Fun, Player and Brain
181 views | +0 today
Follow
Fun, Player and Brain
All about the brain, the emotions, the fellings and how it can affect player experience in games (video games and board games).
Games are a tool we can use to improve our life.
Let's fucking do it !
Curated by Romain Aymard
Your new post is loading...
Your new post is loading...
Scooped by Romain Aymard
Scoop.it!

Bye Bye Scoop-It!

Here are all the post I posted on scoopt-it before I arrived here.
Romain Aymard's insight:

I decided to quit scoopt-it!... Tired of geint spam with the pro version. I'm know on passle !

more...
No comment yet.
Scooped by Romain Aymard
Scoop.it!

The Right Way To Ask Users For iOS Permissions | TechCrunch

The Right Way To Ask Users For iOS Permissions | TechCrunch | Fun, Player and Brain | Scoop.it
Cluster is the first native mobile app I’ve designed, and the experience has taught me a lot about things to consider that aren’t necessarily a concern on..
more...
No comment yet.
Scooped by Romain Aymard
Scoop.it!

Gamasutra: Mikkel Faurholm's Blog - How to keep players playing - Long-term Retention

Gamasutra: Mikkel Faurholm's Blog - How to keep players playing - Long-term Retention | Fun, Player and Brain | Scoop.it
more...
No comment yet.
Scooped by Romain Aymard
Scoop.it!

Gamasutra: Xing Wang's Blog - Story in games, what we can learn from other story telling media

Gamasutra: Xing Wang's Blog - Story in games, what we can learn from other story telling media | Fun, Player and Brain | Scoop.it
more...
No comment yet.
Scooped by Romain Aymard
Scoop.it!

Gamasutra: Keith Fuller's Blog - A Simple Test of Leadership

Gamasutra: Keith Fuller's Blog - A Simple Test of Leadership | Fun, Player and Brain | Scoop.it
Romain Aymard's insight:

Somehow, off the topic but it's still interesting to read.

more...
No comment yet.
Scooped by Romain Aymard
Scoop.it!

Gamasutra: Andrew Pellerano's Blog - Commodity Game Design - Avoiding Clones

Gamasutra: Andrew Pellerano's Blog - Commodity Game Design - Avoiding Clones | Fun, Player and Brain | Scoop.it
Romain Aymard's insight:

I didn't know the principe of "comodity game design"... Interesting in some point. 
Anyway, It's a really short article that worth reading if you fit the "commodity" pattern (that most of smartphone dev actually do).

more...
No comment yet.
Scooped by Romain Aymard
Scoop.it!

Gamasutra: Anthony Stonehouse's Blog - User interface design in video games

Gamasutra: Anthony Stonehouse's Blog - User interface design in video games | Fun, Player and Brain | Scoop.it
Romain Aymard's insight:

A overview of the different types of HUD elements and different way to integrate in games according to the different narrative level of your game. Pretty short, it worth a shot.

more...
No comment yet.
Rescooped by Romain Aymard from Games: Serious and Social
Scoop.it!

Marczewski’s Gamification User Types

Marczewski’s Gamification User Types | Fun, Player and Brain | Scoop.it
Whilst many people are aware of Bartle’s Player Types, they may not be aware that Richard Bartle himself is of the opinion they do not translate well to non MMO games or non game related systems – especially gamified systems.

Via callooh
more...
callooh's curator insight, January 29, 2014 8:34 AM

Like all assessments, take with a grain of salt. Just as we know Bartle's has it's limitations, doubtless this model does as well.  This one purports to be a gamification user type test but don't know that it's necessarily limited that way.

Scooped by Romain Aymard
Scoop.it!

Gamasutra: Dmitri Williams's Blog - Zombie Epidemics and You

Gamasutra: Dmitri Williams's Blog - Zombie Epidemics and You | Fun, Player and Brain | Scoop.it
Romain Aymard's insight:

An interesting analysis and introduction to virality in games.
An idea I would take off, is to "focus not the friendship and not the game mechanic"

more...
No comment yet.
Scooped by Romain Aymard
Scoop.it!

Book Excerpt: 'A Theory Of Game Design' - What Games Aren't

In an exclusive excerpt from Raph Koster's book "A Theory Of Fun For Game Design", Sony Online's chief creative officer discusses how "games train us to see underlying mathematical patterns", and suggests some new ways to look at the concept of...
Romain Aymard's insight:

Ok, this is serious business. I don't need to tell you what this is about. just that you NEED this book. Nothing more. Have a good read.

more...
No comment yet.
Scooped by Romain Aymard
Scoop.it!

Why Gachapon is ultimate monetization method in Free to Play : based on microeconomics.

Why Gachapon is ultimate monetization method in Free to Play : based on microeconomics. | Fun, Player and Brain | Scoop.it
more...
No comment yet.
Scooped by Romain Aymard
Scoop.it!

