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La gamification : vers du ludique partout et dans tout... mais pour faire quoi ? - Educavox

La gamification : vers du ludique partout et dans tout... mais pour faire quoi ? - Educavox | gamification-news | Scoop.it
Après l'entrée des mots Tweet et Tweeter dans les éditions 2012 des dictionnaires de la langue française, nous verrons peut-être apparaître l'an (...)...
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thingamy: Gamification, dashboards, search and enterprise failure

thingamy: Gamification, dashboards, search and enterprise failure | gamification-news | Scoop.it
Ooh, I love a good disagreemnt, and when my friend JP Rangaswami who's views I respect highly, writes a post that I heartily disagrees with I'm tickled pink! It was his views on Gamification and Dashboards in the enterprise that...
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De la gamification Bullshit à la gamification sociale | Ludicité

De la gamification Bullshit à la gamification sociale | Ludicité | gamification-news | Scoop.it
La gamification est-elle un vrai phénomène de société ou un simple terme de marketing? On assiste présentement à une attaque en règle de la gamification...
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Susciter le changement par la Gamification - Les Échos

Susciter le changement par la Gamification - Les Échos | gamification-news | Scoop.it

Susciter le changement par la GamificationLes Échos La Gamification consiste à appliquer les principes du jeu dans l'environnement professionnel. on peut voir dans la RGPP une forme embryonnaire mais surtout paradoxale de gamification. En effet, si l'accent est bien mis sur l'atteinte d'objectifs mesurables, avec primes à l'appui, l'obsession évaluatrice contrevient à la liberté d'action dont sont supposés bénéficier les "joueurs".

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Can gamification help solve the online anonymity problem?

Can gamification help solve the online anonymity problem? | gamification-news | Scoop.it
Some news sites such as The Huffington Post use badges and other kinds of reward systems to encourage user engagement and positive behavior in their online communities.

Via Pekka Puhakka
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Le cercle vertueux de la Gamification

Le cercle vertueux de la Gamification | gamification-news | Scoop.it
Voici le deuxième épisode de ma série consacrée à la gamification, avec pour objectif aujourd'hui de préciser comment la mise en place de ses mécanismes ludiques modifie le comportement des membres de la communauté.
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Gamification has issues, but they aren't the ones everyone focuses on - O'Reilly Radar

Gamification has issues, but they aren't the ones everyone focuses on - O'Reilly Radar | gamification-news | Scoop.it
Much of the criticism of gamification focuses on definitions and secondary concerns. Gamification expert Gabe Zichermann says attention should be paid to three different issues: over-justification, total cost of ownership, and addiction/compulsion.
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Beyond Badges: 3 Smart Ways to Gamify Your Startup

Beyond Badges: 3 Smart Ways to Gamify Your Startup | gamification-news | Scoop.it
Game mechanics are a great way to engage users, but it takes more than just slapping badges on your site or app.
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5 Predictions for Game Mechanics in 2011

5 Predictions for Game Mechanics in 2011 | gamification-news | Scoop.it
2011 promises to truly be the year when game mechanics take over. Here's a look at what may be in store for game-powered enterprises.
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11 Tips for a Winning Gamification Strategy » Social Marketing

11 Tips for a Winning Gamification Strategy » Social Marketing | gamification-news | Scoop.it
1.Map your goals with your user’s interests.
2.Prioritize the actions you want your users to take.
3.Develop a point scale system based on the value of the action.
4.Use levels to keep users coming back.
5.Make visually appealing badges and trophies that impress.
6.Add rewards and prevent users from gaming the system for them.
7.Use real-time feedback on progress.
8.Leverage groups and teams so folks collaborate and push one another.
9.Post leaderboards.
10.Integrate social media.
11.Mobilize the effort.
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The Creativity Paradox: Final Fantasy Life Lessons

