Gamification for the Win
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How I turned my classroom into a ‘living video game’—and saw achievement soar | eSchool News

The notion that struggling and failing is important to learning runs counter to traditional approaches to U.S. education.
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Thomas C. Thompson's curator insight, March 13, 2013 8:26 PM

...but as a teacher I know that some of the best learning actually occurs at the point of failure.

 

Gamification for the Win
All things related to Educational Gaming (or just gaming for fun!)
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3 Examples Of Game-Based Learning: Actual Stories From The Classroom - by Ryan Schaaf

3 Examples Of Game-Based Learning: Actual Stories From The Classroom - by Ryan Schaaf | Gamification for the Win | Scoop.it

Via Tom D'Amico (@TDOttawa)
GwynethJones's insight:

Kids love gaming - why not use that to engage them?

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7 Reasons and Resources for EdTech Gamification in Education

7 Reasons and Resources for EdTech Gamification in Education | Gamification for the Win | Scoop.it

"With the proliferation of the wide range of EdTech tools that we have seen in recent years and the widespread popularity of games (whether video, sport or board) among students, it comes as no surprise that many are seeking ways to introduce new and innovative EdTech games into their curriculum."


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So cool!

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Flowlab Game Creator - Make games online

Flowlab Game Creator - Make games online | Gamification for the Win | Scoop.it
Great for teachers & students. Flowlab is being used all over the world to introduce game design & development, along with crucial STEM skills. Creating themed games is also a fun way to get students engaged with classroom material.

Via Nik Peachey, Liz Bujaki
GwynethJones's insight:

Gamification for the WIN!

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Carol Hancox's curator insight, April 27, 9:54 PM
Online Game creation site
 
Gust MEES's curator insight, April 30, 7:25 AM
Great for teachers & students. Flowlab is being used all over the world to introduce game design & development, along with crucial STEM skills. Creating themed games is also a fun way to get students engaged with classroom material.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-tools-for-teaching-people-and-learners

 

Grupo 7 Principios de la educación's curator insight, November 22, 7:44 AM
Flowlab está siendo utilizado como material de trabajo en las aulas para desarrollar las habilidades y fomentar la creatividad, creando juegos y compartiéndolos con el resto de compañeros, una nueva metodología  de enseñanza a través de los juegos del siglo XXI en el que el alumnado disfruta trabajando y aprendiendo.
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Digital Games in the Bilingual Classroom! Free Webinar by BrainPOP

Digital Games in the Bilingual Classroom! Free Webinar by BrainPOP | Gamification for the Win | Scoop.it
GwynethJones's insight:

I really LOVE BrainPop! Such a rich resource!

Thanks @MrVelasClass & my sweet friend @karistubbs !!

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12 Surprising Things Your Child Can Learn from Minecraft

12 Surprising Things Your Child Can Learn from Minecraft | Gamification for the Win | Scoop.it
This CodaKid infographic lists 12 surprising things that students can learn from Minecraft, including computer programming, architecture, physics, and more.

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Gamification for the WIN!

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How to Gamify Your Classroom

How to Gamify Your Classroom | Gamification for the Win | Scoop.it
GwynethJones's insight:

Who doesn't like gaming?

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Martha Bongiorno's curator insight, February 5, 11:40 AM
Share your insight
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5 Ways Gamification Can Help Students Develop A Growth Mindset — Emerging Education Technologies

5 Ways Gamification Can Help Students Develop A Growth Mindset — Emerging Education Technologies | Gamification for the Win | Scoop.it
Gamification allows us to enhance our knowledge and enhance our basic soft skills like multi-tasking, collaborating, creative thinking and committing to a goal. In 2002, the word gamification was coined as a way to describe the incorporation of game-thinking and

Via Tom D'Amico (@TDOttawa) , Chris Carter
GwynethJones's insight:

Cool beans!

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Dr. Theresa Kauffman's curator insight, October 15, 2016 5:34 PM
And it engages students with the fun in learning!
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Pokemon Go QR Code Library Scavenger Hunt

Pokemon Go QR Code Library Scavenger Hunt | Gamification for the Win | Scoop.it
I've been Tweeting about this idea for a few weeks now, promising to post about it,  but I've been just a wee bit busy with the start o
GwynethJones's insight:

This is my PokemonGo inspired QR Code Scavenger Hunt activity, Lesson Plan with FREE Printables and worksheets.

