future of game design
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Technology to be used in future game designs
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3 Principles For The Future Of Gaming, From A Google Game Designer

3 Principles For The Future Of Gaming, From A Google Game Designer | future of game design | Scoop.it
Last month, Google unveiled its first mobile game, an ambitious, experimental thing called Ingress.
Nelson Johnstone's insight:

A game being developed by Google that is in a league of it's own. This game design requires the gamer to physically go places rather than sit on their couch. This game is described as "a massive multiplayer experience that transpires not in a virtual world but in a slightly warped version of our own."

 

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Video Game Revenue Expected To Top $70 Billion In 2017

Video Game Revenue Expected To Top $70 Billion In 2017 | future of game design | Scoop.it
DFC Intelligence, an accounting firm and strategic market analyst group has let loose some figures involving the future revenue of the video game industry and it's looking good, especially if you're into PC gaming.

Via Brett Orr, Andrew Williams
Nelson Johnstone's insight:

The gaming industry is quite young compared to others, which makes it quite surprising to learn that this industry has $50 billion in revenue.

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Lincoln Mao's curator insight, March 22, 2013 7:58 AM

$70 billion revenue predicted in 2017 with the core consumer being male 12-30. This is good to see that a fairly young industry will see high growths.

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Future of Gaming: 5 Exciting Emerging Trends

Future of Gaming: 5 Exciting Emerging Trends | future of game design | Scoop.it
Technology evolves in amazingly rapid speeds. If you need any real observable proof of the speedy advancement of digital technology over the years, take a look at the gaming industry.

Via Brett Orr
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This article provides the public with an insight on what trends are currently being developed by leading game design companies and what new technologies may be in store for the near future.

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Eric Tulai's curator insight, March 27, 2014 1:30 AM

future of the gaming industries

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Top technology gurus to design mobile phone game to speed up cancer cures : Cancer Research UK

Top technology gurus to design mobile phone game to speed up cancer cures : Cancer Research UK | future of game design | Scoop.it
Cancer Research UK is bringing together the charity's world-leading scientists alongside technology gurus – such as Amazon Web Services, Facebook and Google – to design and develop a mobile game to accelerate cures for cancer.

Via Heather Swift, Matthew Long
Nelson Johnstone's insight:

Recent developments in game design have not only developed leisure activities but games with purpose. A new game that helps scientists develop a cure for cancer is currently being developed, giving anyone a chance to contribute.

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2020 Vision: The Future of Gaming - IGN

2020 Vision: The Future of Gaming - IGN | future of game design | Scoop.it
How will gaming have changed by 2020? We asked a panel of top developers, from studios like Blizzard, Platinum Games, Capcom, Guerrilla Games, Ubisoft Montreal, Krome and more!

Via Brett Orr
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This article provides interviews with some very renowned game developers that share their view on what the future of gaming looks like. Coincidently everyone interviewed believes that the target audience of games can only increase.

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Gamasutra: Alistair Doulin's Blog - Video Game Industry Predictions 2013

Gamasutra: Alistair Doulin's Blog - Video Game Industry Predictions 2013 | future of game design | Scoop.it

Via Andrew Williams
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5 plausible predictions of what game designs have over the next few years.

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4 Rules For Creating Interactive Content For A Multi-Platform, Multi-Device World

4 Rules For Creating Interactive Content For A Multi-Platform, Multi-Device World | future of game design | Scoop.it

Miller Medeiros and David Vale of digital agency Firstborn discuss the principles of responsive web design and how brands should be thinking and creating beyond the desktop.

 

The interactive world is constantly changing, and the number of different devices that connect it all is growing every year. The problem that arises is that there are no rules for the game. As big corporations create new products with different systems and technology, it’s inevitable that we’ll have to come up with creative ways to adapt.

 

Responsive Web Design is not a new concept, but it has gained people’s attention in the past couple years as a good alternative to designing for different screen sizes and aspect ratios for all desktop, tablet and mobile devices. Put simply, responsive design is the creation of a single website with a fluid proportion-based grid that automatically adapts to users’ browsers and the devices they are using. This is not a trend—it’s the future.

 

This means that brands now have more control over how users access and interact with their content. These are huge changes. Most brands focus on desktop experiences only and leave the other devices aside. Now, more than ever, consumers are interfacing with brands from anywhere and everywhere; often they are using mobile as a way to augment or enhance another branded experience. By compromising content accessibility, brands position themselves negatively.

 

Access is good, but it’s not that easy. As we are dealing with multiple platforms, we have to plan ahead and prioritize the content as well as the format that it will be displayed in, to users. In our opinion, that’s the biggest challenge for brands--prioritization. The next step will be to take all that information and adapt it to a single template using the simplest code possible, making sure that it will be displayable on devices that have fewer capabilities.

 

Another good case of responsive web design, created by Firstborn, is the new Mountain Dew website. We designed a site that brings together assets from across the Dew universe: action sports, music, promotions, product lineup and social channels. Beyond just making the design responsive, we created a personalized experience where users can also filter the content and display only what is most relevant to them.

 

During the design and development of previous projects at Firstborn, we learned some simple rules that should be taken into consideration if you want to target multiple platforms.

 

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Nelson Johnstone's insight:

As the vast amount of gaming devices in today’s society increase, so to does the requirement for support across multiple gaming platforms.

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