Forthcoming Developments in Video Games
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Forthcoming Developments in Video Games
A presentation of what I believe to be technologies realtive to video games and the industry to be developed in the near future. (5- 10 years).
Curated by Jeremy Larsen
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The-Effectiveness-of-Casual-Video-Games-in-Improving-Mood-and-Decreasing-Stress.pdf

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Virtual reality and interactive digital game technology: new tools to address obesity and diabetes. - Abstract - Europe PubMed Central

Europe PubMed Central (Europe PMC) is an archive of life sciences journal literature.
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Hollywood 2.0 - Is The Future Of Acting In Video Games?

Hollywood 2.0 - Is The Future Of Acting In Video Games? | Forthcoming Developments in Video Games | Scoop.it
Hollywood 2.0 - Is The Future Of Acting In Video Games? @Worldcrunch Worldcrunch - Great stories from the world's best news sources

Via Sirenetta Leoni
Jeremy Larsen's insight:

The article says that acting in video games is becoming more developed and efficient as technology advances. However, this can only be said for video games of this type and budget. This is a good example indicating where the video game industry is headed in terms of conveying emotion, story, etc..

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Sirenetta Leoni's curator insight, March 18, 2013 1:22 AM

Very interesting article that discusses how the lines between movie acting and game acting are blurring... From Le Nouvel Observateur: "French video game giant Ubisoft contributed to blur the boundaries between the two worlds – going as far as to open their own film studio. They are working on adaptations of their biggest successes, Assassin’s Creed and Splinter Cell, with Michael Fassbender for the former and Tom Hardy for the latter." 


When you have well-known movie actors like Ellen Page, signing on to play the leading roles in video games, you can bet that other actors, and their agents will take notice.


Is this good or bad news for working non-celebrity voice actors? Mostly good we think...It's unlikely that video game companies will have budgets to hire just celebrities, as they do for full-length animated films, so they'll cast some well-known actors in key roles, but also hire non-celebrity voice actors to fill the other roles. The star power will probably focus more industry attention on games, which should result in more titles produced and more money invested in producing them, so overall it should be a win for everyone involved in the production of  games.

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Oculus Rift: The Future of Gaming? | Games and Culture

Oculus Rift: The Future of Gaming? | Games and Culture | Forthcoming Developments in Video Games | Scoop.it
Jeremy Larsen's insight:

The article is useful for my topic as it discusses the potential to further immerse the player into video games for a greater experience. However, this would only benefit games that have the capability to use this peripheral.

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Daphne Bavelier: Your brain on video games

How do fast-paced video games affect the brain? Step into the lab with cognitive researcher Daphne Bavelier to hear surprising news about how video games, ev...
Jeremy Larsen's insight:

This presentation is useful for my topic as Daphne Bavelier explains the potential in video games to stimulate our minds and train our brain in certain areas. Shows the potential that specific games could be developed specifically to train and improve our minds in such areas.

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A casual revolution

A casual revolution | Forthcoming Developments in Video Games | Scoop.it
We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000...
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Playing Active Video Games Increases Energy Expenditure in Children

Playing Active Video Games Increases Energy Expenditure in Children | Forthcoming Developments in Video Games | Scoop.it
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The future of mobile games, according to Gree

The future of mobile games, according to Gree | Forthcoming Developments in Video Games | Scoop.it
Gree began as a social network side-project. Now with millions of users around the world, Gree is poised to shape how big game business navigate the mobile game realm.
Jeremy Larsen's insight:

The article discusses the foresight of Gree, a large successful company developing video games for mobile devices, as the mobile video game market develops. It's useful for my topic as it discusses predictions by Gree for the goals of their upcoming video games on the mobile platform. It gives insight of where the mobile video game industry is headed. However, the article only talks about the predictions of Gree, only one of many mobile video game developers.

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Jane McGonigal: Gaming can make a better world

http://www.ted.com Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness ...
Jeremy Larsen's insight:

This presentation is given by Jane McGonigal who I believe to be well qualified to discuss about the topic that video games have the potential to make a better world. It's useful for my topic as video games are, at the moment, not as effective as they could be, as she explains. This may be possible for future development of video games. However, getting players to conform on this idea could possibly be rather difficult and experimental.

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