GameDesign
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GameDesign
About game design, games in learning, Apps, etc
Curated by wlonline
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Daphne Bavelier: Your brain on video games | Video on TED.com

TED Talks How do fast-paced video games affect the brain?
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How Epic's Game Jams Led To Fortnite and Infinity Blade: Dungeons

How Epic's Game Jams Led To Fortnite and Infinity Blade: Dungeons | GameDesign | Scoop.it
The director of production at Epic Games explains how the team generates new ideas.
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Legendary game designer Jane Jensen on the Gabriel Knight franchise, Kickstarter for video games and the future of adventure games

Legendary game designer Jane Jensen on the Gabriel Knight franchise, Kickstarter for video games and the future of adventure games | GameDesign | Scoop.it
If you’ve heard of Kickstarter.com, the crowd funding website for creative projects spanning from indie films to video games to physical objects you can buy, it’s probably because of one of its two...
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TATA Interactive Systems: Gamification of Learning Challenges

TATA Interactive Systems: Gamification of Learning Challenges | GameDesign | Scoop.it
Gamification is the application of game design principles as an intervention in everyday practices. It involves applying patterns of game design on seeming boring chores and transforming them into exciting and fun engagement for the user.
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Scalable Game Design wiki - Gamewiki

Scalable Game Design wiki - Gamewiki | GameDesign | Scoop.it

Mission: Reinventing computer science in public schools by motivating & educating all students including women and underrepresented communities to learn about computer science through game design starting at the middle school level

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Gamification: The Misunderstood Dirty Word « Igniting Ideas!

Gamification: The Misunderstood Dirty Word « Igniting Ideas! | GameDesign | Scoop.it

Gamification is misunderstood. “Gamification” is, in essence, the process of using game mechanics and game design to enhance things that aren’t games.

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The Origins of Fun

The Origins of Fun | GameDesign | Scoop.it
Gameloft technical designer Christian Philippe Guay looks inside to answer fundamental questions about what is fun, and offers up his own unified philosophy, in which all layers of a game work in concert to produce a fun experience -- but if one is...
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When Gaming Is Good for You

When Gaming Is Good for You | GameDesign | Scoop.it
A growing body of university research suggests that gaming improves creativity, decision-making and perception.
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Gamasutra - News - GDC 2012: Game devs find lessons in their failures

Gamasutra - News - GDC 2012: Game devs find lessons in their failures | GameDesign | Scoop.it
For the second year at Game Developers Conference, game makers got together not to talk about their best practices or their successes, but instead about their failures.
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Games-based learning: five reasons to use electronic games in the classroom

Games-based learning: five reasons to use electronic games in the classroom | GameDesign | Scoop.it

In the past they were just for after-school and weekends, but now video games are fast-becoming valuable resources for the classroom.

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Minds of Chimera

Minds of Chimera | GameDesign | Scoop.it

The NSF CreativeIT sponsored Minds of Chimera project is creating more advanced development tools for creativity and authoring; exploring the impact this has on learning in virtual world multiplayer games. 

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Gamasutra - Features - Learning From The Masters: Level Design In The Legend Of Zelda

Gamasutra - Features - Learning From The Masters: Level Design In The Legend Of Zelda | GameDesign | Scoop.it
Can the original Zelda game still have things to teach designers? Activision's Mike Stout (Skylanders) dives back into the 1986 classic to see how Miyamoto handled pathing, challenge ramping, and more.
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Mattia's curator insight, January 25, 2016 11:51 AM

Un classique ne l'est pas pour rien ! 

