Top 20 uses of Virtual Worlds in Education | (I+D)+(i+c): Gamification, Game-Based Learning (GBL) |

You probably never thought you could attend a virtual lecture, discussion, exam, or lab in 3D. In fact, this is already possible. Virtual worlds have clear advantages over traditional classroom settings.

Via Dennis T OConnor, Alfredo Corell, Maria Margarida Correia