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Will Augmented Reality (glasses) Replace Our Smartphones? #AR #VR

Will Augmented Reality (glasses) Replace Our Smartphones? #AR #VR | Future of Gaming | Scoop.it
Will AR ever be viable enough to replace the phones in our pockets? Is it overrated? Is it possible? Let us know what you think in our community discussion!

Via Gary Hayes
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do you think that AR glasses will replace the smartphone? If you say no, why is that? If you say yes, when do you think the change will happen and what needs to change in order to make it happen?
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Gary Hayes's curator insight, April 28, 2017 9:43 PM
do you think that AR glasses will replace the smartphone? If you say no, why is that? If you say yes, when do you think the change will happen and what needs to change in order to make it happen?
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Tested In-Depth: Desktop 3D Scanning and 3D Printing

We've been experimenting with home 3D printers for a while, but we now finally have a desktop 3D scanner at the office too! We test the new Matter and For
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TEDx and Augmented Reality - Informal Learning and International Exchange with Mobile Technology

Eric Hawkinson, Martin Stack and Erin Noxon were Featured Presenters at The IAFOR Asian Conference on Technology in the Classroom 2015 (ACTC2015) in Kobe
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Virtual, Augmented and my favourite, Mixed Reality #vr #ar #mr Everything to Know (kinda) - Time

Virtual, Augmented and my favourite, Mixed Reality #vr #ar #mr Everything to Know (kinda) - Time | Future of Gaming | Scoop.it
Like the difference between VR, AR, and MR

Via Gary Hayes
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Gary Hayes's curator insight, November 22, 2015 5:43 PM

Quote "Mixed Reality is the emerging technology that’s aiming to fill the gap in between. “Mixed Reality is digital content integrated into your real world, capable of interacting with you and your environment,” says Fouché. This unique experience enables a person to choose the degree of digital reality the wearer desires, he says. For instance, at one moment she can experience her entire world digitally, like how VR operates, while the next she can experience a seamless mix of the digital and real worlds, similar to AR. The difference is that MR is enabled by powerful computers loaded with sensors designed specifically to generate convincing visuals that can interact with the real world around you."

Susan Hansen's curator insight, November 23, 2015 3:24 PM

this is an amazing growth space we all need to nail these acronyms as the technology explodes on the market

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LyteShot Wants To Build A Platform For Live-Action Games

LyteShot Wants To Build A Platform For Live-Action Games | Future of Gaming | Scoop.it

CES Hardware Battlefield participant LyteShot is working on an alternate-reality gaming alternative to playing with traditional NERF guns. Its solution relies..


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Videogame Designers Could Learn a Lot From 19th-Century Board Games | WIRED

Videogame Designers Could Learn a Lot From 19th-Century Board Games | WIRED | Future of Gaming | Scoop.it
If we put a videogame from 2014 into a time capsule, what would the people playing it 100 years later think about us? Julia Keren-Detar wants to get us thinking about this before it happens.

Via Guilhes Damian
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Guilhes Damian's curator insight, December 19, 2014 2:44 PM

Videogame Designers Could Learn a Lot From 19th-Century Board Games http://wrd.cm/1z49rN8 #boardgames #gamedev #gamedesign

Alyson Wang's curator insight, November 3, 2015 9:55 PM

Lots of interesting board games have been launched!! Hope I can play those board games soon or later. 

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Finance gets augmented reality treatment as LV= partners with Blippar

Finance gets augmented reality treatment as LV= partners with Blippar | Future of Gaming | Scoop.it
LV= will attempt to inject some fun into insurance by adding an augmented reality element to its newspaper flyers.
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Try on Any Shade With Sephora’s First Ever 3D Augmented Reality Mirror

Try on Any Shade With Sephora’s First Ever 3D Augmented Reality Mirror | Future of Gaming | Scoop.it
What?! Now you can try on makeup virtually at Sephora.
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Two Guys and Some iPads: Augmented Reality to Inspire Creative Writing

Two Guys and Some iPads: Augmented Reality to Inspire Creative Writing | Future of Gaming | Scoop.it
Augmented Reality to Inspire Creative Writing
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Niantic Labs' John Hanke: alternate reality games are the future of storytelling | Stuff

