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Monopoly turns 80

Monopoly turns 80 | Games People Play | Scoop.it
From its classic game pieces to its notion that capitalism is a battle between getting rich and going to jail, the hit game for mini-moguls has entertained people for 80 years. Mary Pilon probes into Monopoly’s rich history in her new book “The...
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The Who Framed Roger Rabbit? board game reviewed

The Who Framed Roger Rabbit? board game reviewed | Games People Play | Scoop.it
The board game based on the phantasmic film isn't that great, writes Deanna Dahlsad, but will be a coveted rarity for fans

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Sheldon Adelson hates email, doesn't text and wants to stop you from betting online

Sheldon Adelson hates email, doesn't text and wants to stop you from betting online | Games People Play | Scoop.it
In February, an attack ad titled "Don’t Let the Games Begin" started popping up in online gambling forums. The ad opens on two shadows shaking hands in...
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How To Play Texas Hold 'Em Infographic

How To Play Texas Hold 'Em Infographic | Games People Play | Scoop.it
Texas hold 'em (also known as hold 'em or holdem) surged in popularity the 2000s, replacing seven-card stud as the most common game in U.S. casinos. Proof of the game's popularity came in 2006, whe...
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Skylanders franchise reaches $2bn in sales worldwide

Skylanders franchise reaches $2bn in sales worldwide | Games People Play | Scoop.it

Activision has announced the Skylanders series has grossed more than $2bn worldwide.

 

The publisher revealed the milestone during its annual investor call, adding that the figure is current as of December 31st – the end of Activison's previous quarter. The series surpassed $1.5bn in retail sales as of August 2013, which would indicate a healthy holiday season for the property.

 

To date, the video game and toy hybrid franchise has sold approximately 175m individual toys. To compare, Skylanders had sold 100m toys lifetime by the end of 2012.

The franchise's latest offering, Skylanders: Swap Force, launched this past October.


Via Chung-wei Kerr - Sam
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The Rarest and Most Valuable Atari 2600 Games | RetroGaming with Racketboy

The Rarest and Most Valuable Atari 2600 Games | RetroGaming with Racketboy | Games People Play | Scoop.it

Due to its age, and the bizarre state of the video game industry in the late 1970s and early 1980s, the Atari 2600 has seen some of the cheapest and common, as well as some of the rarest and most valuable games ever released. Because of the rarity of certain games, it is nigh-impossible to build a complete collection for the console, especially if one attempts to collect the different versions of some companies’ games.

 

But if you happen to look in on your Atari 2600 collection and spot one of the titles mentioned below, or wander across them in a bargain bin at a local flea market or yard sale, thank your lucky stars, because you will hold a real piece of gaming history. So take a look, one of these might just be sitting in your closet right now.

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www.jaxretrorama.com's curator insight, February 4, 2014 8:18 AM

Collectors, remember that only a handful of these ever made to the multiple thousand of dollars.

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Fun Ways to Celebrate National Puzzle Day

Fun Ways to Celebrate National Puzzle Day | Games People Play | Scoop.it
For National Puzzle Day, here are ways to get your friends and family hooked on brain teasers.
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Study: Dance games help bladder control, urinary incontinence

Study: Dance games help bladder control, urinary incontinence | Games People Play | Scoop.it

Dance games can help you burn off calories, lose unwanted weight, tone your muscles and teach you some sweet moves to bust out at the next wedding you're invited to. According to a study published in Neurology and Urodynamics, they can also help women with urinary incontinence. Slap that on the next Just Dance game, Ubisoft.


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38 Of The Best Educational Games For iPad

38 Of The Best Educational Games For iPad | Games People Play | Scoop.it
38 Of The Best Educational Games For iPad

Via Tom D'Amico (@TDOttawa)
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Review: Kommissar, the cold war board game

Review: Kommissar, the cold war board game | Games People Play | Scoop.it
Deanna Dahlsad escapes Soviet Russia, sends her friends to Siberia, and braves the wicked Kommissar in this 1960s-era board game.

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Play Doesn't End With Childhood: Why Adults Need Recess Too

Play Doesn't End With Childhood: Why Adults Need Recess Too | Games People Play | Scoop.it
Play among children is vital for their social development. So what's in it for adults?
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Vintage 1964 Board Game

Vintage 1964 Board Game | Games People Play | Scoop.it
Fun from start to end game - for 2-6 players age 6 to adult. Originally invented by Otto Maier Verlag in 1927, was called “Cap The Hat” and after

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Flappy Bird Removed From App Store - Business 2 Community

Flappy Bird Removed From App Store - Business 2 Community | Games People Play | Scoop.it
We warned you. Game creator Dong Nguyen removed Flappy Bird from the app store today. Nguyen...

