Friday Knight News - RPG Edition: 18-MAY-2012
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Friday Knight News - RPG Edition: 18-MAY-2012
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Your Whispering Homunculus: Fifty Strange Timepieces « Kobold Quarterly

Your Whispering Homunculus: Fifty Strange Timepieces « Kobold Quarterly | Friday Knight News - RPG Edition: 18-MAY-2012 | Scoop.it
Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere.
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Far West » Blog Archive » A Glimpse of Combat

Far West » Blog Archive » A Glimpse of Combat | Friday Knight News - RPG Edition: 18-MAY-2012 | Scoop.it

Our preview of the rules of the Far West Adventure Game continues, this time with a look at the combat system. When you’re doing a game of furious kung fu and blazing sixguns, combat is a critical component of the system, and it was the one part of the rules where we felt it most important to bring across the “feel” of wuxia action.

 

To talk about combat, though, we need to give you a brief rundown of the core system: a d20 roll, plus modifiers, versus a Difficulty (either static or an opposed roll). The most commonly-encountered die rolls in Far West are Stunts, Saves, and Bouts...

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Year of the Dungeon: Dungeon Crawl Classics' Missing 250 Pages

Year of the Dungeon: Dungeon Crawl Classics' Missing 250 Pages | Friday Knight News - RPG Edition: 18-MAY-2012 | Scoop.it

Dungeon Crawl Classics' Missing 250 Pages


I spent the weekend reading the new Dungeon Crawl Classics RPG. Topping out at 450 pages or so, it takes a bit of a commitment. Suffice to say that the game exceeds expectations. Goodman took a very old-school point of view and made a game that manages to offer a fresh perspective on many aspects of the game while loving maintaining all the core tenets of old school play. More importantly, the game doesn’t just provide rules, but it’s a primer on how to get the most out of its chosen style of play...

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