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Understanding User Research: It's Not QA or Marketing!

Just what is focus testing, what's user research, and how do the goals and methods of the two differ? Psychologist Maurice Tan explains how to tell them apart, and why the difference is crucial.
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Intuition, Expectations and Culture: Learning from Psychology to Build Better Game Interfaces

In this Game Developer Magazine reprint, designer Ara Shirinian discusses affordances -- how interfaces suggest what they let people accomplish versus what they actually let people accomplish -- and how that affects game players.
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Gamasutra: Lewis Pulsipher's Blog - Games of Maneuver vs. games of "combat dominance"

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