 

Links to my wikipage where you can download the PSD template is listed as well as other resources and related QR Code blog posts.

 

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Rare Pokemon QR-Code-Sign

A RARE PokemonGo QR Code sign for the library or classroom! The QR Code takes kids or patrons to an article that discusses Rare Pokemon and how to find them! …
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Pokemon Go QR Code Sign to use in your school  or library!

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‘Pokemon Go’ Rare Pokemon List: Where to Find Snorlax, Dratini, Lapras & More

‘Pokemon Go’ Rare Pokemon List: Where to Find Snorlax, Dratini, Lapras & More | Gamification for the Win | Scoop.it
Wondering which are the rarest "Pokemon" in "Pokemon Go"? Here is the list of the most sought after, including Snorlax, Dratini, Porygon, Chansey and more.
GwynethJones's insight:

Gotta love Snorlax!

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GwynethJones's comment, September 7, 2016 2:43 PM
If you want to thank me, re-scoopit & not just take the curated source and scoopit yourself! Give me credit, hon! ! Attribution always, sweet friend! LOL
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Pokemon Go - Simple Pokemon List

Pokemon Go - Simple Pokemon List | Gamification for the Win | Scoop.it

Click here to edit the content

GwynethJones's insight:

I really needed this to make my scavenger hunt.

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The Library Voice: Build Your Own Pokemon GO Augmented Reality Project With VidCode!

The Library Voice: Build Your Own Pokemon GO Augmented Reality Project With VidCode! | Gamification for the Win | Scoop.it
GwynethJones's insight:

LOVE THIS!

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Martha Bongiorno's curator insight, September 5, 2016 9:05 PM
How exciting for students!
Martha Bongiorno's curator insight, February 5, 11:44 AM
So cool!
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How To Use Robots in Elementary Classrooms - Daily Genius

How To Use Robots in Elementary Classrooms - Daily Genius | Gamification for the Win | Scoop.it
Two years ago, my school obtained a grant from the Sphero Robotics company that brought 10 Sphero Robots to our school. At first, we used them in math and science. However, this year, we expanded our use of robotics and acquired Ozobots, SPRKS, bb8s, and BeeBots. My elementary faculty impressed me with their ability to use these 21st-century robots in a variety of subject areas including language arts and humanities. Here are four examples of how A. Harry Moore teachers used robots to teach lessons in English, Language Arts, and Humanities classes.

Via John Evans
GwynethJones's insight:

Coolness for the Classroom!

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Can Minecraft Camp Help Open Up The Tech World To Low-Income Kids?

Can Minecraft Camp Help Open Up The Tech World To Low-Income Kids? | Gamification for the Win | Scoop.it
Minecraft is touted for its educational possibilities. But is that potential really accessible to all?

Via EDTECH@UTRGV
GwynethJones's insight:

COOL!

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Patricia Stitson's curator insight, August 11, 12:22 PM

I have been witness to the power of minecraft in the classroom for all individuals.  Accessibility could be as simple as a $40 raspberry pi, $10 keyboard and mouse - and monitor.  The result could be this:

https://www.youtube.com/watch?v=-uIdfPjSi-Q

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Top 10 Educational Games to Use with Students in Class (from Nobel Prize Website)

Top 10 Educational Games to Use with Students in Class (from Nobel Prize Website) | Gamification for the Win | Scoop.it
Nobelprize.org, the official site of Nobel Prize, offers a number of interesting educational games you can use with your students in class. These are interactive games and simulations based on Nobel-awarded achievements to teach and inspire students. There are actually over 29 games covering different topics including physics, chemistry, medicine, literature, peace, and economics. Most of these games include a ‘Read more’ link to help students learn more about the subject. Below are the 10 most popular games in Nobelprize.org. To access all the educational resources and games, check out this page.

Via John Evans
GwynethJones's insight:

I'd give a Nobel prize for good games to use with the kiddos!

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Carol Hancox's curator insight, May 19, 4:59 AM
Possible game ideas for teaching and learning
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Gamifying Your Class to Meet the Needs of All Learners

Gamifying Your Class to Meet the Needs of All Learners | Gamification for the Win | Scoop.it
Introduce game dynamics like leveling up and earning badges into your classroom to boost student engagement.

