Pokémon Company International ha rilasciato una strana e alquanto criptica dichiarazione riguardo il nuovo gioco della serie Pokémon.
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How the IoT Will Upend Retirement

How the IoT Will Upend Retirement | Gamificazione: Gamify your business | Scoop.it
JOSEPH COUGHLIN: The Internet of Things, where all things around you, on you and, soon, in you, begin to talk, offers great potential to improve how well we will live in retirement and older age.

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Richard Platt's curator insight, June 2, 2015 9:41 PM

Future expenses in retirement have generally been foreseeable. Housing and transportation are the big-ticket items, with health and long-term-care costs being wild cards. However, the Internet of Things will generate a whole new range of future and monthly costs that will soon be as routine as the one-time luxury of cable television. Even off-the-shelf basic monitoring services available today can easily become an additional $100 monthly out-of-pocket expense. Soon the price of new appliances will include a monthly service fee to enable their full range of functionality. For those who might say they will never pay for such “add-ons,” ask if they own a cellphone with a monthly cost, along with a digital service fee that enables the apps they recently bought from the cloud. The Internet of Things will create a new line-item of monthly costs in our retirement budgets. These will be expenses that are neither strictly health care nor communications, but an entirely new price of living well in older age.  -  Another unspoken cost is less about money and more about information and time. How will individuals or families identify the best fit of appliances, sensors and services to provide both convenience and care in retirement living? There is currently no nationally recognized objective “smart buyer” adviser for cyber-enabled aging. Who will provide the installation, training and maintenance of these services? Today’s call center services will not be acceptable to tomorrow’s user of smart-living technologies. While the Internet of Things promises amazing potential one device at a time, older adults and caregivers want integrated solutions, not products that create more work.

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Microsoft to acquire Minecraft for $2.5bn

Microsoft to acquire Minecraft for $2.5bn | Gamificazione: Gamify your business | Scoop.it
Tech giant Microsoft is to buy Mojang, creators of Minecraft, for $2.5bn, reports the Associated Press.

The phenomenal appeal and success of Minecraft -- just check our archives over the last few years!

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Danielle M. Villegas's curator insight, September 15, 2014 9:52 AM

This is a huge deal, especially if you know the scope of Minecraft. The thing that will be interesting to me is how Microsoft will keep the game family friendly, and in that same vain, how it will take advantage of how school curriculums are using the game. This is not only a huge gaming opportunity for Microsoft, but also one that can promote its participation in its e-learning/educational departments. Minecraft is not only used to teach kids about creating 3-D worlds, but it teaches teamwork and society building among other skills. I know my son's school lets the kids play Minecraft quite a bit during their free period, and it's what has helped my son with his socialization skills. 

 

Let's see what Microsoft does with that. They've certainly acquired a gold mine, that's for sure! 

--techcommgeekmom

NKMS Tech's curator insight, September 16, 2014 12:23 PM

I've read where this could also be used in the classroom in a creative way. It could encourage problem solving, collaboration, higher level thinking...

Lucie Ongena's curator insight, October 2, 2014 2:31 AM

On espère que les Youtubers pourront toujours diffuser des images de Minecraft dans leurs vidéos, sinon leur "Let's Play" risquent d'être beaucoup moins intéressants...