Matt Mills and Tamara Roukaerts demonstrate Aurasma, a new augmented reality tool that can seamlessly animate the world as seen through a smartphone.
Get Started for FREE
Sign up with Facebook Sign up with Twitter
I don't have a Facebook or a Twitter account
![]() ![]()
Jukka Sormunen's curator insight,
September 4, 2017 1:32 PM
Just honored to have seen and presented this Awra Amba enviroment for learning in web and Samsung GearVR. Hope to create more in GLOVR project together with Paulina and Serdar and our students.
Minna Kilpeläinen's curator insight,
September 8, 2017 2:08 PM
One of the best ways to use VR and 360 degree documentary is education.
Billy Brick's curator insight,
May 8, 2017 4:51 AM
A thorough review of the features offered in Expeditions.
![]()
Gabrielle's curator insight,
April 3, 2017 12:25 AM
Education and technology combine-Is this the future?
Viljenka Savli (http://www2.arnes.si/~sopvsavl/)'s curator insight,
April 4, 2017 4:39 AM
it is a must if you plan to use it, also goes well with Google's expeditions
![]()
Gabrielle's curator insight,
April 3, 2017 12:25 AM
Education and technology combine-Is this the future? |
Jukka Sormunen's curator insight,
October 4, 2017 9:04 AM
Kiitoksia Aki koosteesta ja tästä on hyvä asettaa seuraavia tavoitteita tulevia vuosia ajatellen.
Oskar Almazan's curator insight,
September 22, 2017 8:48 AM
The intersection of Virtual Reality (VR) and Augmented Reality (AR) and personalized learning is a pool into which current technology has only begun to dip its toes, but it is a topic that conjures up fantastic (in the literal, J.K. Rowling sense of the word) possibilities. I’m not just talking about pulling competency-appropriate 3D lessons from a repository of ready-made material, or VR training for the operation of heavy machinery. I like to imagine what a learning experience would look like wherein students have access to VR that is both tied to curriculum and automatically tailored to their competency via machine learning–aspects that are sorely missing in many current educational VR experiences (and which, admittedly, can instill a little apprehension when taken to the extreme).
Oskar Almazan's curator insight,
April 14, 2017 9:54 AM
Video games were invented as early as 1958, and they have been played through the 70s and into the first century. Millenials can, however, brag that VR games were invented in the 21st century, and these games have gone a long way in revolutionizing entertainment. Virtual reality games are played in 3D and simulate the senses of the player, making he or she feel as if they is in the actual game. 1
Jukka Sormunen's curator insight,
March 24, 2017 6:08 AM
Kiitoksia Suomalaisten kirjastojen kehittäjille mahdollisuudesta käydä kertomassa FinEduVr hankkeemme kokemuksista. Toivottavasti tilaisuuden loppuosa oli kokemuksellinen :-)
VirZoom pyöräily sai paljon ihmetystä osakseen ja tässä pieni videoklippi siitä miten voit pyöräillä virtuaalipeleissä.
https://kurssi.tv/videos/virzoom-virtuaalipyoran-ensiesittely/ |