Via Suvi Salo, Bonnie Bracey Sutton, Dean J. Fusto
GwynethJones's insight:

AWESOME! Thanks Edutopia!

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HCL's curator insight, April 19, 7:04 PM
Some useful strategies for adding gamification to learning.
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Kids fight stereotypes using chess in rural Mississippi

Kids fight stereotypes using chess in rural Mississippi | Gamification for the Win | Scoop.it
Grade-school chess teams from Franklin County, Mississippi, blow past stereotypes about who can play chess and win national recognition
GwynethJones's insight:

Dr. Jeff Bulington On @60Minutes is inspiring!

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Quidditch Ping Pong!

Quidditch Ping Pong! | Gamification for the Win | Scoop.it
As part of our week-long World Book Day celebrations the library kicked Monday off with a lively round of Quidditch Ping Pong! It's

Via Bookmarking Librarian
GwynethJones's insight:

Quidditch Ping Pong! Yet another Brilliant idea from @lucasjmaxwell of @glenthornelrc

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The Perfect Time To Announce Gen 2 For 'Pokémon GO'

The Perfect Time To Announce Gen 2 For 'Pokémon GO' | Gamification for the Win | Scoop.it
Niantic should wait just a second before pushing out Gen 2 of creatures in 'Pokémon GO.'
Via Bookmarking Librarian
GwynethJones's insight:

Uhhh yes, please!

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5 Reasons to Use Game-Based Learning in Your Classroom - Class Tech Tips

5 Reasons to Use Game-Based Learning in Your Classroom - Class Tech Tips | Gamification for the Win | Scoop.it
Earlier this year I shared QuoDeck an interactive learning content creator that promotes game-based learning. QuoDeck is a learning tool that lets teachers create and host content with a few simple steps. Users are able to create interactive learning content all in one place. This content creator includes gamified decks, quizzes, flashcards, assessments, learning games, and…
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Just another thing to add & try!

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3 Ways Pokémon GO Can Create Meaningful Learning Opportunities

3 Ways Pokémon GO Can Create Meaningful Learning Opportunities | Gamification for the Win | Scoop.it
Educators from around the web offer ideas for incorporating Pokémon GO into the classroom.
GwynethJones's insight:

Yeah, it's a FAD. But, let's ride it and hard!

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Easy Pokeball Bookmark - Pokemon Go Origami - Paper Crafts - Collab with Natasha Lee Pokeball Nails

Easy Pokeball Bookmark - Pokemon Go Origami - Paper Crafts. With Pokemon Go being all the rage right now, it was time we FINALLY made some Pokemon DIYs.

Via Bookmarking Librarian
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SWEET!

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This Pokemon Go evolution calculator will help you get the most powerful Pokemon

This Pokemon Go evolution calculator will help you get the most powerful Pokemon | Gamification for the Win | Scoop.it
One of the most satisfying moments in Pokemon Go is when you finally have enough candies to evolve one of your rare Pokemon. The only problem is that, at a glance, it's impossible to tell how powerful that evolved Pokemon is going to be, and you might not have any candies left to power it u
GwynethJones's insight:

I don't think I have to worry about this being only level 2! LOL

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All the Rare Pokémon in Pokémon Go and Tips to Find Them

All the Rare Pokémon in Pokémon Go and Tips to Find Them | Gamification for the Win | Scoop.it
Weepinbell
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I'm making a Pokemon Go Library Scavenger & needed a list of the HOT hard to find RARE Pokemon!

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Gamification to encourage learner autonomy

Gamification to encourage learner autonomy | Gamification for the Win | Scoop.it
This post tries to pull together a couple of things I have been thinking about recently. The first was a post I saw on the 21st Century Fluency Project blog a few weeks back. The title of the article 'How I Turned My Classroom into a ‘Living Video Game’ caught my eye and before I even had time to read it I started thinking about how the factors that create motivation in computer games could be applied to the classroom.

Via Nik Peachey, Alexandra Duarte, Dean J. Fusto
GwynethJones's insight:

Interesting!

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Nik Peachey's curator insight, August 10, 2016 5:00 AM

An old post but one that might be quite relevant with the renewed interest that Pokemon Go has created.