Virtual Reality VR
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Virtual Reality VR
Virtual reality devices, augmented reality, wearables, IoT
Curated by Timo Ilomäki
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Virtuaalimaailman luonti onnistuu pian myös GoPro-kameroilla

Virtuaalimaailman luonti onnistuu pian myös GoPro-kameroilla | Virtual Reality VR | Scoop.it
GoPro-kamerat ovat hyvin suosittuja erilaisten urheilulajien, seikkailulomien ja muiden toimien kuvaamisessa. Nyt pikkuiset kamerat saavat kumppanikseen uud
Via Juhani Pihkala
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Virtual reality app lets you meet others in imaginary places

Virtual reality app lets you meet others in imaginary places | Virtual Reality VR | Scoop.it
vTime gives users full VR character avatars that can interact with each other in virtual environments in real-time.
Via Johan Sundström
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Minna Kilpeläinen's curator insight, March 17, 2016 3:00 PM
When virtual reality becomes reality.
Billy Brick's curator insight, March 18, 2016 6:03 AM
Lots of potential for language learning.
Rescooped by Timo Ilomäki from Augmented Reality & VR Tools and News
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Tutustuimme P.O.L.L.E.N-virtuaalitodellisuuspelin kehitykseen

Tutustuimme P.O.L.L.E.N-virtuaalitodellisuuspelin kehitykseen | Virtual Reality VR | Scoop.it
Virtuaalilaseista puhuvat kaikki, mutta mitä niillä tehdään? VR-laitteille peliä kehittävän suomalaisfirma luottaa, että virtuaalilaseista tulee iso juttu pelialalla.
Via Juhani Pihkala
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The Reality Of Virtual Reality: What Are Its Practical Implications For eLearning? - eLearning Industry

The Reality Of Virtual Reality: What Are Its Practical Implications For eLearning? - eLearning Industry | Virtual Reality VR | Scoop.it
Engagement is often seen as the “Holy Grail” of eLearning: If a learner is engaged with the learning material, then she/he is interested and invested in it, seeks to understand it, and will try hard to do well. Engaging eLearning is effective eLearning, and so if virtual reality can provide engaging learning, then it can be an excellent next step for eLearning.

“I hear and I forget. I see and I remember. I do and I understand.” - Confucius

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Virtual+Reality+System

 


Via Gust MEES, Suvi Salo
Timo Ilomäki's insight:
Engagement is often seen as the “Holy Grail” of eLearning: If a learner is engaged with the learning material, then she/he is interested and invested in it, seeks to understand it, and will try hard to do well. Engaging eLearning is effective eLearning, and so if virtual reality can provide engaging learning, then it can be an excellent next step for eLearning.

“I hear and I forget. I see and I remember. I do and I understand.” - Confucius

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Virtual+Reality+System

 

 

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Jukka Sormunen's curator insight, March 3, 2016 1:29 AM
Engagement is often seen as the “Holy Grail” of eLearning: If a learner is engaged with the learning material, then she/he is interested and invested in it, seeks to understand it, and will try hard to do well. Engaging eLearning is effective eLearning, and so if virtual reality can provide engaging learning, then it can be an excellent next step for eLearning.

“I hear and I forget. I see and I remember. I do and I understand.” - Confucius

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Virtual+Reality+System

 

 

Rosemary Tyrrell, Ed.D.'s curator insight, March 3, 2016 12:03 PM
Engagement is often seen as the “Holy Grail” of eLearning: If a learner is engaged with the learning material, then she/he is interested and invested in it, seeks to understand it, and will try hard to do well. Engaging eLearning is effective eLearning, and so if virtual reality can provide engaging learning, then it can be an excellent next step for eLearning.

“I hear and I forget. I see and I remember. I do and I understand.” - Confucius
 
Learn more:
 
http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR
 
http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Virtual+Reality+System
 
 

Engagement is often seen as the “Holy Grail” of eLearning: If a learner is engaged with the learning material, then she/he is interested and invested in it, seeks to understand it, and will try hard to do well. Engaging eLearning is effective eLearning, and so if virtual reality can provide engaging learning, then it can be an excellent next step for eLearning.

