game based learning
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Rescooped by Scott Beattie from Learning Analytics, Educational Data Mining, Adaptive Learning in Higher Education
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How universities can leverage learning analytics

How universities can leverage learning analytics | game based learning | Scoop.it
Higher education is a big business, and colleges and universities need reliable data to inform decisions that impact thousands of students and faculty each day.

Via Kim Flintoff
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Scooped by Scott Beattie
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Four Game-based Learning Trends You Can’t Ignore

Four Game-based Learning Trends You Can’t Ignore | game based learning | Scoop.it
Digital Gamification and Game-based Learning have gained some major steam in the past few years, and with good means.
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Scooped by Scott Beattie
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games-based-learning blog: Gamification in Education

games-based-learning blog: Gamification in Education | game based learning | Scoop.it
Gamification in Education http://t.co/NmvEYRHnZ0 via game-based-learning-blog #gamification #games #edtech #ed #highered
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Rescooped by Scott Beattie from Digital Delights - Avatars, Virtual Worlds, Gamification
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Interactivity, Games, and #Gamification: A Research-Based App...

Games, gamification, and game-based learning have entered into the vocabulary of trainers, e-learning developers, and instructional designers in the past few ye

Via Ana Cristina Pratas
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Martin (Marty) Smith's curator insight, July 10, 2013 9:42 AM

Love this, "Interactivity (I) + Immersion (IM) = Sustained Engagement (E) resulting in meaningful learning". Agree. The more social, mobile and connect our world becomes the less appealing doing anything passive becomes.

We humans want to achieve and our digital world isn't as clear in our past ditch digging days. Digital ditches need digging too, but feedback loops are more strained and less clear.


I LOVE to gamify because to do so brings rewards systems to the front. We are all Pavlov's dogs. We salivate when the bell is rung. Our jobs as Internet marketers is to RING THE BELL. This slideshare has some useful tips for bell ringing.

Martin (Marty) Smith's comment, July 10, 2013 10:51 AM
Thanks for the Rescoop Juan. Marty
Patricia Daniels's curator insight, July 19, 2013 2:32 AM

A few keywords from the slides: interactive, immersive learning, sustained engagement, problem solving, challenging, feedback, active engagement. Used effectively, gaming and immersive learning in virtual worlds can be a real aid in the classroom.