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9 Valuable Life Lessons We Learned From Gaming

9 Valuable Life Lessons We Learned From Gaming | gamification | Scoop.it
Gaming sometimes gets a bad rap. But these nine games actually made us wiser.
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GameInternals: Understanding Pac-Man Ghost Behavior

GameInternals: Understanding Pac-Man Ghost Behavior | gamification | Scoop.it
GameInternals: Understanding Pac-Man Ghost Behavior: gameinternals:
It only seems right for me to...

Via Thomas Faltin
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How Schools Design Classroom Games for Learning

How Schools Design Classroom Games for Learning | gamification | Scoop.it
Game-based learning has become synonymous with educational video games in some circles, but low-tech games have been used with great success in classrooms for a while.
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5 Video Game Myths Debunked ~ Educational Technology and Mobile Learning

5 Video Game Myths Debunked ~ Educational Technology and Mobile Learning | gamification | Scoop.it

"If you have kids at home chances are video games are there too. It is not only kids even teenagers and adults play these games and there is nothing wrong with them except  the amount of time they require. Some games take up to 7 hours of continuous play and some are even addictive and this is where the shoe pinches."


Via John Evans
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How Schools Design Classroom Games for Learning

How Schools Design Classroom Games for Learning | gamification | Scoop.it
 
via MindShift
Game-based learning has become synonymous with educational video games in some circles, but low-tech games have been used with great success in classrooms for a while.

Via Thomas Faltin
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A Better List Of Ideas For Project-Based Learning - TeachThought

A Better List Of Ideas For Project-Based Learning - TeachThought | gamification | Scoop.it

"

At TeachThought, we’re huge fans of project-based learning.

 

While there is no magic bullet of practice, program, or framework that automatically produces progressive and effective learning, what makes project-based learning exceptional is its flexibility. As it is, first and foremost, simply a curriculum planning tool, so much other “good stuff” that can support learning (game-based learning, learning simulations, place-based education, self-directed learning, etc.) can all be “embedded” in project-based learning.

 

With PBL, there is no “either/or” proposition: anything from open-ended,

play-based learning to data-driven, research-based instructional environments can all use PBL effectively."


Via John Evans
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JennaMRyan's curator insight, December 11, 2013 8:16 PM

This article is from TeachThought and they are huge fans of PBL.  This article says PBL is first and foremost simply a curriculum planning tool so other games and learning simulatinos can all be embedded in PBL.  There's no one size fits all way to appoach PBL but there are several great resources to help you along.  The article claims the heart and soul of PBL is genious of great project ideas including the purpose and audience of the project.  The following are a few of the items they suggest: create an interactive family tree from living family members, design an app, solve the problem of negative news, help local businesses increase environmental sustainability, dissect hte anatomy of viral web content and plan an MArs colony using current data from the MArtian landscape and atmosphere.

 

This resources seems to differ from the article Establishing a PBL Friendly Culture because it seems to say you can implement PBL in a classroom by having the kids do projects.  The other source I currated about Projects v. PBL would also be opposed to several notions mentioned in this article.  It looks like this resources give some awesome suggestions for great project ideas which it says is the heart and soul of PBL, so I will definily reference this resource in the future when I'm struggling to come up with ideas, but the philosophy behind the article seems slightly flawed compeared to the two articles previously mentioned.  I really liked this article for the ideas for projects.

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Game on!

Game on! | gamification | Scoop.it

Teachers have been using game-based learning for generations, for example through physical education. Laurens Derks...


Via Maree Whiteley, Lynnette Van Dyke
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Maree Whiteley's curator insight, August 8, 2013 11:07 PM
Fabulous illustration of practice...thanks for sharing Lauren!