Gamasutra: Peter Angstadt's Blog - How to Get People to Read Text in Your Game

Gamasutra: Peter Angstadt's Blog - How to Get People to Read Text in Your Game | Fun, Player and Brain | Scoop.it
more...
No comment yet.
Scooped by Romain Aymard
Scoop.it!

Gamasutra: Xing Wang's Blog - Unleash the Power of Events to Drive Revenue in Games.

Gamasutra: Xing Wang's Blog - Unleash the Power of Events to Drive Revenue in Games. | Fun, Player and Brain | Scoop.it
Romain Aymard's insight:

A really interesting read on event-design in F2P, but it can also apply to whatever game's economy model you're based on.

Contains good ideas to keep players invested in short time events.

more...
No comment yet.
Scooped by Romain Aymard
Scoop.it!

Gamasutra: Joseph Attard's Blog - Liberty Bell, Liberty Bell…Cherry: Gaming, Gambling and the Near-Miss

Gamasutra: Joseph Attard's Blog - Liberty Bell, Liberty Bell…Cherry: Gaming, Gambling and the Near-Miss | Fun, Player and Brain | Scoop.it
Romain Aymard's insight:

Finally an interesting article about gambling and how it affects player need/desire.

more...
No comment yet.
Scooped by Romain Aymard
Scoop.it!

The Most Underrated Skill for Creatives? Empathy.

The Most Underrated Skill for Creatives? Empathy. | Fun, Player and Brain | Scoop.it
The entrepreneurs and creatives who make a lasting impact often aren’t the most talented, they are the most empathetic.
Romain Aymard's insight:

 YES YES YES !
I Like the "Empathy's Map" concept.

more...
No comment yet.
Scooped by Romain Aymard
Scoop.it!

The Basics of RPGs

The Basics of RPGs | Fun, Player and Brain | Scoop.it
I'm playing Ni No Kuni when my daughter sits down beside me, enthralled by the visuals. "It looks like Ponyo," she says. "It's made by Ghibli," I tell her. That was all it took for her to be interested in her first RPG.
more...
No comment yet.
Scooped by Romain Aymard
Scoop.it!

Gamasutra: Jamie Smith's Blog - Six Sources of Design

Gamasutra: Jamie Smith's Blog - Six Sources of Design | Fun, Player and Brain | Scoop.it
Romain Aymard's insight:

Can't agree more... I Would add a 7th : Life.

more...
No comment yet.
Scooped by Romain Aymard
Scoop.it!

IR Information : Management Policy - Message from the President

Romain Aymard's insight:

Nintendo official Iwata message about the QOL improvement goal. For me, it's a really good thing for the industry that nitnendo is going thiw way. Where Sony and Microsoft are in a war of hardware power and are not inovating anymore, nintendo make a step back and watch this from a far country where games can help people in an enjoyable way. Keep it up !

more...
No comment yet.
Scooped by Romain Aymard
Scoop.it!

Evil Game Design Challenge 2 | Ben COUSINS, Teut WEIDEMANN, Laralyn MCWILLIAMS, Scott FOE - YouTube

Evil Game Design Challenge 2 | Ben COUSINS, Teut WEIDEMANN, Laralyn MCWILLIAMS, Scott FOE - YouTube | Fun, Player and Brain | Scoop.it
The first Evil Game Design Challenge was the most-watched talk from Casual Connect USA, breaking Casual Connect records. In this second Evil Game Design Chal...
more...
No comment yet.
Scooped by Romain Aymard
Scoop.it!

Gamasutra: Elisa Heiken's Blog - How Social Casual Games Meet Our Unmet Psychological Needs

Gamasutra: Elisa Heiken's Blog - How Social Casual Games Meet Our Unmet Psychological Needs | Fun, Player and Brain | Scoop.it
Romain Aymard's insight:

A good introduction to Maslow pyramidal needs. It's a short read, so it's not going really deep.

more...
No comment yet.
Scooped by Romain Aymard
Scoop.it!

PAR: Intrinsic vs. Extrinsic rewards in Klei’s latest game: Don’t Starve

PAR: Intrinsic vs. Extrinsic rewards in Klei’s latest game: Don’t Starve | Fun, Player and Brain | Scoop.it
Disclaimer: This was not written by me but is a fantastic article from Klei and Jamie Cheng about player motivation. I’ve come back to it many times as a source of reference and forced many people to...
Romain Aymard's insight:

This is a really interested post mortem (by the time, it was more like a ... post-beta launch-mortem) about user experience and motivation in the game "Don't Starve". It covers some interesting experiences like why they've get rid of quests... As surprising as it is !

 

A blog post shared by Douglas Gregory (Game Designer @ Ubisoft : https://twitter.com/D_M_Gregory).

more...
No comment yet.