Games, Film & Transmedia
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Games, Film & Transmedia
The Unholy Crossing of Film, Multi-Platform Storytelling & Games
Curated by Herwig Kopp
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Rescooped by Herwig Kopp from Transmedia 4 Kids: Creating Content For Children
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Why Metadata is the Key to Your Digital Future

Why Metadata is the Key to Your Digital Future | Games, Film & Transmedia | Scoop.it
Metadata is the primary means by which users will be able to find your digital book content. It is the one way you can future proof your content now.

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The Gamification of Art

We often mention the "art of gamification", exploring how game mechanics, design, and dynamics can influence a viewer, motivating them intrinsically or extrinsically towards a desired goal. But determining the source of motivation is often difficult.
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5 Lessons from a Successful Multi-platform Game Launch || MobileDevHQ

5 Lessons from a Successful Multi-platform Game Launch || MobileDevHQ | Games, Film & Transmedia | Scoop.it

Lesson #1: A little extra time before launch is worth it.

Lesson #2: Android is huge. Ignore it at your peril.

Lesson #3: App piracy - get used to it.

Lesson #4: Letterboxing may be standard for movies, but it’s not good for mobile games

Lesson #5: Device proliferation is real, and it will keep you up at night.

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Dazed Digital | 20 Q&As: Alejandro Jodorowsky

Dazed Digital | 20 Q&As: Alejandro Jodorowsky | Games, Film & Transmedia | Scoop.it
20 Q&As: Alejandro Jodorowsky - In the new 20th Anniversary Issue of Dazed & Confused, we interview the cult filmmaker who shares his experiences of shooting his iconic films El Topo and The Holy Mountain and why he hates Disney...
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Trader was not a hoaxer, says BBC

Trader was not a hoaxer, says BBC | Games, Film & Transmedia | Scoop.it
A financial trader who appeared on the BBC was not a hoaxer, the broadcaster says after doubt was cast on his credentials.
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Why music video games aren’t dead | VentureBeat

Why music video games aren’t dead | VentureBeat | Games, Film & Transmedia | Scoop.it
Music video games such as Activision Blizzard's Guitar Hero and Electronic Arts/MTV/Harmonix's Rock Band were among gaming’s fastest-growing sectors a few years ago, soaring to become a $1.7 billion business by 2008.
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2.8 Hours Later transforms London into bloodthirsty zombie zone

2.8 Hours Later transforms London into bloodthirsty zombie zone | Games, Film & Transmedia | Scoop.it

Well, to chase people around in the streets for 3hours seems to be quite fun! This is what street games could do for you - e.g. feeling being inside of a movie, adrenalin and sweat included. "A thrill-packed interactive rollercoaster ride of zombie movie action comes to London..."

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Game changers: the women who make video games

Game changers: the women who make video games | Games, Film & Transmedia | Scoop.it
Keith Stuart: Nearly half of the UK's video game players are women, and now they are designing and writing them too, including top sellers Gears of War 3, and Deus Ex: Human Revolution. What took them so long?

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» Gamification in Education: Epic Win, or Epic Fail?

» Gamification in Education: Epic Win, or Epic Fail? | Games, Film & Transmedia | Scoop.it

Gamification is the wrong word for the right idea. The word for what’s happening at the moment is pointsification. There are things that should be pointsified. There are things that should be gamified. There are things that should be both. There are many, many things that should be neither.

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Augmented Reality: the future of digital media | Transmedia: Storytelling for the Digital Age

Augmented Reality: the future of digital media | Transmedia: Storytelling for the Digital Age | Games, Film & Transmedia | Scoop.it
According to Wikipedia: Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.
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Fallen City: could a game help us find a solution to society's ills? Guardian

Fallen City: could a game help us find a solution to society's ills? Guardian | Games, Film & Transmedia | Scoop.it
A forthcoming game from Channel 4 seeks to analyse how our cities might be mended by empowering communities, writes Keith Stuart...

But Fallen City was pitched months before those terrible nights in London, Birmingham and Manchester. Where did the idea come from? After all, Rossignol isn't a political writer – he primarily covers video games, but has also contributed to influential architecture site, bldgblog, and his book, This Gaming Life, covers games from a sociological and geographical standpoint.

"I wasn't surprised when the riots happened," he says. "It was horrifying and ludicrous that it should get to that stage, but I think anyone who looks closely can recognise that there's alienation at all levels of society. It's not just kids, there are wider problems – with commercialism playing a part."


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Disney Unveil Appmates, iPad Interactive Toys Bringing Disney Characters To Life (video) » Geeky Gadgets

Disney Unveil Appmates, iPad Interactive Toys Bringing Disney Characters To Life (video) » Geeky Gadgets | Games, Film & Transmedia | Scoop.it
Each toy is fitted with a unique touch footprint underneath that the iPad touchscreen can recognise, enabling the iPad app to tell which car is sitting on top of it.
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Can Computers Reconstruct Your Dreams? : NPR

Can Computers Reconstruct Your Dreams? : NPR | Games, Film & Transmedia | Scoop.it
It might not be as far-fetched as it sounds. Scientists say a computer was able to use scans showing the brain activity of people watching movie clips to make rough reconstructions of what they viewed.
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Film psychology THE SHINING spatial awareness and set design 1of2

How Stanley Kubrick used Escher-styled spacial awareness & set design anomolies to disorientate viewers of his horror classic The Shining. This is a must for...
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