gamification in the classroom
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Brian Aspinall, CV

Brian Aspinall, CV | gamification in the classroom | Scoop.it
Dork. Teacher. Blogger. Speaker

Via Carmen Arias
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Gamification, Game-based Learning, Serious Games: Any Difference?

Gamification, Game-based Learning, Serious Games: Any Difference? | gamification in the classroom | Scoop.it

The success of games in the general marketplace has redefined expectations in the learning sphere, bringing with it a paradigm shift in design.

 

There seems to be three main reasons for the increase in gamification: marketplace forces, the connection between games and learning in children, and rising interest in games among adults.


Via The Learning Factor
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The Learning Factor's curator insight, February 5, 2014 2:46 PM

Best best practices to kickstart your approach to the gamification of organisational learning.

Lionel Reichardt / le Pharmageek's curator insight, March 16, 2014 6:36 AM

Pharmageek partenaire de Interaction Healthcare à l'occasion de la conférence :

"Du serious game au Google glass, comment la simulation numérique peut changer la pratique du médecin et la vie du patient ?"

qui aura lieu

le 3 avril prochain à PARIS


INSCRIVEZ VOUS

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Davos: when playing games becomes educational - Telegraph

Davos: when playing games becomes educational - Telegraph | gamification in the classroom | Scoop.it
Alan Gershenfeld explains why e-learning has taken off, and its impact on British business (Alan Gershenfeld, founder of @ELineMedia, explains why e-learning has taken off, and its impact on British business.
http://t.co/aNtJRIbE1a)...
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Fun is the Future: Mastering Gamification

Google Tech Talk October 26, 2010 Presented by Gabe Zichermann. ABSTRACT Gamification is fundamentally rewriting the rules of engagement for product design a...
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