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Rescooped by Mauri Laakso from The DigiTeacher
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The Future Of Games In Education - Edudemic

The Future Of Games In Education - Edudemic | Gamefull learning process | Scoop.it
Gamification is a trend that doesn’t seem to be going away any time soon. Incorporating game play elements into your classroom can help to create a dynamic, interactive environment that will help get and keep your students engaged in the material and excited to learn. It sounds great, right? But every trend will see a …

Via Dorian Love
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Rescooped by Mauri Laakso from Game-Based Learning
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Made With Play: Game-Based Learning Resources

Made With Play: Game-Based Learning Resources | Gamefull learning process | Scoop.it
Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Via JackieGerstein Ed.D.
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Sofie Kokelenberg's curator insight, December 26, 2013 10:10 AM

Seems like a hands on, structurized partial introduction to game based learning in action: what is already improving classrooms and why.

Kasey Howard's curator insight, September 21, 2016 10:21 PM

Videos that show game based learning in action in the classroom. Classroom management and formative assessment are among the topics of the various videos. 

David W. Deeds's curator insight, July 21, 2017 7:35 PM

Check this out! Thanks to Jackie Gerstein.

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Guest Post: Resurrecting Location-Based Games

Guest Post: Resurrecting Location-Based Games | Gamefull learning process | Scoop.it
Today's guest post comes to us from David Bisceglia, Founder and CEO of  The Tap Lab, a mobile game studio focusing on location-based titles.
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Rescooped by Mauri Laakso from 3D Virtual-Real Worlds: Ed Tech
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12 Effective Ways To Use Google Drive In Education

12 Effective Ways To Use Google Drive In Education | Gamefull learning process | Scoop.it
  via Edudemic Are you a Google Drive / Google Docs fan? Do you take notes, compose papers, construct spreadsheets, and build presentations in real-time on the web while collaborating with oth...

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David W. Deeds's curator insight, October 24, 2013 11:41 AM

Thanks to Derek McCoy...and Ian Jukes, of course. ;)

Pippa Davies @PippaDavies 's curator insight, October 24, 2013 12:32 PM

Google drive suggestions to make your life easier in the classroom.

Rescooped by Mauri Laakso from 3D Virtual-Real Worlds: Ed Tech
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How To Use Augmented Reality In Education

How To Use Augmented Reality In Education | Gamefull learning process | Scoop.it
Augmented reality is not something limited to just Hollywood blockbusters though. There are a bunch of ways people are using augmented reality in education, believe it or not.

Via David W. Deeds
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David W. Deeds's curator insight, September 30, 2013 7:31 AM

Really interesting piece! ;)

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Video Games Keep Elderly People Emotionally Healthy, New Study Says

Video Games Keep Elderly People Emotionally Healthy, New Study Says | Gamefull learning process | Scoop.it
A new study from the North Carolina State University suggests that elderly people who play video games report a better well-being and emotional functioning.

Via Josué Cardona
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Josué Cardona's curator insight, March 6, 2013 8:52 PM

Here is another report suggesting a possible link between video games and improved emotional health, this time among adults over the age of 63. I'm curious to know exactly what games were played and users' skill levels as those factors can make a huge difference. 

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Following Gamification Through Gartner’s Hype Cycle

Following Gamification Through Gartner’s Hype Cycle | Gamefull learning process | Scoop.it
The Problems with Gamification in Gartner’s Hype Cycle
Gamification has finally hit a significant speed bump—overinflation from hype and expectations.

Via Heidi-Tuulia Eklund
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Koko yläkoulun matematiikka omaan tahtiin! Kokemuksia viiden kuukauden jälkeen | Matematiikan opetuksen tulevaisuus

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Rescooped by Mauri Laakso from Game-Based Learning
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Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series)

Game-based learning scholar Kurt Squire explores how leveraging young people's interest in gaming could encourage greater youth community involvement and dee...

Via JackieGerstein Ed.D.
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The Minecraft Cell: Biology Meets Game-Based Le...

The Minecraft Cell: Biology Meets Game-Based Le... | Gamefull learning process | Scoop.it
Minecraft, the popular sandbox game, is beloved by educators for its use as a learning tool.
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Rescooped by Mauri Laakso from Google Apps For Education
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How to Master Google Apps in the Classroom - complimentary guide | Backupify

How to Master Google Apps in the Classroom - complimentary guide | Backupify | Gamefull learning process | Scoop.it

Backupify's free resource “Mastering Google for the Classroom” is designed to help schools get the most out of their investment in Google Apps for Edu.


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After 40 years, popularity of tabletop gaming rises despite high-tech competition

After 40 years, popularity of tabletop gaming rises despite high-tech competition | Gamefull learning process | Scoop.it
On a blue-sky summer afternoon, 10 teens are gathered on the second floor of the Chattanooga Public Library, sitting around a pair of tables littered with books, sheets of paper and pencils.
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Dow Day: a situated documentary - Mobile Learning Experiences

Dow Day: a situated documentary - Mobile Learning Experiences | Gamefull learning process | Scoop.it

The Situated Documentary starts from the assumption that the sounds and the images of the world in which we live in hide a historical past that we can discover and explore with technology.

 

Being in the same place in which particular historical facts occurred and being able to live what there is no longer constitutes a very important experiential conquest of the documentary genre.

[mirmilla]

 

❝The Situated Documentary allows learners to experience the recreation of a real life event (…) Situated documentaries work in harmony with technology to interact with information and to experience the world in new ways.❞

[excerpt from Luiz Lopes video on Vimeo]

 

What technology is behind Dow Day?

 

❝ARIS, Short for Augmented Reality and Interactive Storytelling, is an authoring tool as well as an iPhone application that work together to create mobile, locative, narrative-centric, interactive experiences❞ [excerpt from David J. Gagnon manuscript (http://bit.ly/QeSRXk)]

 

or in other words:

❝ARIS is a user-friendly, open-source platform for creating and playing mobile games, tours and interactive stories. Using GPS and QR Codes, ARIS players experience a hybrid world of virtual interactive characters, items, and media placed in physical space.❞

[excerpt from the ARIS site]

 

Watch the demo video to understand the amazing potential of ARIS tool: http://arisgames.org/demo/


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Rescooped by Mauri Laakso from Pelipedagogiikka
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Oululaisyritys teki opettavaisen pelimaailman lapsille

Oululaisyritys teki opettavaisen pelimaailman lapsille | Gamefull learning process | Scoop.it
Pelissä menestyäkseen lasten tulee opettaa hahmoille muun muassa matematiikkaa, yleistietoa, musiikkia, lukutaitoa ja sosiaalisia taitoja..

Via Heidi-Tuulia Eklund
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