Niantic Labs' John Hanke: alternate reality games are the future of storytelling | Stuff | Future of Gaming | Scoop.it
Transmedia: Storytelling for the Digital Age - Niantic Labs' John Hanke: alternate reality games are the futur... http://t.co/yXbqgZ7OpJ
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3D Printing, Arduino, and Role-Playing Games Create Magic in SpellTag

3D Printing, Arduino, and Role-Playing Games Create Magic in SpellTag | Future of Gaming | Scoop.it
A band of role-play gamers and makers have combined forces (for the good) to take fantasy role play to the next dimension.  David Ultis, self-proclaimed “Cap

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Brittney's curator insight, September 26, 2014 6:33 AM

3D Printing, Arduino, and Role-Playing Games Create Magic in SpellTag http://3dprint.com/16543/3d-printing-spelltag/

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Transform your sketches & ideas into 3d models, augment reality and 3d printing in hours with Pango

Transform your sketches & ideas into 3d models, augment reality and 3d printing in hours with Pango | Future of Gaming | Scoop.it
Tangible Solutions has developed Pango, a 3d modeling app & augment reality app to convert your drawings & ideas into 3d models, augment reality & 3d printing.
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GamesBeat panel spotlight: The rise of big indie game studios

GamesBeat panel spotlight: The rise of big indie game studios | Future of Gaming | Scoop.it
Humble BundleHumble Bundle 7 Oct. 29-30, 2013
Redwood City, CA Tickets On Sale Now The power of indies has never been greater. Small, independent game developers have driven the success of platforms such as the iPhone, iPad, and Android.

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Geekend 2011 - Transmedia Storytelling: Connecting Consumers to Brands Through Modern Storytelling

Meghan Gargan, Likeable Media. From marketing to social media to branding, storytelling is the heart of communication, which is why transmedia storytellin
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Getting Started with the MakerBot® Digitizer™ Desktop 3D Scanner

The MakerBot® Digitizer™ Desktop 3D Scanner quickly turns the things in your world into 3D models that you can modify, improve, share, and 3D print
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What Google Sees In Augmented Reality

What Google Sees In Augmented Reality | Future of Gaming | Scoop.it

Mountain View’s annual revenue is around $69 billion at this point. It makes almost all (89 per cent) of that money-mountain from ads. It might like you to think of it as an alphabetic spectrum of moonshot technology bets — whether that’s hacking death, accelerating life science research, building autonomous cars or making terrifying robots — but at base Google’s business is all about profiling people for ad delivery. So its business model is all about your eyeballs.


Via Mirko Compagno
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Mirko Compagno's curator insight, December 13, 2015 2:25 PM

 

Seen from that perspective, it’s entirely unsurprisingly how multi-pronged a push Google is making to stoke the VR market right now. I’m bundling virtual reality and augmented reality together here, into one general ‘sight-disrupting’ package. Sure there are differences in immersion level between AR and VR but in general the two technologies are about injecting something digital into a user’s field of view. And Google plays in both areas, skewing more towards the AR side right now.

 

Firstly there’s Google’s unloved face wearable, Glass. Publicly confirmed in April 2012, and made available to developers the following year. It’s stalled as a product right now but is still apparently under development. A patent emerged recently showing a glasses-less version of Glass, still with a tiny screen positioned above the wearer’s left eye (as my TC colleague Romain Dillet pointed out, this version of Glass resembles a monocle.)

 

Whatever the next incarnation of Glass, it looks pretty clear there will be one. And that’s rather surprising given how little general consumer interest Google managed to drive for the first wave of Glass. Indeed, it managed to inspire the polar opposite sentiment among non-nerds — generating a pejorative descriptor (‘Glassholes’) to describe wearers of the gizmo. Not a great start then.

 

Next, at a cheaper price-point, and generally designed as more of a crowd-pleaser, there’s Google Cardboard. Announced in June 2014, this is Google’s budget VR headset. It’s literally made from cardboard and a couple of lenses — just pop in your smartphone, fire up the Google cardboard app and experience a degree of immersion within various digital arenas, including Google’s StreetView virtual world tour and 360 degree YouTube videos.

 

Google has also worked with GoPro on a VR rig to encourage the capture of 360 degree content exclusively for “high profile YouTube celebrities” who maintain a large number of followers.

