Games for Learning
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Games for Learning
A selection of games used in learning for sustainability
Curated by DiegoGalafassi
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Your roadmap for a healthy green life | Practically Green

Your roadmap for a healthy green life | Practically Green | Games for Learning | Scoop.it
DiegoGalafassi's insight:

gamification for sustainability

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Situationist App By Benrik

Situationist App By Benrik | Games for Learning | Scoop.it

What is Situationist? Situationist is an iPhone app that makes your everyday life more thrilling and unpredictable. It alerts members to each other's proximity and gets them to interact in random "situations". These situations vary from the friendly "Hug me for 5 seconds exactly" or "Compliment me on my haircut", to the subversive eg "Help me rouse everyone around us into revolutionary fervour and storm the nearest TV station". Members simply upload their photo and pick the situations they want to happen to them from a shortlist, in the knowledge that they might then occur anywhere, and at any time.

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The Cloud Institute for Sustainability Education - The Fish Game

The Cloud Institute for Sustainability Education - The Fish Game | Games for Learning | Scoop.it

You have 10 days to catch as many fish as you can. The money you make from these fish will need to support your family for the next month. Each fish nets $2.

Each day, you'll choose whether you want to take none, one, two, or three fish for the day. There are two other fisher folk also trying to catch as many fish as they can - they will follow your lead, and base their catch on yours.

The lake in which you are fishing can only support 20 fish (that is the carrying capacity of the lake). Every night, the fish that remain after a day of fishing will reproduce at a rate of 25% (for the purpose of this game, we round to the nearest whole number). However, the total number of fish can't exceed 20. For instance, if there are 12 fish, they will multiply to 15 overnight. If there are 19, they will multiply to 20.

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Ocean Summits and Virtual Fish: Games for a Sustainable Future - GameCareerGuide.com

Ocean Summits and Virtual Fish: Games for a Sustainable Future - GameCareerGuide.com | Games for Learning | Scoop.it

with specific information on links between Ecopath with EcoSim, Blender and visualizations

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Commons

Commons | Games for Learning | Scoop.it

In Commons, compete to do good, while problems in your city get fixed.
Report a problem or recommend an improvement in your neighborhood that you think deserves attention and resources, and show your city some lovin’.
Vote on the best reports and improvements, and see what’s most popular in the hood. Go on short missions around town to earn bonus points, and unlock City awards to level up through the game. With Commons, share the things that you care most about fixing and improving in your neighborhood, and discover new ways to explore your city.

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MiniMonos - MiniMonos is the Virtual World for Good Green Kids

MiniMonos - MiniMonos is the Virtual World for Good Green Kids | Games for Learning | Scoop.it

MiniMonos is the Virtual World for Good Green Kids...a virtual world that encourages children and parents to practice sustainability, generosity and community.

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Christian Batist's comment, January 6, 2014 2:49 AM
Unfortunately, this virtual world closed in May of 2013. :(
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Green My Place

Green My Place3 is a serious game aimed at achieving behaviour transformation in energy awareness. It takes the form of a massively multiplayer online (MMO) game played within a WWW-browser. Each of the five different building locations around Europe is instantiated as a team in the game, and they compete over 1 year to become the most energy efficient. Each building has been equipped with real-world energy sensors to measure energy use – and this monitoring is the main source for scoring of each team. Additionally, players play simple, fast eco-action based mini-games, take quizzes and learn about energy efficiency from sources on the web. The actions of a team of players combine to win awards that improve and upgrade the virtual representation of their team building. In this way, the five teams compete for 1 year to Green their place.

 

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Participatory Chinatown

Participatory Chinatown | Games for Learning | Scoop.it
Participatory Chinatown seeks to transform the planning practices shaping Boston's Chinatown from disjointed transactions between developers and the community to an ongoing conversation guided by the process of participatory learning.
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MyConservationPark sur Facebook | Facebook

Your mission: protect an endangered animal, your “hero”, from environmental and human threats while enriching the park with fauna and flora to create a sustainable habitat. Successfully conquer these challenges and balance the Eco-system and you will be rewarded with points and cash. Fail to do so and your hero and the Eco-system will suffer. When you purchase goods from the in-game store such as structures or animals, 15% of the revenue will be donated to our non-profit partners

 

Relevance 2

highlights: on the ground work 

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CoMPAS

CoMPAS aims to give the Gamer insight into essential processes related to sustainable coastal development like the inter-relation between economy, ecology and society. For a defined coastal area, the Gamer has to invest money in different sectors on a yearly basis over a period of 20 years. After that period it will become clear whether the Gamer was able to develop the coastal area in a sustainable way or not. The game is set in an imaginary coastal area in Europe with sectors typical for the maritime economy, such as paper industry, tourism, water treatment, fishery and aquaculture. One game session has a duration of about 20 minutes, but it is always possible to improve the results in another session.