The Creativity Paradox: Final Fantasy Life Lessons | gamification-news | Scoop.it
What we learn about Gamification from playing Final Fantasy XIII
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No Game, No Gain: Realizing the ROI of Your Facebo... - Lithosphere Community

Michael Wu, Ph.D. is Lithium's Principal Scientist of Analytics, digging into the complex dynamics of social interaction and group behavior in online communities and social networks.
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[MONITORING] 10 millions de dollars pour gamifier l’éducation de la jeunesse | Gamorlive, The Blog

[MONITORING] 10 millions de dollars pour gamifier l’éducation de la jeunesse | Gamorlive, The Blog | gamification-news | Scoop.it

Aux Etats-Unis, l’industrie et les associations du jeu vidéo se sont récemment associées afin de créer un laboratoire du « game design » dont le champ de recherche va être fondé sur l’engagement et l’apprentissage des étudiants.

 

Cette initiative tombe dans un contexte de société où la grande tendance actuelle de”gamification” se mélange au domaine de l’éducation dans le but de rendre tout enseignement ou apprentissage, aussi amusant et engagent que le plus commun des jeux.

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Tendance #7 : #GAMIFICATION

Tendance #7 : #GAMIFICATION | gamification-news | Scoop.it
Le monde n’est que gameplay Dans l’univers des jeux vidéo, le gameplay ou jouabilité est un élément du game design qui synthétise l’ensemble des interactions qu’un joueur pourra produire pour débloquer une somme d’actions et de récompenses variées.
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La Gamification – le cas Foursquare | Le Buzz du Web

La Gamification – le cas Foursquare | Le Buzz du Web | gamification-news | Scoop.it
La Gamification est un terme nouveau apparu avec des sites du type de Foursquare. Concrètement ; il ... http://socialmediaclub.fr/2011/06/du-bon-usage-des-badges-essai-sur-la-gamification-par-josselin-perrus/#more-3279 ...
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La gamification : ils jouent, vous y gagnez | Éditoile

La gamification : ils jouent, vous y gagnez | Éditoile | gamification-news | Scoop.it
La gamification... Encore un mot qui n'existe pas en français mais qui promet d'élargir encore un peu plus le spectre des stratégies web marketing originales. Apprenez à amuser vos clients ! Explications.
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The Fun Theory - Gamification in Real world ^^

The Fun Theory - Gamification in Real world ^^ | gamification-news | Scoop.it
Rolighetsteorin är tillägnad tanken om att något så enkelt som glädje är det absolut lättaste sättet att få människor att ändra sitt beteende till det bättre. Bidra med ditt experiment för att bevisa teorin och vinn 25,000kr.
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Don't Play Games With Me! Promises and Pitfalls of Gameful Design

Promesses et pièges de la Gamafication un MUST @media, London, May 27, 2011cb...
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Gamification: Future or Fail?

This deck is based on a paper we wrote for the SAMRA 2011 conference. worth reading !
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Tales 'n' Ideas: Games: Intrinsic vs. Extrinsic Rewards

Games: Intrinsic vs. Extrinsic Rewards
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The purpose of gamification - O'Reilly Radar

The purpose of gamification - O'Reilly Radar | gamification-news | Scoop.it
Gamification is inspiring debate and raising important questions: play vs. work, intrinsic vs. extrinsic motivation, authenticity vs. contrivance, just to name a few.
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Sales Force Gamification = (Automation + Motivation + Socialization)^2

Survey 100 Salespeople and ask them if they enjoy learning and using a new Sales Force Automation (SFA) suite, and you’re guaranteed to get a sizeable...
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The Gamification of Social Media

The Gamification of Social Media | gamification-news | Scoop.it
Un nouveau jeu basé sur l'influence des gens sur les reseaux sociaux. Très instructif !
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The Gamification of Work

The Gamification of Work | gamification-news | Scoop.it
How the game-like constructs like the concept of rewarding people with “badges” for giving recognition and building reputation within a company.
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