gamification for education
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Trophy Games concept from Support Acts | Knowledge Events

Business Fun - Internal Audit Trophy Games on 22 & 23 April (Good impression of DIAL TROPHY serious gaming event with #BIG4 and Internal Auditors of 6 Corporate organizations.
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When Fun & Games Mean Serious Impact - Huffington Post

When Fun & Games Mean Serious Impact - Huffington Post | gamification for education | Scoop.it
When Fun & Games Mean Serious Impact
Huffington Post
Games -- they're fun, enjoyable and rewarding. When dissected down to their roots, the built-in learning process present in all games becomes clear.
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Walmart deploys new gamification strategy | Canidium

Walmart deploys new gamification strategy | Canidium | gamification for education | Scoop.it
Major retailers face many problems in a middling economy.
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"Making work more fun" Mario Herger on Enterprise Gamification ...

Who is "Super Mario? MARIO HERGER is founder and partner of Enterprise-Gamification.com. He has been Senior Innovation Strategist at SAP Labs in Palo Alto, California and Global Head of the Gamification Initiative at ...
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Gamification: Making Work Fun Again - Officevibe

Gamification: Making Work Fun Again - Officevibe | gamification for education | Scoop.it
It's possible to make work fun! Gamification can be used in workplaces to foster a great company culture, motivate employees and increase productivity.
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Gamification

Gamification | gamification for education | Scoop.it
bunch of links about Gamification! (sharing-is-caring: bunch of links about #Gamification
>> http://t.co/5RdCSsOvP7)
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Supporting Gamification User Types - Gamasutra

Supporting Gamification User Types - Gamasutra | gamification for education | Scoop.it
Continuing down the road of User Types for gamification, I wanted to go into a little more details about how you support the different types of user in your system. Looking at last weeks post about user types and the 4Keys2Fun ...
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Big Data & Gamification: 7 great tips | Gamification by ...

Looking at each individually, you may not see how adding game elements into traditionally non-game contexts has anything to do with large data sets. However, with the use of Gamification to increase interactions, companies ...
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Let the 'Gamification' Begin - Credit Union Times

Let the 'Gamification' Begin - Credit Union Times | gamification for education | Scoop.it
Let the 'Gamification' Begin Credit Union Times Fast forward to 2013 and the term business gamification has started to catch on with some of the world's most notable companies, according to Business Gamification for Dummies by Kris Dugan and Kate...
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Gamification Done Right - NYTimes.com

Gamification Done Right - NYTimes.com | gamification for education | Scoop.it
A look at an example of gamification done so well, it's almost invisible.
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Serious Gaming In Education Can Mirror Formative Assessments

Serious Gaming In Education Can Mirror Formative Assessments | gamification for education | Scoop.it

As potentially every education program, every curriculum, can be reshaped over the next few years by the use of Serious Games, I anticipated that traditional standardized measurements of varying levels of comprehension within a subject area will tend to become obsolete for a variety of reasons


Via Nik Peachey
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Nik Peachey's curator insight, March 25, 2013 11:05 AM

Great to see interest coming back to the use of computer games again after our recent obsession with social networks.

Ryan McDonough's curator insight, July 7, 2014 6:57 AM

Games like SimCity immerse you in a world where 10 hours can feel like 20 minutes. If we could somehow make teaching that engaging, students would be thrilled to go to school everyday. How can we effectively use games in a manner where it has a purpose yet it also allows for learner creativity and individuality? How can we tied perfomance assessments into games? How can they fit within the busy school day? Many questions still need to be answered. This is a good start on how formative assessments can be used on gaming.

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Serious games stigmatized in and out of the industry, says Schell ...

Serious Play Conference keynoter Jesse Schell says games that change are the fastest growing part of the industry, but run into perception problems.
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The Serious Business of Gaming

The Serious Business of Gaming | gamification for education | Scoop.it
This post was originally published on The Big Idea http://www.thebigidea.co.nz/news/blogs/transit * * * I'm heading to Wellington soon to take part in a Transmedia panel at the Gamemasters Forum at...

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Simon Staffans's curator insight, March 1, 2013 12:46 AM

... and serious it can be, definintely.

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Twitter / simplycomm: #SMILELab2013 We are now ...

Twitter / simplycomm: #SMILELab2013 We are now ... | gamification for education | Scoop.it
#SMILELab2013 We are now discussing gamification and how to get leadership involved in #socialmedia http://t.co/Qvoo6ElLBg
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Games For Change Europe | From Serious Games to Games for ...