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Precipice

Precipice | Games for Learning | Scoop.it

The simulation intends to make vivid some of the future scenarios developed by Global EESE. The experience takes place in a 3D environment where the player is presented with a familiar scene set in the present day and a future scene set in 2032.

The future scenario manifests the worst outcomes of the scenarios. Within the 3D environment are a series of characters with whom the player can interact. Through these conversation the player learns of the characters situations and perspectives on the environment. As the conversations progress the player makes certain decisions, influencing the characters to be more aware of the environment and potential risks. If the player successfully convinces the characters to be more aware they create a positive change in the future. The player can move between the future and the present as they complete puzzles and conversations to see the effects of their choices. When the game is completed a montage depicting the future sums up the consequences of the players choices.

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Tragedy of the Tuna - Wharton Learning Lab - The Wharton School of the University of Pennsylvania

Tragedy of the Tuna - Wharton Learning Lab - The Wharton School of the University of Pennsylvania | Games for Learning | Scoop.it
Tragedy of the Tuna - Students represent a tuna fishing fleet and balance decisions that impact their own group as well as a commonly-shared resource...
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Consumer Consequences | Sustainability Coverage From American Public Media

Welcome to Consumer Consequences, our interactive game designed to illustrate the impact of our lifestyles on the Earth. It's part of American Public Media's™ special series, "Consumed," which explores whether the modern American lifestyle is sustainable in the long run. (Stay tuned to this site for more "Consumed" content).

Consumer Consequences will ask you a series of questions about your lifestyle, and as you play, it will show you how many "Earths" of natural resources it would take to sustain all 6.6 billion humans… if everyone lived like you.

Keep an eye on the background graphics of your in-game world as you play. They'll slide across the screen like theater scrims as you answer questions to illustrate what your "world" of consumption would look like. They'll reflect the waste you produce… the infrastructure (commercial, residential, industrial and transportation) you require… the energy (fossil, nuclear, and renewable) you consume… and how your lifestyle impinges on forests and other undeveloped land.

The impact of your lifestyle is calculated based on the "ecological footprint" model created by our research partner, Redefining Progress. Learn more about ecological footprinting or about the calculations that underlie Consumer Consequences.

Consumer Consequences lets you compare your lifestyle with other players and gives you a chance to modify your choices and reduce your footprint. You'll also have the chance to join tens of thousands of people who are sharing their knowledge and experience through the Public Insight Network, making public radio reporting even stronger on American Public Media programs like Marketplace,® Weekend America,® and Speaking of Faith

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Explore the World of Superstruct | Institute For The Future

Superstruct was a massively multiplayer forecasting game, created by the Institute for the Future, and played by more than 7000 citizen future-forecasters from September - November, 2008.

Although the game is no longer live, you can still learn about superstructing and explore some of our archived game content

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EcoOcean

The primary goal of this computer game is to demonstrate the common pool problem to the interested public. 4 players have the target to achieve as much points as possible by catching fish. All players rely on the same fish stock and therefore compete for the resource, as given in common pool resources. The game is parameterized in a way that the fish stock will be depleted very soon, if all players catch as much as they can. Only by communicating and sticking to common rules, a sustainable, higher overall catch can be reached in the game.
The next step will be to use this spatially resolving model set-up for experimental economic research and to address questions of marine protected areas.

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Operation: Resilient Planet - Video

An outbreak of sharks? Endangered, ancient species? Our resilient planet is under constant pressure, and it needs your help as you take on missions to protect rare and mysterious ecosystems.

The Operation: Resilient Planet Game brings you along on real-life science expeditions with practicing researchers and explorers. You'll need to use the right tools, find the right data, and be prepared to argue your case. Dive into the world of Operation: Resilient Planet through amazing 3D graphics, stereo sound, and fun-to-use controls.

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Vattenvandringen - Alvina förlag

Vattenvandringen - Alvina förlag | Games for Learning | Scoop.it

Turn a dice and go with the water cycle! It will be a dizzying ride, the water is all around us. In the dice game Water hike , each player is to imagine that they are a drop of water, and follow the cycle by beating the dice and move their game piece.

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Darfur is Dying Game Demo

Play the game here: darfurisdying.com Darfur is Dying is an online flash game designed to serve as an informational entryway to the current genocide in the S...
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Operation: Resilient Planet - Games

An outbreak of sharks? Endangered, ancient species? Our resilient planet is under constant pressure, and it needs your help as you take on missions to protect rare and mysterious ecosystems.

The Operation: Resilient Planet Game brings you along on real-life science expeditions with practicing researchers and explorers. You'll need to use the right tools, find the right data, and be prepared to argue your case. Dive into the world of Operation: Resilient Planet through amazing 3D graphics, stereo sound, and fun-to-use controls.

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Sustainable Futures Resource — University of Leicester

Sustainable Futures Resource — University of Leicester | Games for Learning | Scoop.it

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Board game that teaches sustainable use of resources to children. Developed by Emma Tebbs during visits to Kenya

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