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Rescooped by S Francis from gamification of Education!

Guidelines for an effective design of serious games

Guidelines for an effective design of serious games | Gamification |
Guidelines for an effective design of serious games

Via Ana Cristina Pratas, niftyjock
Ana Cristina Pratas's curator insight, February 9, 2014 8:51 AM


There is an increasing awareness about the potential of serious games for education and training in many disciplines. However, research still witnesses a lack of methodologies, guidelines and best
practices on how to develop effective serious games and how to integrate them in the actual learning and training processes. The process of integration heavily depends on providing and spreading
evidence of the effectiveness of serious games. In this paper we present an overview on the factors that make serious games effective in the perspective of maximizing the learning impact, and discuss the current efforts in evaluating such impact. Such recommendations are the result of an extensive surveyof the current proposition of serious games in different application domains.

niftyjock's curator insight, February 10, 2014 1:46 AM

serious games and fun games. aren't they the same thing?

Rescooped by S Francis from Creative Writing!

What the Heck is... Gamification?

What the Heck is... Gamification? | Gamification |

In simple terms, gamification means applying some of the features we enjoy in video games to businesses, or indeed to any non-game-related area. The rationale is that people love playing games; they lose themselves in them for hours on end.So what makes games so appealing and how could we use this for business? What games offer people, and many real world situations don’t, is this intense competitive environment with constant challenges of trying to move to a new level and complete the next mission, where players get instant feedback, reward, collect points and badges, move up rankings, and see their status increase.

Via The Learning Factor, Jill McLachlan, Ali Anani
Ali Anani's curator insight, February 12, 2014 12:26 AM

The journey from games into foreign, but deeply related, non-games