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The best Game Development posts from the week.
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Which Free 2D Game Engine Should Power Your Next Project

Which Free 2D Game Engine Should Power Your Next Project | Game Dev | Scoop.it
With yesterday's release of iOS 7 and hence Sprite Kit, many cocos2d developers will face this question sooner or later: switch to Sprite Kit or Kobold Kit or s
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Launching a Kickstarter project can make you a better developer

Launching a Kickstarter project can make you a better developer | Game Dev | Scoop.it
Develop discovers how an ambitious crowdfunded game led to an indie's own rise, fall and eventual redemption
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100+ FREE Fantasy Assets - Download

100+ FREE Fantasy Assets - Download | Game Dev | Scoop.it
These assets were made available by Digital Roar Studios, by zinks, free for both commercial and personal use. The package contains assets for Mac and Win versions, namely models, props, textures, even audio files.

Via Salvatore Headwolf
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Funding Indie Games with the Unity Asset Store

Funding Indie Games with the Unity Asset Store | Game Dev | Scoop.it
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to...
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Top five tips for making money from free-to-play games

Top five tips for making money from free-to-play games | Game Dev | Scoop.it
Make your games engaging and respond to analytics if you want them to monetize.
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Steadily build revenue with an 'App Web'

Steadily build revenue with an 'App Web' | Game Dev | Scoop.it
Building an 'App Web' can be a successful strategy for businesses trying to rise above the App Store noise.
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An Indie Game Developer’s Marketing Checklist (Including Portable Formats)

An Indie Game Developer’s Marketing Checklist (Including Portable Formats) | Game Dev | Scoop.it
There's no worse feeling than creating a game you're proud of, only to watch it drift off into obscurity. Unfortunately, it's no longer enough to only create
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Building an In-Game Store for the First Time? Here are the 4 Keys to Success

Building an In-Game Store for the First Time? Here are the 4 Keys to Success | Game Dev | Scoop.it
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How to Sell More Apps With Well Designed Screenshots

How to Sell More Apps With Well Designed Screenshots | Game Dev | Scoop.it
This article will discuss a critical component of App Store success: well-crafted screenshots. Your prospective customers WILL judge a book by its cover, so
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Using Raycasting for AI Pathfinding

Using Raycasting for AI Pathfinding | Game Dev | Scoop.it

In this article I wanted to discuss the common techniques of motion planning in context, and explain some of the advantages and disadvantages of each. I also want to present some of the basic techniques beyond those commonly used in video games, and hopefully shed light on how these might be useful in game development.

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Tale Of A Top-10 App, Part 1: Idea And Design

Tale Of A Top-10 App, Part 1: Idea And Design | Game Dev | Scoop.it
In this first piece of a two-part article, Jeremy Olson provides a detailed insight into the idea and design of Languages, an offline translation dictionary app.
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Brian Baglow on how indies can master the art of marketing

Brian Baglow on how indies can master the art of marketing | Game Dev | Scoop.it
Marketing consultant Brian Baglow's talk at this year's Develop Brighton conference overran by a good half an hour, but few of those sat in the crowd left before the end.
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Paid vs. free-to-play: Advice from notable mobile studios

Paid vs. free-to-play: Advice from notable mobile studios | Game Dev | Scoop.it
At the start of 2012, a selection of notable mobile developers gave UK editor Mike Rose advice on which business model would best suit his mobile game. This week, each of these devs revisits their original advice.
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How to use live events to promote your game

How to use live events to promote your game | Game Dev | Scoop.it
For all the talent that small, independent game developers may possess, they're not typically so skilled in the art of marketing and self-promotion. Antichamber dev Alexander Bruce and Double Fine's Greg Rice offer some tips.
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