Cardboard is a low risk bet for Google to try to drum up mass market interest in VR, and an equal and opposite push to try to get more people making content for VR by building a market for such content. Content, like cardboard, is cheap yet critical if VR is to become anything close to mainstream.

 

And then there’s Google’s moonshot bet in the category: Magic Leap. Google is an investor in the AR company that has yet to release any products but continues to attract vast amounts of VC funding. Just this week it emerged Magic Leap is raising an $827 million Series C funding round — which brings the total raised since it was founded back in 2010 to around $1.4 billion. Sure it’s not Uber levels of funding. But for a company not yet really explaining its product — let alone selling anything — it’s pretty stand out.

 

Mountain View is one of multiple investors here, but Google’s Sundar Pichai also sits on the Magic Leap board. And Google led a $542 million investment round in the company last year. So it’s actively spearheading the funding drive. Discussing Magic Leap this March, Pichai said Google sees broad use-cases for the augmented reality tech, stressing it sees much wider applications than mere gaming. The tech itself remains under wraps but will reportedly rely on some kind of lightweight wearable, and — unlike Glass or Cardboard — won’t involve looking through or at a screen.

 

The founder of Magic Leap, Rony Abovitz, has talked about a “dynamic digital light field signal” which apparently tricks your brain into thinking whatever digital object it’s seeing is actually embedded into — not pasted onto — the real world. He’s also talked about Magic Leap turning the world into “your new desktop” or “your new silver screen”. And creating a kind of “cinematic reality“.

 

The latter’s motivation to invest in VR is clear. Web advertising is embroiled in a tricky transition to mobile devices where ads on small screens are always an unwelcome irritant for device users. Add to that, more of people’s attention is being siloed into apps anyway, rather than directed at general web browsing. And if all that wasn’t bad enough, the specter of ad blocking is rearing its head on mobile too. Google is staring at a seismic shift in digital consumption that threatens to undermine its core business model.

 

As connected mobile devices continue pulling people’s attention away from the search-driven web, Google really needs a way to bring a wider web back into the frame — and an ability to insert artificial content into a real-world view is a tantalizing prospect for the company. One which envisages an opening up of the digital display canvas again, with space for marketing messages to stretch their legs again. Hence Google betting on VR from all angles: big (Magic Leap), budget (Cardboard) and business-oriented (Glass).

 

From a consumer point of view, if you thought virtual reality was going to be all flying whales, adorable robots and slayable zombies magically manifesting in your living room, think again. The big entity driving developments here is a company whose overriding interest is finding new ways to insert adverts into your field of view. So Magic Leap’s greatest trick might actually turn out to be an ability to camouflage advertising as something that engages the eye for long enough to disgorge a marketing message. At least that’s what Google will be hoping.

 

But if consumers hate adverts interrupting their web browsing or mobile usage, it seems unlikely they’re going to be delighted by ads jumping directly into their eyeballs. Web users reserve a special kind of hatred for pop-ups. So even 3D lifelike pop-ups aren’t about to get a pass. Especially as the VR user will undoubtedly be hoping to see something a lot more entertaining than an artificial polar bear that pops open a Coca Cola. Or a virtual clown pointing across the street at an actual McDonalds.

 

All three of Google’s ‘disruptive’ VR bets will only be as effective as the length of time they remain wrapped around wearers’ eyeballs. So if advertisers have their wicked way with this tech, any ‘honeymoon period’ for the kind of hyper immersive augmented reality Magic Leap is apparently cooking up could turn out to be very brief indeed.

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NASA tech lifts augmented-reality shooter

NASA tech lifts augmented-reality shooter | Future of Gaming | Scoop.it
Sophisticated robot vision tech puts iPad augmented-reality shooter Ball Invasion in touch with its surroundings. Read this blog post by Eric Smalley on Crave.

Via Fred Steube
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metaio | insideAR 2012 : Augmented Reality Conference

metaio | insideAR 2012 : Augmented Reality Conference | Future of Gaming | Scoop.it
insideAR is one of the largest Augmented Reality events in the world. It is organized annually by metaio GmbH and based on their 10 years of experience in development and deployment.