“I hear and I forget. I see and I remember. I do and I understand.” - Confucius

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Virtual+Reality+System

 

 

 
Bárbara Mónica Pérez Moo's curator insight, March 8, 2016 11:35 PM
Engagement is often seen as the “Holy Grail” of eLearning: If a learner is engaged with the learning material, then she/he is interested and invested in it, seeks to understand it, and will try hard to do well. Engaging eLearning is effective eLearning, and so if virtual reality can provide engaging learning, then it can be an excellent next step for eLearning.

“I hear and I forget. I see and I remember. I do and I understand.” - Confucius

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Virtual+Reality+System

 

 

Rescooped by Timo Ilomäki from Augmented Reality & VR Tools and News
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The ultimate VR headset buyer’s guide

The ultimate VR headset buyer’s guide | Virtual Reality VR | Scoop.it
As VR headsets start appearing on store shelves, the very real differences between them will start to matter — a lot. Let our guide help you get started with VR.

Via Suvi Salo, Juhani Pihkala
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VR Events

VR Events | Virtual Reality VR | Scoop.it
Find the best VR events, VR exhibitions, VR expo in 2016. Some of them are fully dedicated to VR or just related with VR.
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YouTube Developing Live 360-Degree Video Capability

YouTube Developing Live 360-Degree Video Capability | Virtual Reality VR | Scoop.it
The video platform seeks to extend its lead in virtual reality with live immersive broadcasts...
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Now there's virtual reality education

Now there's virtual reality education | Virtual Reality VR | Scoop.it
Schools in San Francisco and Florida are teaching K-12 kids through virtual reality, thanks to Nearpod VR lesson plans and field trips.

Via Suvi Salo
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Suvi Salo's curator insight, February 27, 2016 2:48 AM

via @MathEvolve Adam Coccari

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Spatial audio and web VR | Boris Smus

Last summer I visited Austria, the capital of classical music. I had the pleasure of hearing the Vespers of 1610 in the great Salzburger Dom (photosphere) . The most memorable part of the piece was that the soloists moved between movements, so their voices and instruments emanated from surprising parts of the great hall. Inspired, I returned to the west coast and eventually came around to building a spatial audio prototypes like this one: Spatial audio is an important part of any good VR experience, since the more senses we simulate, the more compelling it feels to our sense fusing mind. WebVR, WebGL, and WebAudio all act as complementary specs to enable this necessary experience. As you would expect, because it uses the WebVR boilerplate , this demo can be viewed on mobile, desktop, in Cardboard or an Oculus Rift. In all cases, you will need headphones :)
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Alton Towers to open 'Galactica' VR roller coaster in April

Alton Towers to open 'Galactica' VR roller coaster in April | Virtual Reality VR | Scoop.it

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The Digital Rocking Chair's curator insight, January 17, 2016 4:47 AM


Nick Summers:  "Virtual reality headsets can trick your eyes and ears into thinking you're someplace else, but what about the rest of your body? Alton Towers thinks it has the answer and, unsurprisingly, it involves a massive roller coaster."

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Google Cardboard Gets a Big Upgrade With Realistic 3D Audio

Google Cardboard Gets a Big Upgrade With Realistic 3D Audio | Virtual Reality VR | Scoop.it
When you strap on a VR headset, you’re immediately in awe of the new digital world that’s slowly manipulating your brain. The visuals sell the sensation, but sound is what makes it stick. Google’s taking strides towards making that sound more convincing.

