game engine development
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Rescooped by Armon Carigiet from IT Books Free Share
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OpenGL 4 Shading Language Cookbook, 2nd Edition - PDF Free Download - Fox eBook

OpenGL 4 Shading Language Cookbook, 2nd Edition - PDF Free Download - Fox eBook | game engine development | Scoop.it
OpenGL 4 Shading Language Cookbook, 2nd Edition PDF Free Download, Reviews, Read Online, ISBN: 1782167021, By David Wolff

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Fox eBook's curator insight, June 2, 2014 1:43 AM

Chapter 1: Getting Started With GLSL
Chapter 2: The Basics of GLSL Shaders
Chapter 3: Lighting, Shading, and Optimization
Chapter 4: Using Textures
Chapter 5: Image Processing and Screen Space Techniques
Chapter 6: Using Geometry and Tessellation Shaders
Chapter 7: Shadows
Chapter 8: Using Noise in Shaders
Chapter 9: Particle Systems and Animation
Chapter 10: Using Compute Shaders


Read Reviews: http://www.amazon.com/dp/1782167021/?tag=scoopbook-20#customerReviews

Rescooped by Armon Carigiet from IT Books Free Share
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3D Game Engine Design, 2nd Edition - Free eBook Share

3D Game Engine Design, 2nd Edition - Free eBook Share | game engine development | Scoop.it
eBook Free Download: 3D Game Engine Design, 2nd Edition | PDF, EPUB | ISBN: 0122290631 | 2006-11-17 | English | PutLocker

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Fox eBook's curator insight, July 8, 2013 10:02 PM

A major revision of the international bestseller on game programming!

Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled
through techniques such as shader programming, which requires an entirely new thought process of a
programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics – all challenging subjects for developers.

* Revision of the classic work on game engines – the core of any game.
* Includes Wild Magic, a commercial quality game engine in source code that illustrates how to build a
real-time rendering system from the lowest-level details all the way to a working game.
* Fully revised and updated in 4 colors, including major new content on shader programming, physics,
and memory management for the next generation game consoles and portables.