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HTML5 technologies and game development - Rob Hawkes

With Angry Birds, Cut the Rope and other block­buster games now work­ing in mod­ern web browsers, it's fair to say nat­ive, browser based gam­ing has arrived...
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10 Years of Behavioral Game Design with Bungie's Research Boss

Bungie's head of user research takes another look at his decade-plus old article, which has become both influential and infamous for its suggestion that games can be better when developers take the psychology of players into account.
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Mattia's curator insight, January 25, 2016 11:53 AM

Bungie, c'est bien, c'est beau, c'est la référence, donc on les écoute :)

 

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Show Me the Science! Resilience, games, post-traumatic growth, and more | blog.superbetter.com

Show Me the Science! Resilience, games, post-traumatic growth, and more | blog.superbetter.com | GameDesign | Scoop.it

Looking for the research behind SuperBetter Chief Creative Officer Jane McGonigal’s SXSW, Games for Health, Games for Change, or TED Global talks? Good news: You’ve found it!

Via @mathiaspoulsen

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E3 and the Art of Video Game Design: An Interview with Shahid Ahmad | Pencils.com

E3 and the Art of Video Game Design: An Interview with Shahid Ahmad | Pencils.com | GameDesign | Scoop.it

Yesterday marked the start of the Electronic Gaming Expo, one of the biggest (if not the biggest) gaming events of the year. Gamers around the world are tuned into their favorite video game website or blog for updates from the show and salivating over the new trailers, release dates and hardware being announced. I recently had the opportunity to sit down with Shahid Ahmad, a video game programmer and designer, and someone who played an integral part in PlayStation Mobile project that was announced by Sony last night.

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Mattia's curator insight, January 25, 2016 10:24 AM

Un point de vue original, qui complète la vision qu'on peut se faire du monde de la conception vidéo-ludique.

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E3 2012: Five trends that will change video games

E3 2012: Five trends that will change video games | GameDesign | Scoop.it
Here's what we saw and learned at E3 2012, from streaming games to new hardware. Read this blog post by Dan Ackerman on E3 2012.
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Reality, the Game: Interview with Interactive Expert Jeff Watson | DMLcentral

Reality, the Game: Interview with Interactive Expert Jeff Watson | DMLcentral | GameDesign | Scoop.it

When I read Henry Jenkins’ description of the Pokemon-like card game he played with entering students at USC’s interdisciplinary Cinema School, I realized that the project Tracy Fullerton had described in September, 2011, had come to pass. Don’t think “gamification of education.” Think...

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MoMA | Come Out and Play: Material Bingo and Games for Learning

MoMA | Come Out and Play: Material Bingo and Games for Learning | GameDesign | Scoop.it
MoMA | Come Out and Play: Material Bingo and Games for Learning...
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Gaming For The Greater Good - Development - Mobility - Informationweek

Gaming For The Greater Good - Development - Mobility - Informationweek | GameDesign | Scoop.it
Can gamers help solve genomics or AI problems? At the Game Developers Conference (GDC), developers discuss projects that harness crowds for more than fun.
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Gamasutra - News - GDC 2012: How designers can increase innovation in their games

Gamasutra - News - GDC 2012: How designers can increase innovation in their games | GameDesign | Scoop.it
Daniel Cook, chief creative officer at Spry Fox (creator of Triple Town), urged game designers to become inventors rather than re-purposers at a talk delivered at GDC today.
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Amazon.com: Game Development Essentials: Game Interface Design (9781111642884): Kevin Saunders, Jeannie Novak: Books

Game Development Essentials: Game Interface Design

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Amazon.com: Game Development Essentials: Game Interface Design (9781111642884): Kevin Saunders, Jeannie Novak: Books...
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Kojima Talks Stagnation in Game Design | Inside Gaming Daily Blog

Kojima Talks Stagnation in Game Design | Inside Gaming Daily Blog | GameDesign | Scoop.it
Kojima Talks Stagnation in Game Design...
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Mattia's curator insight, January 25, 2016 10:17 AM

Cher Kojima, merci pour cette belle analyse de la stagnation dans le JV

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Robots for Everyone: Getting Kids Interested in Programming with Legos

Robots for Everyone:  Getting Kids Interested in Programming with Legos | GameDesign | Scoop.it
It's been over a decade since the beloved brick-building toy company Lego introduced Mindstorms, its robotics system designed to help kids learn programming, along with other science, technology, engineering and math concepts.
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