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Ten cool applications for virtual reality that aren’t just games - 3D VR Central - Virtual Reality News

Ten cool applications for virtual reality that aren’t just games - 3D VR Central - Virtual Reality News | Virtual Reality VR | Scoop.it
When you mention virtual reality (VR), most people’s thoughts turn to video games. Indeed, Sony has just announced its new Playstation VR headset. But VR isn’t just about gaming. There are many other interesting and exciting uses for VR. Education is a prime candidate for VR applications. Imagine immersing a student entirely into another world. …
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The New Social Network Where You Can Hang Out with Real People in Virtual Reality

The New Social Network Where You Can Hang Out with Real People in Virtual Reality | Virtual Reality VR | Scoop.it
Instead of hanging out with your friends in real life, why not spend time with them in outer space?
Via Johan Sundström
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360° Attenborough and the Giant Dinosaur - BBC Earth

David Attenborough meets the biggest animal ever to walk the Earth, in 360 - a Titanosaur. Check out the programme website: http://bbc.in/1OpMiMh Subscribe t...

Via elearning hoje, Jukka Melaranta
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Samsung predicts the world 100 years from now

Samsung predicts the world 100 years from now | Virtual Reality VR | Scoop.it
FutureTimeline.net - the latest news and breakthroughs in the world of science and technology

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Microsoft HoloLens

Microsoft HoloLens | Virtual Reality VR | Scoop.it
Transform your world with holograms. Microsoft HoloLens brings high-definition holograms to life in your world.
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Where does virtual reality fit?

Where does virtual reality fit? | Virtual Reality VR | Scoop.it
Lately virtual reality has been the buzzword to throw around whenever any kind of content discussion has taken place. There’s no denying it’s an interesting development in the content business, nor is there any denying there is a fair amount of funding and some pretty big movers and shakers involved in creating the tech and…

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Simon Staffans's curator insight, February 28, 2016 3:54 PM

Some thoughts on how to address the onslaught of VR from a content and development angle.

Brad Tollefson's curator insight, March 19, 2016 1:35 PM

Some thoughts on how to address the onslaught of VR from a content and development angle.

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Samsung's Gear 360 Camera Wants to Make Everyone a VR Creator

Samsung's Gear 360 Camera Wants to Make Everyone a VR Creator | Virtual Reality VR | Scoop.it
It’s a common story in technology. Hardware always develops faster than the content enjoyed on it. Ultra-high definition (better known as 4K) televisions fought the problem, and virtual reality can’t escape a similar battle. So Samsung is taking the matter into its own hands, and yours, with the Gear 360.

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VR in the Classroom -- Real Experiences with Virtual Learning

With Virtual Reality entering the hands of consumers, its appeal is growing within education. Being on the cutting edge brings new levels of excitement to th...

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YouTube Developing Live 360-Degree Video Capability

YouTube Developing Live 360-Degree Video Capability | Virtual Reality VR | Scoop.it
The video platform seeks to extend its lead in virtual reality with live immersive broadcasts...
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Guide to Virtual Reality (VR) for Marketing and Advertising in 2016 -

Guide to Virtual Reality (VR) for Marketing and Advertising in 2016 - | Virtual Reality VR | Scoop.it
Just another WordPress site
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#FinEduVr 48 workshop

#FinEduVr 48 workshop | Virtual Reality VR | Scoop.it

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Jukka Sormunen's curator insight, January 17, 2016 9:18 AM
#FinEduVr mukana jammailemassa

#FinEduVr -hankeoppilaitokset kokoontuvat 48 workshoppiin tuottamaan yhdessä osallistuvien oppilaitosten nuorten ja opettajien kanssa Global GameJam -tapahtumaan tuottamaan 360-ympäristöjä oppimiseen!

Hankkeen tuotantoalustat Skyview ja Vizor ovat käytössä ja koulutamme samalla uusia käyttäjiä alustojen hallintaan. Kyseisille alustoille teemme 360 kuva- ja videomateriaalia Theta m15 ja S 360 kameroilla sekä ilmakuvaamme DJI Phantompro 3 quodrokopterilla kuvamateriaalia.

Saamme paikalle Vizorista Jaakko Mannisen, joka kouluttaa lauantaina koko hanketiimille uuden ympäristön peruskäytön. Tästä tulee huikea leiri!