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Pool Halls, 1951

Pool Halls, 1951 | Games People Play | Scoop.it
derelaisenchateaux:
“ Pool Halls Hoboken and Manhattan 1951
Photo: Dan Weimer

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Two-month deadline for in-app fees

Two-month deadline for in-app fees | Games People Play | Scoop.it

Creators of mobile apps that promote in-app purchases are being given two months to comply with Office of Fair Trading guidelines.

Apps that do not reach the standards set by 1 April could face legal action.

 

The OFT is attempting to crack down on instances where children rack up huge bills without their parents' consent.

 

Earlier this month, Apple agreed to refund $32.5m (£19.9m) to customers who had made complaints about unexpected bills from games.

A large number of mobile games now offer in-app purchases - for items such as power-ups or in-game currency - as a way of making their games profitable. Prices for such items typically range from 69p to £10, but can top £100.

 

PhonepayPlus, the UK regulator for premium phone lines and related services, estimates that 90% of seven-to-15-year-olds in the UK have played mobile games in the past six months.

Up-front information

 

Last year the OFT outlined its guidelines for app makers after studying 38 popular titles.

 

The BBC's Technology correspondent Rory Cellan-Jones explains some of the things you can do to prevent charges from web and phone games

It concluded that app makers must:

 

provide up-front information about the costs associated with a game before consumers download itensure gamers are not misled to believe they must make a payment to proceed if that is not the case, for example if they could wait for a period of time insteadprevent the use of language or anything else that might exploit a child's inexperience, for example, implying an in-game character would be disappointed if they did not spend moneymake it clear how to contact the business if the gamer has a complaintonly take a payment if the account holder provides "informed consent", in other words a charge cannot be made because a password had recently been entered for something else

 

In addition to those guidelines, the OFT on Thursday posted advice for parents. It includes checking the in-app payment settings on their devices and trying the games themselves to better understand how they work.

 

"Many children enjoy playing these types of games," said the OFT's chief executive Clive Maxwell.

 

"This rapidly growing creative sector has also brought wider economic benefits. Our principles make clear the type of practices that games makers and platform operators should avoid.

"Parents and carers have an important role to help protect their child and their bank balance."

 

Furthermore, a series of videos explaining how to change relevant settings has been posted on Ofcom's website.

 

Not all app stores list the price of add-on purchases in their descriptions

The OFT praised games companies for co-operating with their investigation into the issue, and noted that several developers had already made moves to adhere to the guidelines.

 

However, games that do not comply could face legal action, the OFT warned, although its first course of action would be to work with the developer to make changes.

 

The video games trade body Ukie said it was happy the OFT had acknowledged that protecting consumers was a shared responsibility.

"We are pleased to see the OFT recognise that parents need to be more aware of and use parental controls that are available on devices," said the organisation's chief executive Jo Twist.

 

"Done responsibly, micro-transaction based business models give choice and value for both players and businesses."

 

In the US, action from the Federal Trade Commission earlier this month led to Apple agreeing to refund in-app payments to "thousands" of customers.

 

The FTC said consumers had been harmed by "unfair billing".

Apple chief executive Tim Cook said: "The consent decree the FTC proposed does not require us to do anything we weren't already going to do, so we decided to accept it rather that take on a long and distracting legal fight."


Via Chung-wei Kerr - Sam
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Chung-wei Kerr - Sam's curator insight, January 30, 2014 7:14 AM

The clampdown on in-app purchases on mobile and tablet games has finally happened, but also brings the issue regarding in-game advertising to the forefront with the new regulation regarding upfront disclosure on in-game advertising and use of personal data.

 

I personally think the initial gold rush for publishers and developers pushing in-app purchases is soon coming to a close, and should hopefully refocus the industry away from such practices, often viewed in an unpopular light amongst the gaming community.

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Can Video Games Make You Smarter? - YouTube

Are video games good for you? SUBSCRIBE! It's Free: http://bit.ly/10kWnZ7 Follow us! (Links Below) What If You Stopped Going Outside? (and the negative effec...
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Why Organisational Gamification was Inevitable and Not a Fad

Why Organisational Gamification was Inevitable and Not a Fad | Games People Play | Scoop.it

I believe that there are several factors which made Gamification of organisations inevitable.  It is often criticised for being a fad.  I think that there are some aspects of it which could be.  For example, the dreaded ‘badges and leader boards’ definition of Gamification is unbelievably limiting and that aspect might be short-lived.

 

However, there are elements of Gamification which represent the larger economy, general opinion and the direction for organisations into the future.  It is something much deeper than superficial badges (although they have their merits too).  This is what Gamification should be understood as, what should be taken from games and it is happening right now.

 

Click headline to read more--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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6 Great Board Games (For Ruining Friendships) | Cracked.com

6 Great Board Games (For Ruining Friendships) | Cracked.com | Games People Play | Scoop.it
The following board games are virtually guaranteed to leave you and your friends feelings of hate and murder.

Via Christian T
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