Via Mirko Compagno
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Have an Awesome 3D Printing Idea? Bold Machines Wants to Make it Happen - 3DPrint.com

Have an Awesome 3D Printing Idea? Bold Machines Wants to Make it Happen - 3DPrint.com | Future of Gaming | Scoop.it
Only weeks after the CEO and Co-founder of MakerBot, Bre Pettis, stepped aside to launch a new initiative for Stratasys called Bold Machines, he's already hard
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Microsoft's new augmented reality project turns a whole living room into a screen (and a controller) - GeekWire

Microsoft's new augmented reality project turns a whole living room into a screen (and a controller) - GeekWire | Future of Gaming | Scoop.it
  Growing up, I always wanted a holodeck. Heck, I still want a holodeck. If a new project is any indication, so do the folks at Microsoft Research. Ro
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Augmented reality window display enhances the New Museum - Mobile Commerce Press

Augmented reality window display enhances the New Museum - Mobile Commerce Press | Future of Gaming | Scoop.it
augmented reality in order to provide a unique experience created by artist Claudia Hart. The use of the AR technology based installation gives visitors the

Via Thomas Faltin
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Neither Here Nor There: 'The Institute', the Game, and the Thread to Elsewhere - PopMatters

Neither Here Nor There: 'The Institute', the Game, and the Thread to Elsewhere - PopMatters | Future of Gaming | Scoop.it
The trend in alternate reality gaming fits a traditional definition of hyperreality; the condition where fiction and the real become indistinguishably blended together.
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Q&A with Jeff Gomez on transmedia storytelling: what is it, and why should brands care?

Q&A with Jeff Gomez on transmedia storytelling: what is it, and why should brands care? | Future of Gaming | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, October 10, 2014 2:18 PM


Peter Roper:  "Visiting Australia this month for a series of masterclasses via X Media Labs, Gomez talks with Marketing about how comic books lead to video games to movies to brands to governments" ...

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How 3D Printing Will Impact Your Future | Rudy de Waele | The Next Web

How 3D Printing Will Impact Your Future | Rudy de Waele | The Next Web | Future of Gaming | Scoop.it

The first time I saw a 3D-printer in action was when I participated to the Singularity University Executive Program in the spring of 2011. It was a place that offered corporate executives and entrepreneurs the tools to predict and evaluate how emerging technologies will disrupt and transform their industries, companies, careers and lives.

Since then, I have been following the explosion of 3D-printing products and services closely and it’s an integral part in most of my talks for clients and at conferences.

During the program we visited TechShop; there, we experimented with miniature 3D modeling, as well as the Autodesk offices in San Francisco. Those visits really blew my mind as I realized the broad possibilities of use and the impact 3D printing could have in many different sectors. It was incredible to see last week at the 3D-printshow in London how this industry has grown in just three years’ time.

Everyday, more people have access to 3D-printing technology thanks to the open-source hardware DIY clubs, hacker and maker spaces and Maker Faires that popping up in cities around the globe. Good international examples are Wevolver in London and Amsterdam, the FabLabs, and the more recently, the 3D Hubs network, which grew from connecting a couple of hundred 3D-printers to more than 7,000 in less than a year’s time.

Easy access to top class 3D modeling and design apps and software like 123D Design (available for PC or Mac, iPhone and iPad or through a Web application) makes it accessible for many people to start printing in 3D in their own neighborhood.

More 3D-printing marketplaces and Service Centers are being opened everywhere by entrepreneurs betting on a lucrative market to explode the next years. Shapeways and Maker6 are pioneers in this area in the US, while iMaterialise is well-known in Europe (Belgium).

Some of the big players are already positioning towards a 3D-printing consumer boom as well, such as the recently launched Amazon’s 3D-printing Store or the UPS Store’s in the US.

 

Click headline to read more--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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GamesBeat weekly roundup: YouTube crackdown, award-show reveals, and Oculus VR gets massive funding

GamesBeat weekly roundup: YouTube crackdown, award-show reveals, and Oculus VR gets massive funding | Future of Gaming | Scoop.it
Michael O'Donnell/VentureBeatA Virtuix 360-degree treadmill plus an Oculus Rift headset makes for a terrifyingly immersive video game experience at GamesBeat 2013.We’re getting close to Christmas, but our busy week of news proves that the gaming...

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