Games For Change Europe | From Serious Games to Games for ... | gamification for education | Scoop.it
While the literal meaning of the term “serious games” has been disliked by a lot of game researchers and game designers for many years, it is still most commonly used when it comes to „games with a purpose beyond play“ (Klopfer et al.
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Beyond Badges: Why Gamify? | Edutopia

Beyond Badges: Why Gamify? | Edutopia | gamification for education | Scoop.it
Social studies teacher and ed tech adjunct Matthew Farber describes his quest into the research about why gamification works.
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Supporting Gamification User Types - Business 2 Community

Supporting Gamification User Types - Business 2 Community | gamification for education | Scoop.it
Business 2 Community
Supporting Gamification User Types
Business 2 Community
Continuing down the road of User Types for gamification, I wanted to go into a little more details about how you support the different types of user in your system.
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Infographic on Gamification | Demand Metric Blog

Infographic on Gamification | Demand Metric Blog | gamification for education | Scoop.it
The Business of Gamification Infographic; Powered by Demand Metric Embed this infographic on your website: http://t.co/pFdLOgiJcO...
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(Formerly UMDNJ) to Develop an Interactive 3D Serious Game

(Formerly UMDNJ) to Develop an Interactive 3D Serious Game | gamification for education | Scoop.it
Serious game and simulation developer Designing Digitally, Inc. will use HTML5 and the Unity Development Platform to design serious gaming to teach and expose students to home assessment skills which are difficult to ...
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New Gamification App Proves Viable for Market Research Testing and Customer ... - PR Web (press release)

New Gamification App Proves Viable for Market Research Testing and Customer ... - PR Web (press release) | gamification for education | Scoop.it
New Gamification App Proves Viable for Market Research Testing and Customer ...
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Successful Sustainability Strategy Leans on Innovation, 'Gamification'

Successful Sustainability Strategy Leans on Innovation, 'Gamification' | gamification for education | Scoop.it
To survive and prosper in a rapidly shifting business landscape, companies must constantly evolve. One example of this evolution is seen when forward thinking leaders incorporate sustainability into their business strategy.
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5 Key Benefits Gamification Brings to Your Business - CIO

5 Key Benefits Gamification Brings to Your Business - CIO | gamification for education | Scoop.it
CIO
5 Key Benefits Gamification Brings to Your Business
CIO
The term 'gamification' may be new, but the concept has been around for some time--just think credit card rewards programs.
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Advance to Go: Winning with Gamification - Wired

Advance to Go: Winning with Gamification - Wired | gamification for education | Scoop.it
Wired
Advance to Go: Winning with Gamification
Wired
When you hear the term gamification, your mind may automatically drift to leaderboards, badges or even Nintendo.
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Serious business of gaming

Serious business of gaming | gamification for education | Scoop.it

"Gamification, gamefullness and alternative reality sound like fun, but as Anna Jackson explains, they are important and serious gaming concepts."


Via The Digital Rocking Chair
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Luca Brigada's curator insight, March 19, 2013 6:48 PM

Gamification is "the use of game mechanics and game design techniques in non-game contexts" (mashable.com) and it's a huge trend in marketing right now, as well as an idea that is being embraced in health, education and non-profit sectors.

 

Examples of gamification are:

- Badges to reward participation (e.g foursquare)

- Assigning missions and using levels of achievementImposing time limits Points

- Rewards and leaderboardsMaking everyday tasks fun by turning them into a game.

 

Matmi's curator insight, March 28, 2013 6:55 AM

Like this author states - gaming is a serious business. Games are no longer just a teengage boys hobby - they are a serious revenue generating tool. More and more people from all walks of life are playing casual mobile games so there is even more of a need for businesses to be ahead of the game ( excuse the pun ) and have their own game developed to get customers interacting with their brand.

Danny Ong's curator insight, September 24, 2013 1:26 AM

In this article, it is shown how people applies gaming-related concepts into their daily activities. Therefore, if we could apply the same concepts when it comes to businesses, plenty of improvement will be seen among the people. One of the example is Foursquare giving people achievements if they had logged into several places using Foursquare. If this concept is applied to the business people, there might had a chance they are motivated by the rewards that will be given if they done an excellent job.

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Winning at Their Own Game: The Business Benefits of Gamification - OnlineBusinessDegree.org

Winning at Their Own Game: The Business Benefits of Gamification - OnlineBusinessDegree.org | gamification for education | Scoop.it
Fun and games go hand-in-hand, and businesses have started to harness the power of that winning combo for their own benefit. This clever pairing is officia

Via CYDigital
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CYDigital's curator insight, June 12, 2013 6:35 AM
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TechnologyAdvice's curator insight, June 12, 2013 3:59 PM

Gotta Love Case Studies.

Claudia McFarlane's curator insight, July 25, 2013 6:19 AM

Infographic