Games Development ICT 1012
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I Learned How To Share My Toys, But Modern Gaming Makes It Really Hard To Do

I Learned How To Share My Toys, But Modern Gaming Makes It Really Hard To Do | Games Development ICT 1012 | Scoop.it
There are a few dozen games in our home that I haven’t really ever been able to play. The same goes for my spouse. It’s not a lack of inte...
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Problems being faced by the digital distribution market model.

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Gamasutra: Alistair Doulin's Blog - Video Game Industry Predictions 2013

Gamasutra: Alistair Doulin's Blog - Video Game Industry Predictions 2013 | Games Development ICT 1012 | Scoop.it
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A set of 2013 predictions for the future of the game industry

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Nelson Johnstone's curator insight, March 21, 2013 7:07 AM

5 plausible predictions of what game designs have over the next few years.

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Analysis: Inside Brazil's Video Game Ecosystem

Analysis: Inside Brazil's Video Game Ecosystem | Games Development ICT 1012 | Scoop.it
Brazil's game development market is underdeveloped, but Divide By Zero CEO James Portnow believes it has "infinite possibility." In this detailed regional analysis, he explains why.
Andrew Williams's insight:

Developing games markets and their place in the industries future

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Tablet Wars and The Future of a Mass Market Games Platform

Tablet Wars and The Future of a Mass Market Games Platform | Games Development ICT 1012 | Scoop.it
Supercell, ngmoco, Bolt, Playfirst, Rumble and more explore the future of the fast-growing tablet market
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The place of tablets and mobile gaming in the future of the games industry

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The PA Report - The CEO of OUYA discusses copycat products, curation, and why Android won’t matter to OUYA buyers

The PA Report - The CEO of OUYA discusses copycat products, curation, and why Android won’t matter to OUYA buyers | Games Development ICT 1012 | Scoop.it
Andrew Williams's insight:

Next Generationv Indi Consoles

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E3 Struggles to Keep Up With a Transforming Game Industry | Game|Life | Wired.com

E3 Struggles to Keep Up With a Transforming Game Industry | Game|Life | Wired.com | Games Development ICT 1012 | Scoop.it
As gaming goes digital, what's the future of a show like E3?

Via Brett Orr
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Brett Orr's curator insight, March 21, 2013 2:45 AM

An interesting comment on the fact that casual gamers don't generally considered what they play as even being games, thus making the appearence of casual studios at E3 pointless. E3 is largely for the core gaming market.

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Digital Rentals and the Online Arcade | Extra Credits

Digital Rentals and the Online Arcade | Extra Credits | Games Development ICT 1012 | Scoop.it
The official website for the Extra Credits web show, as seen on Penny Arcade TV (PATV) and ScrewAttack.
Join us every week as we take a deeper look at games; how they are made, what they mean and how we can make them better.
Andrew Williams's insight:

Emerging markets in games development

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Gamasutra - Features - The Battle For Brazil's Game Future

Gamasutra - Features - The Battle For Brazil's Game Future | Games Development ICT 1012 | Scoop.it
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A great source on the future challenges in Brazil's developing games market

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Global Games Brazil | Extra Credits

Global Games Brazil | Extra Credits | Games Development ICT 1012 | Scoop.it
The official website for the Extra Credits web show, as seen on Penny Arcade TV (PATV) and ScrewAttack.
Join us every week as we take a deeper look at games; how they are made, what they mean and how we can make them better.
Andrew Williams's insight:

Brazil' emerging games market and it's potntial impact on the future of gaming

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Q&A with James Portnow from Extra Credits, CEO of Rainmaker Games, Part One

Q&A with James Portnow from Extra Credits, CEO of Rainmaker Games, Part One | Games Development ICT 1012 | Scoop.it
Alright gang, today we have something special!  James Portnow from the Extra Credits team agreed to answer some questions for us, and answer them he did!  In
Andrew Williams's insight:

Predictions from an industry veteran

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The PA Report - Gabe Newell claims users have “defeated” Valve-created content, and that’s a good thing

The PA Report - Gabe Newell claims users have “defeated” Valve-created content, and that’s a good thing | Games Development ICT 1012 | Scoop.it
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Gaming future in player created content

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Video Game Revenue Expected To Top $70 Billion In 2017

Video Game Revenue Expected To Top $70 Billion In 2017 | Games Development ICT 1012 | Scoop.it
DFC Intelligence, an accounting firm and strategic market analyst group has let loose some figures involving the future revenue of the video game industry and it's looking good, especially if you're into PC gaming.

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Brett Orr's curator insight, March 21, 2013 2:39 AM

A lot of money in a relatively young industry - interesting to note the reference to core gamers still being considered as the primary funders of the industry. Gamers paying 99c for small addons probably won't keep the industry alive, so figures are being based on gamers spending big.

Nelson Johnstone's curator insight, March 21, 2013 6:01 PM

The gaming industry is quite young compared to others, which makes it quite surprising to learn that this industry has $50 billion in revenue.

Lincoln Mao's curator insight, March 22, 2013 7:58 AM

$70 billion revenue predicted in 2017 with the core consumer being male 12-30. This is good to see that a fairly young industry will see high growths.

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Digital Resale | Extra Credits

The official website for the Extra Credits web show, as seen on Penny Arcade TV (PATV) and ScrewAttack.
Join us every week as we take a deeper look at games; how they are made, what they mean and how we can make them better.
Andrew Williams's insight:

Emerging markets in games development

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